intel: Avoid overcounting fences when emitting self-referential relocs
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>main
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@ -1812,6 +1812,14 @@ do_bo_emit_reloc(drm_intel_bo *bo, uint32_t offset,
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assert(offset <= bo->size - 4);
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assert((write_domain & (write_domain - 1)) == 0);
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/* An object needing a fence is a tiled buffer, so it won't have
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* relocs to other buffers.
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*/
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if (need_fence) {
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assert(target_bo_gem->reloc_count == 0);
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target_bo_gem->reloc_tree_fences = 1;
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}
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/* Make sure that we're not adding a reloc to something whose size has
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* already been accounted for.
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*/
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@ -1819,13 +1827,8 @@ do_bo_emit_reloc(drm_intel_bo *bo, uint32_t offset,
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if (target_bo_gem != bo_gem) {
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target_bo_gem->used_as_reloc_target = true;
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bo_gem->reloc_tree_size += target_bo_gem->reloc_tree_size;
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bo_gem->reloc_tree_fences += target_bo_gem->reloc_tree_fences;
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}
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/* An object needing a fence is a tiled buffer, so it won't have
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* relocs to other buffers.
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*/
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if (need_fence)
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target_bo_gem->reloc_tree_fences = 1;
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bo_gem->reloc_tree_fences += target_bo_gem->reloc_tree_fences;
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bo_gem->relocs[bo_gem->reloc_count].offset = offset;
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bo_gem->relocs[bo_gem->reloc_count].delta = target_offset;
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