I slipped it in with the alloc_tiled changes, since we were explicitly
throwing the parameter away. It caught some bogus released code, which
we've now fixed, so remove the asserts to keep old drivers working.
This simplifies driver code in handling object allocation, and also gives us
an opportunity to possibly cache tiled buffers if it turns out to be a win.
[anholt: This is chopped out of the execbuf2 patch, as it seems to be useful
separately and cleans up the execbuf2 changes to be more obvious]
In conjunction with the atomic operation patch, it may be more
convenient for some people to disable building libdrm-intel and its
dependencies upon the atomic intrinsics then it is for them to use a
supported compiler.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As the target architecture for Intel GPUs is the x86, we can presume to
have reasonable compiler support for Intel atomic intrinsics, i.e. gcc,
and so use those in preference to pulling in a complicated mess of
fragile assembly.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
[anholt: hand-resolved against my previous commit. This brings cairo-gl
firefox-talos-gfx time from 65 seconds back down to 62 seconds.]
Signed-off-by: Eric Anholt <eric@anholt.net>
Set the DONTNEED flag on cached buffers so that the kernel is free to
discard those when under memory pressure.
[anholt: This takes firefox-talos-gfx time from ~62 seconds to ~65 seconds
on my GM965, but it seems like a hit worth taking for the improved
functionality from saving memory]
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Eric Anholt <eric@anholt.net>
There are a bunch of places in GL where if we can't do this we have to
flush the batchbuffer, and the cost of lookups here is outweighed by flush
savings.
I thought I was going to do all sorts of crazy experiments with it. I never
did, and it turned out the free-after-a-few-seconds plan is working out fine.
New ids for G41, Clarkdale and Arrandale.
Make sure we don't need to count fence also on new chips.
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
This reverts commit 0a732983f0.
Paul Nieminen and Dave Airlie pointed out on IRC that this shouldn't be
necessary. I was seeing visual corruption in X before I made this change, but
I can't reproduce that anymore so it was probably an unrelated issue.
airlied: modified the interface to drop busy return value, just return
it normally, also fixed int->uint32_t for domain
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
Using this call in OUT_BATCH_TABLE reduces radeonEmitState cpu usage from
9% to 5% and emit_vpu goes from 7% to 1.5%. I did use calgrind to profile
gears for cpu hotspots with r500 card.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
- The bo was mapped with sysmem == NULL, so this means cpu prep is called.
- The bo was unmapped with sysmem != NULL, so this means cpu finish is not called.
- This can lead to a non-zero "cpu writers" count in ttm_bo.
The goal of the BO cache is to keep buffers on hand for fast continuous use,
as in every frame of a game or every batchbuffer of the X Server. Keeping
older buffers on hand not only doesn't serve this purpose, it may hurt
performance by resulting in disk cache getting kicked out, or even driving
the system to swap.
Bug #20766.
The logbase2 would overflow and wrap the size around to 0, making the code
allocate a 4kb object instead. By simplifying the code to just walk the
14-entry bucket array comparing sizes instead of indexing on
ffs(1 << logbase2(size)), we avoid silly math errors and have code of
approximately the same speed.
Many thanks to Simon Farnsworth for debugging and providing a working patch.
Bug #27365.