intel: Avoid overcounting fences when emitting self-referential relocs

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
main
Chris Wilson 2013-05-08 16:30:44 +01:00 committed by Daniel Vetter
parent 4f44ecc6be
commit ec65f8d71e
1 changed files with 9 additions and 6 deletions

View File

@ -1812,6 +1812,14 @@ do_bo_emit_reloc(drm_intel_bo *bo, uint32_t offset,
assert(offset <= bo->size - 4);
assert((write_domain & (write_domain - 1)) == 0);
/* An object needing a fence is a tiled buffer, so it won't have
* relocs to other buffers.
*/
if (need_fence) {
assert(target_bo_gem->reloc_count == 0);
target_bo_gem->reloc_tree_fences = 1;
}
/* Make sure that we're not adding a reloc to something whose size has
* already been accounted for.
*/
@ -1819,13 +1827,8 @@ do_bo_emit_reloc(drm_intel_bo *bo, uint32_t offset,
if (target_bo_gem != bo_gem) {
target_bo_gem->used_as_reloc_target = true;
bo_gem->reloc_tree_size += target_bo_gem->reloc_tree_size;
}
/* An object needing a fence is a tiled buffer, so it won't have
* relocs to other buffers.
*/
if (need_fence)
target_bo_gem->reloc_tree_fences = 1;
bo_gem->reloc_tree_fences += target_bo_gem->reloc_tree_fences;
}
bo_gem->relocs[bo_gem->reloc_count].offset = offset;
bo_gem->relocs[bo_gem->reloc_count].delta = target_offset;