This splits a lot of the core modesetting code out into a file of
helper functions, that are only called from themselves and/or the driver.
The driver gets called into more often or can call these functions from itself
if it is a helper using driver.
I've broken framebuffer resize doing this but I didn't like the API for that
in any case.
Object domain transfer can involve adding flush ops to the request queue,
and so the DRM lock must be held to avoid having the X server smash pointers
badly.
The interrupt enable register cannot be used to temporarily disable
interrupts, instead use the interrupt mask register.
Note that this change means that a pile of buffers will be left stuck on the
chip as the final interrupts will not be recognized to come and drain things.
Add code to get panel modes from the VBIOS if present and check whether certain
outputs exist. Should make our display detection code a little more robust.
When reading from multiple domains, allow each cache to continue
to hold data until writes occur somewhere. This is done by
first leaving the read_domains alone at bind time (presumably the CPU read
cache contains valid data still) and then in set_domain, if no write_domain
is specified, the new read domains are simply merged into the existing read
domains.
A huge comment was added above set_domain to explain how things are
expected to work.
Newly allocated objects need to be in the CPU domain as they've just been
cleared by the CPU. Also, unmapping objects from the GTT needs to put them
into the CPU domain, both to flush rendering as well as to ensure that any
paging action gets flushed before we remap to the GTT.
Commands in the ring are parsed and started when the head pointer passes by
them, but they are not necessarily finished until a MI_FLUSH happens. This
patch inserts a flush after the execbuffer (the only place a flush wasn't
already happening).
Recording the tail pointer in a local variable improves performance, but if
someone messes up and fails to reload at the right time, the driver will
write commands to the wrong part of the ring and scramble execution badly.
This change (available by setting I915_RING_VALIDATE to 1) checks to make
sure the cached tail pointer matches the hardware tail pointer at each ring
buffer addition, calling BUG_ON when that's not true.
There are now 3 lists. Active is buffers currently in the ringbuffer.
Flushing is not in the ringbuffer, but needs a flush before unbinding.
Inactive is as before. This prevents object_free → unbind →
wait_rendering → object_reference and a kernel oops about weird refcounting.
This also avoids an synchronous extra flush and wait when freeing a buffer
which had a write_domain set (such as a temporary rendered to and then from
using the 2d engine). It will sit around on the flushing list until the
appropriate flush gets emitted, or we need the GTT space for another
operation.
The dummy read page will point to NULL if drm_bo_driver_init failed at
firstopen (modeset is not enabled), and will cause kernel oops at
subsequent drm_lastclose call, so be sure to check it.
This lets us get some qualities we desire, such as using the full 32-bit
range (except zero), avoiding DRM_WAIT_ON, and a 1:1 mapping of active
sequence numbers to request structs, which will be used soon for throttling
and interrupt-driven list cleanup.
Additionally, a boolean active field is added to indicate which list an
object is on, rather than smashing last_rendering_cookie to 0 to show
inactive. This will help with flush-reduction later on, and makes the code
clearer.