Idea being if you want to add new crtc/output/encoder dynamically later,
you just increase the generation counter and userspace should re-read
all the resources
Okay we have crtc, encoder and connectors.
No more outputs exposed beyond driver internals
I've broken intel tv connector stuff.
Really for TV we should have one TV connector, with a sub property for the
type of signal been driven over it
Names are just another unique integer set (from another idr object).
Names are removed when the user refernces (handles) are all destroyed --
this required that handles for objects be counted separately from
internal kernel references (so that we can tell when the handles are all
gone).
mixed 32/64 bit systems need 'special' help for ioctl where the user-space
and kernel-space datatypes differ. Fixing the datatypes to be the same size,
and align the same way for both 32 and 64-bit ppc and x86 environments will
elimiante the need to have magic 32/64-bit ioctl translation code.
Enum can be of pretty much any size since C leaves the choice of size up to the implementation. So avoid using it in new interfaces like the vblank pre- & post-modeset ioctl. Thanks to hch for spotting this.
Flags pending validation were stored in a misleadingly named field, 'mask'.
As 'mask' is already used to indicate pieces of a flags field which are
changing, it seems better to use a name reflecting the actual purpose of
this field. I chose 'proposed_flags' as they may not actually end up in
'flags', and in an case will be modified when they are moved over.
This affects the API, but not ABI of the user-mode interface.
Add comments about the parameters to drm_bo_do_validate, along
with comments for the DRM_BO_HINT options. Remove the 'do_wait'
parameter as it is duplicated by DRM_BO_HINT_DONT_BLOCK.
One of the costs of superioctl has been the need to perform relocations
inside the kernel. The cost of mapping the buffers to the CPU and writing
data is fairly high, especially if those buffers have been mapped and read
by the GPU.
If we assume that buffers don't move around very often, we can have the
client compute the relocations itself using the previous GPU address. When
that object doesn't move, the kernel can skip computing and writing the
updated data.
Here's a patch which adds a new field to struct drm_bo_info_req called
'presumed_offset', and a new DRM_BO_HINT_PRESUMED_OFFSET that is set when
this field has been filled in by the client.
There are two separate optimizations performed when the presumed_offset is
correct:
1. i915_exec_reloc checks to see if all previous buffer offsets were guessed
correctly. If so, there's no need for it to look at *any* of the
relocations for a buffer. When this happens, it skips the whole
relocation process, simply returning success.
2. i915_apply_reloc checks to see if the target buffer offset was guessed
correctly. If so, it skips mapping the relocatee, computing the
relocation and writing the value. If no relocations are needed, the
relocatee should never be mapped to the CPU, and so the kernel shouldn't
need to wait for any fences to pass.
so really want to get a list of modes per output not the global hammer list.
also we remove the mode ids and let the user pass back the full mode description
need to fix up add/remove mode for user modes now