This is the create (may want location flags), pread/pwrite/mmap
(performance tuning hints), and set_domain (will 32 bits be enough for
everyone?) ioctls. Left in the generic set are just flink/open/close.
The 2D driver must be updated for this change, and API but not ABI is broken
for 3D. The driver version is bumped to mark this.
Use new GEM based ring buffer initialization. Still need to init GEM & use it
for framebuffer allocation etc.
Conflicts:
shared-core/i915_dma.c
shared-core/i915_drv.h
This requires that the X Server use the execbuf interface for buffer
submission, as it no longer has direct access to the ring. This is
therefore a flag day for the gem interface.
This also adds enter/leavevt ioctls for use by the X Server. These would
get stubbed out in a modesetting implementation, but are required while
in an environment where the device's state is only managed by the DRM while
X has the VT.
Port over EDID quirks from X.Org so we can handle more monitors. This meant
adding size info to the drm_display_mode struct, but other than that the
changes were isolated to the DRM EDID handling code (as they should be).
This seems to be the key to getting at least some radeon
cards working. Most, if not all drivers need it enabled,
so just request it once the driver has attached.
Without the user IRQ running constantly, there's no wakeup when the ring
empties to go retire requests and free buffers. Use a 1 second timer to make
that happen more often.
Instead of throttling and execbuffer time, have the application ask to
throttle explicitly. This allows the throttle to happen less often, and
without holding the DRM lock.
The code was discarding the dri_bo_gem structure and saving only the kernel
handle. This lost the mmap address, causing pain when the next buffer user
wanted to map the buffer.
A check in drm_sysfs_connector_remove was supposed to allow it to be called
even with unregistered objects, to make cleanup paths a little simpler.
However, device_is_regsitered didn't always seem to return what we thought it
would, so we'd sometimes end up leaving objects lying around rather than
unregistering them.
Fix this situation up by requiring devices to be registered before being
removed. Any problems resulting from this change should be easier to track
down than the alternative (which is leaving kobjects registered after unload).