The user visible ioctl does this, but since we call into GEM internals
directly, we have to flush things ourselves. Fixes initial fb console
corruption.
When i915_gem_retire_request has a flush which matches an object write
domain, clear the write domain. This will move the object to the inactive
list rather than the flushing list, avoiding trouble with objects left stuck
on the flushing list.
In i915_gem_object_wait_rendering, if the object write domain is being
written by the GPU, the appropriate flushing commands are written to the
device and an additional request queued to mark that flush. Finally, the
function blocks on that new request.
The bug was that the write_domain in the object was cleared before the
function blocked.
If the wait is interrupted by a signal, the flushing commands may still be
pending. With the current write_domain information lost, the restarted
syscall will drop right through the write_domain test as that value was
lost, and so the function will not block at all. Oops.
Fixed by simply moving the write_domain clear until after the wait_request
succeeds. Note that the restarted system call will generate an additional
flush sequence and request, but that should be 'harmless', aside from a
slight performance impact.
Someday we'll track flushing more accurately and clear write_domains more
efficiently, but for now, this should suffice.
This bug was discovered in the 2d gem development by running x11perf
-copypixwin500 and noticing that the window got cleared accidentally.
Main fix is an oops that was triggered by the gtt pwrite path when we don't
have the gtt initialized. Also, settle on -EBADF for "bad object handle",
and -EINVAL for "reading/writing beyond object boundary".
This is around 3x or so speedup, since we would read wide rows at a time, and
clflush each tile 8 times as a result. We'll want code related to this anyway
when we do fault-based per-page clflushing for sw fallbacks.
This increases overhead for the large-readpixels case due to the repeated
page cache accessing, but greatly reduces overhead for the small-readpixels
case.
Various chips have exciting interactions between the CPU and the GPU's
different ways of accessing interleaved memory, so we need some kernel
assistance in determining how it works.
Only fully tested on GM965 so far.
Clean up queues, free objects. On the next entervt, unmark the hardware to
let the user try again (presumably after resetting the chip). Someday we'll
automatically recover...
While waiting for the hardware to idle on leavevt or lastclose, poll
for the sync sequence number instead of waiting for an interrupt. This
allows the code to bail if the hardware hangs for some reason. Also, this
avoids issues with signals as the exisiting wait function is interruptible.
find_or_create_page doesn't quite set up pages correctly; any newly created
pages aren't hooked into the shmem object quite right; user space mmaps of
those pages end up mapping pages full of zeros which then get written to the
real pages inappropriately. This patch requires that the kernel export
shmem_getpage.
When a software fallback has completed, usermode must notify the kernel so
that any scanout buffers can be synchronized. This ioctl should be called
whenever a fallback completes to flush CPU and chipset caches.
Lots of conflicts, seems to load ok, but I'm sure some bugs snuck in.
Conflicts:
linux-core/drmP.h
linux-core/drm_lock.c
linux-core/i915_gem.c
shared-core/drm.h
shared-core/i915_dma.c
shared-core/i915_drv.h
shared-core/i915_irq.c
In leavevt_ioctl, queue an MI_FLUSH and then block waiting for it to
complete. This will empty the active and flushing lists. That leaves only
the inactive list to evict.
Pin/unpin need to know whether to remove/add objects from the inactive list,
inactive objects cannot be in any GPU write domain as those would be on the
flushing list instead. However, inactive objects may be in the CPU write
domain.
Now that gem_object_unbind waits for rendering to complete, objects should
not be active when they are being pulled from the GTT. BUG_ON if this is
broken.
Record the last execbuffer sequence for each client.
Record that sequence in the throttle ioctl as the 'throttle sequence'.
Wait for the last throttle sequence in the throttle ioctl.
When i915_wait_request clears object from the active list, it may end up
freeing them and not moving them to the inactive list. This ends up
unbinding objects from the GTT without there ever being new objects visible
to i915_gem_evict_something on the inactive list. As the only success
condition required the presence of objects on the inactive list, this would
falsely assume that no GTT space had been made available, and end up
returning -ENOMEM to the application.
We want request retirement to occur about once a second when the request
queue is non-empty. This was done with a timer that queued a work_struct,
using a delayed_work instead makes a lot more sense.
Use GEM for ring buffer setup and framebuffer allocation. This means reworking
the hardware status page stuff a bit (just use the basic range allocator for
vram for now) and #ifdef'ing out the TTM & DRI2 code. Works well enough to
load/unload several times and display fbcon on my T61 (though there's still
some unexplained console corruption).
This is the create (may want location flags), pread/pwrite/mmap
(performance tuning hints), and set_domain (will 32 bits be enough for
everyone?) ioctls. Left in the generic set are just flink/open/close.
The 2D driver must be updated for this change, and API but not ABI is broken
for 3D. The driver version is bumped to mark this.