This should already have been generally safe since we don't change contents
and put in new relocations between execbufs, so if we were writing in a new
relocation then we'd already waited rendering to complete when we moved
the target of the relocation. However, doing the right thing will be required
if we do buffer reuse.
If objects on the lru aren't ref counted, they'll get pulled from the gtt as
soon as they are freed. This change does cause objects to get stuck in the
gtt until they're forced out by new requests. The lru should get cleaned
when the irq occurs.
When batch buffers are executing, the ring may be stuck for a long time.
Monitor the ACTHD pointer which will show if the execution engine is
actually hung.
pages come back from find_or_create_page locked, but must not stay locked
for long. Unlock them immediately instead of waiting until we're done with
them to avoid deadlock when applications try to touch them.
Track named objects in /proc/dri/0/gem_names.
Track total object count in /proc/dri/0/gem_objects.
Initialize device gem data.
return -ENODEV for gem ioctls if the driver doesn't support gem.
Call unlock_page when unbinding from gtt.
Add numerous misssing calls to drm_gem_object_unreference.
Names are just another unique integer set (from another idr object).
Names are removed when the user refernces (handles) are all destroyed --
this required that handles for objects be counted separately from
internal kernel references (so that we can tell when the handles are all
gone).
mixed 32/64 bit systems need 'special' help for ioctl where the user-space
and kernel-space datatypes differ. Fixing the datatypes to be the same size,
and align the same way for both 32 and 64-bit ppc and x86 environments will
elimiante the need to have magic 32/64-bit ioctl translation code.
It's not really a graphics memory allocator, just something to track ranges
of address space. It doesn't involve actual allocation, and was consuming
some desired namespace.