drm/linux-core/via_fence.c

170 lines
4.8 KiB
C

/**************************************************************************
*
* Copyright (c) 2007 Tungsten Graphics, Inc., Cedar Park, TX., USA,
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*
**************************************************************************/
/*
* Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
*/
#include "drmP.h"
#include "via_drm.h"
#include "via_drv.h"
/*
* DRM_FENCE_TYPE_EXE guarantees that all command buffers can be evicted.
* DRM_VIA_FENCE_TYPE_ACCEL guarantees that all 2D & 3D rendering is complete.
*/
static void via_fence_poll(struct drm_device *dev, uint32_t class,
uint32_t waiting_types)
{
drm_via_private_t *dev_priv = (drm_via_private_t *) dev->dev_private;
uint32_t signaled_flush_types = 0;
uint32_t status;
if (class != 0)
return;
if (unlikely(!dev_priv))
return;
spin_lock(&dev_priv->fence_lock);
if (waiting_types) {
/*
* Take the idlelock. This guarantees that the next time a client tries
* to grab the lock, it will stall until the idlelock is released. This
* guarantees that eventually, the GPU engines will be idle, but nothing
* else. It cannot be used to protect the hardware.
*/
if (!dev_priv->have_idlelock) {
drm_idlelock_take(&dev->primary->master->lock);
dev_priv->have_idlelock = 1;
}
/*
* Check if AGP command reader is idle.
*/
if (waiting_types & DRM_FENCE_TYPE_EXE)
if (VIA_READ(0x41C) & 0x80000000)
signaled_flush_types |= DRM_FENCE_TYPE_EXE;
/*
* Check VRAM command queue empty and 2D + 3D engines idle.
*/
if (waiting_types & DRM_VIA_FENCE_TYPE_ACCEL) {
status = VIA_READ(VIA_REG_STATUS);
if ((status & VIA_VR_QUEUE_BUSY) &&
!(status & (VIA_CMD_RGTR_BUSY | VIA_2D_ENG_BUSY | VIA_3D_ENG_BUSY)))
signaled_flush_types |= DRM_VIA_FENCE_TYPE_ACCEL;
}
if (signaled_flush_types) {
waiting_types &= ~signaled_flush_types;
if (!waiting_types && dev_priv->have_idlelock) {
drm_idlelock_release(&dev->primary->master->lock);
dev_priv->have_idlelock = 0;
}
drm_fence_handler(dev, 0, dev_priv->emit_0_sequence,
signaled_flush_types, 0);
}
}
spin_unlock(&dev_priv->fence_lock);
return;
}
/**
* Emit a fence sequence.
*/
static int via_fence_emit_sequence(struct drm_device * dev, uint32_t class, uint32_t flags,
uint32_t * sequence, uint32_t * native_type)
{
drm_via_private_t *dev_priv = (drm_via_private_t *) dev->dev_private;
int ret = 0;
if (!dev_priv)
return -EINVAL;
switch(class) {
case 0: /* AGP command stream */
/*
* The sequence number isn't really used by the hardware yet.
*/
spin_lock(&dev_priv->fence_lock);
*sequence = ++dev_priv->emit_0_sequence;
spin_unlock(&dev_priv->fence_lock);
/*
* When drm_fence_handler() is called with flush type 0x01, and a
* sequence number, That means that the EXE flag is expired.
* Nothing else. No implicit flushing or other engines idle.
*/
*native_type = DRM_FENCE_TYPE_EXE;
break;
default:
ret = -EINVAL;
break;
}
return ret;
}
/**
* No irq fence expirations implemented yet.
* Although both the HQV engines and PCI dmablit engines signal
* idle with an IRQ, we haven't implemented this yet.
* This means that the drm fence manager will always poll for engine idle,
* unless the caller wanting to wait for a fence object has indicated a lazy wait.
*/
static int via_fence_has_irq(struct drm_device * dev, uint32_t class,
uint32_t flags)
{
return 0;
}
struct drm_fence_driver via_fence_driver = {
.num_classes = 1,
.wrap_diff = (1 << 30),
.flush_diff = (1 << 20),
.sequence_mask = 0xffffffffU,
.has_irq = via_fence_has_irq,
.emit = via_fence_emit_sequence,
.poll = via_fence_poll,
.needed_flush = NULL,
.wait = NULL
};