Commit Graph

11 Commits (eb7a5b6b04271af3b11b81baa8e18dc826b657dc)

Author SHA1 Message Date
Emil Velikov 268dce4192 automake: pick up all files for distribution.
Autotools is already smart enough to pick the *.pc.in files but it
needs some help with the Android.mk ones.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-09-28 17:09:34 +01:00
Emil Velikov 4255d3d51d libdrm, freedreno, intel, nouveau, radeon: add Makefile.sources
Will be used to consolidate the required sources lists as well as the
install-able headers. This is turn will help us to avoid the
duplication with the upcoming Android build support.

v2: Rename the headers variable to *_H_FILES.
v3: Rebase on top of symbol visibility patches.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-01 16:06:01 +01:00
Maarten Lankhorst 58ce9d6292 radeon: Use symbol visibility.
All the bof_* symbols are now no longer exported.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-08-04 09:22:36 +02:00
Dave Airlie 3163cfe4db radeon: add prime import/export support
this adds radeon version of the prime import/export support.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-08-14 11:04:56 +10:00
Jerome Glisse 356b87d8b3 radeon: add r600_pci_ids.h to header file
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-02-06 15:22:14 -05:00
Jerome Glisse c51f7f0e46 radeon: add surface allocator helper v10
The surface allocator is able to build complete miptree when allocating
surface for r600/r700/evergreen/northern islands GPU family. It also
compute bo size and alignment for render buffer, depth buffer and
scanout buffer.

v2 fix r6xx/r7xx 2D tiling width align computation
v3 add tile split support and fix 1d texture alignment
v4 rework to more properly support compressed format, split surface pixel
   size and surface element size in separate fields
v5 support texture array (still issue on r6xx)
v6 split surface value computation and mipmap tree building, rework eg
   and newer computation
v7 add a check for tile split and 2d tiled
v8 initialize mode value before testing it in all case, reenable
   2D macro tile mode on r6xx for cubemap and array. Fix cubemap
   to force array size to the number of face.
v9 fix handling of stencil buffer on evergreen
v10 on evergreen depth buffer need to have enough room for a stencil
    buffer just after depth one

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-02-01 17:11:29 -05:00
Eric Anholt b8c4e5836c Fix radeon distcheck. 2010-06-10 09:03:51 -07:00
Jerome Glisse 78de69713d drm/radeon: add new cs command stream dumping facilities
Dump command stream + associated bo into a binary file
which follow a similar design as json file. It allows
to intercept a command stream and replay it in a standalone
program (see radeondb tools).
2010-04-08 17:53:09 +02:00
Julien Cristau 976e779f9c Install headers to $(includedir)/libdrm
Avoids conflicts with kernel headers.

Signed-off-by: Julien Cristau <jcristau@debian.org>
Reviewed-by: Rémi Cardona <remi@gentoo.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
2010-03-17 12:45:46 -07:00
Dave Airlie 125994ab30 radeon: straighten out the API insanity.
as Michel pointed out we are exposing too much info for these object
for this to be maintainable going forward.

This patch set minimises the exposed parts of the radeon_bo and
radeon_cs objects to the piece necessary for ddx/mesa to operate
at a decent speed.

The major problem is mesa contains a legacy BO/CS managers which we still
need to expose functionality to, and we really cannot change the API
until we can drop the non-KMS codepaths.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-12-21 08:05:16 +10:00
Kristian Høgsberg 4f57abfe66 Move libdrm/ up one level 2009-11-17 11:15:06 -05:00