drm/bsd/i830_drm.h

239 lines
7.6 KiB
C

#ifndef _I830_DRM_H_
#define _I830_DRM_H_
/* WARNING: These defines must be the same as what the Xserver uses.
* if you change them, you must change the defines in the Xserver.
*/
#ifndef _I830_DEFINES_
#define _I830_DEFINES_
#define I830_DMA_BUF_ORDER 12
#define I830_DMA_BUF_SZ (1<<I830_DMA_BUF_ORDER)
#define I830_DMA_BUF_NR 256
#define I830_NR_SAREA_CLIPRECTS 8
/* Each region is a minimum of 64k, and there are at most 64 of them.
*/
#define I830_NR_TEX_REGIONS 64
#define I830_LOG_MIN_TEX_REGION_SIZE 16
/* if defining I830_ENABLE_4_TEXTURES, do it in i830_3d_reg.h, too */
#if !defined(I830_ENABLE_4_TEXTURES)
#define I830_TEXTURE_COUNT 2
#define I830_TEXBLEND_COUNT 2 /* always same as TEXTURE_COUNT? */
#else /* defined(I830_ENABLE_4_TEXTURES) */
#define I830_TEXTURE_COUNT 4
#define I830_TEXBLEND_COUNT 4 /* always same as TEXTURE_COUNT? */
#endif /* I830_ENABLE_4_TEXTURES */
#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */
#define I830_UPLOAD_CTX 0x1
#define I830_UPLOAD_BUFFERS 0x2
#define I830_UPLOAD_CLIPRECTS 0x4
#define I830_UPLOAD_TEX0_IMAGE 0x100 /* handled clientside */
#define I830_UPLOAD_TEX0_CUBE 0x200 /* handled clientside */
#define I830_UPLOAD_TEX1_IMAGE 0x400 /* handled clientside */
#define I830_UPLOAD_TEX1_CUBE 0x800 /* handled clientside */
#define I830_UPLOAD_TEX2_IMAGE 0x1000 /* handled clientside */
#define I830_UPLOAD_TEX2_CUBE 0x2000 /* handled clientside */
#define I830_UPLOAD_TEX3_IMAGE 0x4000 /* handled clientside */
#define I830_UPLOAD_TEX3_CUBE 0x8000 /* handled clientside */
#define I830_UPLOAD_TEX_N_IMAGE(n) (0x100 << (n * 2))
#define I830_UPLOAD_TEX_N_CUBE(n) (0x200 << (n * 2))
#define I830_UPLOAD_TEXIMAGE_MASK 0xff00
#define I830_UPLOAD_TEX0 0x10000
#define I830_UPLOAD_TEX1 0x20000
#define I830_UPLOAD_TEX2 0x40000
#define I830_UPLOAD_TEX3 0x80000
#define I830_UPLOAD_TEX_N(n) (0x10000 << (n))
#define I830_UPLOAD_TEX_MASK 0xf0000
#define I830_UPLOAD_TEXBLEND0 0x100000
#define I830_UPLOAD_TEXBLEND1 0x200000
#define I830_UPLOAD_TEXBLEND2 0x400000
#define I830_UPLOAD_TEXBLEND3 0x800000
#define I830_UPLOAD_TEXBLEND_N(n) (0x100000 << (n))
#define I830_UPLOAD_TEXBLEND_MASK 0xf00000
#define I830_UPLOAD_TEX_PALETTE_N(n) (0x1000000 << (n))
#define I830_UPLOAD_TEX_PALETTE_SHARED 0x4000000
/* Indices into buf.Setup where various bits of state are mirrored per
* context and per buffer. These can be fired at the card as a unit,
* or in a piecewise fashion as required.
*/
/* Destbuffer state
* - backbuffer linear offset and pitch -- invarient in the current dri
* - zbuffer linear offset and pitch -- also invarient
* - drawing origin in back and depth buffers.
*
* Keep the depth/back buffer state here to acommodate private buffers
* in the future.
*/
#define I830_DESTREG_CBUFADDR 0
/* Invarient */
#define I830_DESTREG_DBUFADDR 1
#define I830_DESTREG_DV0 2
#define I830_DESTREG_DV1 3
#define I830_DESTREG_SENABLE 4
#define I830_DESTREG_SR0 5
#define I830_DESTREG_SR1 6
#define I830_DESTREG_SR2 7
#define I830_DESTREG_DR0 8
#define I830_DESTREG_DR1 9
#define I830_DESTREG_DR2 10
#define I830_DESTREG_DR3 11
#define I830_DESTREG_DR4 12
#define I830_DEST_SETUP_SIZE 13
/* Context state
*/
#define I830_CTXREG_STATE1 0
#define I830_CTXREG_STATE2 1
#define I830_CTXREG_STATE3 2
#define I830_CTXREG_STATE4 3
#define I830_CTXREG_STATE5 4
#define I830_CTXREG_IALPHAB 5
#define I830_CTXREG_STENCILTST 6
#define I830_CTXREG_ENABLES_1 7
#define I830_CTXREG_ENABLES_2 8
#define I830_CTXREG_AA 9
#define I830_CTXREG_FOGCOLOR 10
#define I830_CTXREG_BLENDCOLR0 11
#define I830_CTXREG_BLENDCOLR 12 /* Dword 1 of 2 dword command */
#define I830_CTXREG_VF 13
#define I830_CTXREG_VF2 14
#define I830_CTXREG_MCSB0 15
#define I830_CTXREG_MCSB1 16
#define I830_CTX_SETUP_SIZE 17
/* Texture state (per tex unit)
*/
#define I830_TEXREG_MI0 0 /* GFX_OP_MAP_INFO (6 dwords) */
#define I830_TEXREG_MI1 1
#define I830_TEXREG_MI2 2
#define I830_TEXREG_MI3 3
#define I830_TEXREG_MI4 4
#define I830_TEXREG_MI5 5
#define I830_TEXREG_MF 6 /* GFX_OP_MAP_FILTER */
#define I830_TEXREG_MLC 7 /* GFX_OP_MAP_LOD_CTL */
#define I830_TEXREG_MLL 8 /* GFX_OP_MAP_LOD_LIMITS */
#define I830_TEXREG_MCS 9 /* GFX_OP_MAP_COORD_SETS */
#define I830_TEX_SETUP_SIZE 10
#define I830_FRONT 0x1
#define I830_BACK 0x2
#define I830_DEPTH 0x4
#endif /* _I830_DEFINES_ */
typedef struct _drm_i830_init {
enum {
I830_INIT_DMA = 0x01,
I830_CLEANUP_DMA = 0x02
} func;
unsigned int mmio_offset;
unsigned int buffers_offset;
int sarea_priv_offset;
unsigned int ring_start;
unsigned int ring_end;
unsigned int ring_size;
unsigned int front_offset;
unsigned int back_offset;
unsigned int depth_offset;
unsigned int w;
unsigned int h;
unsigned int pitch;
unsigned int pitch_bits;
unsigned int back_pitch;
unsigned int depth_pitch;
unsigned int cpp;
} drm_i830_init_t;
/* Warning: If you change the SAREA structure you must change the Xserver
* structure as well */
typedef struct _drm_i830_tex_region {
unsigned char next, prev; /* indices to form a circular LRU */
unsigned char in_use; /* owned by a client, or free? */
int age; /* tracked by clients to update local LRU's */
} drm_i830_tex_region_t;
typedef struct _drm_i830_sarea {
unsigned int ContextState[I830_CTX_SETUP_SIZE];
unsigned int BufferState[I830_DEST_SETUP_SIZE];
unsigned int TexState[I830_TEXTURE_COUNT][I830_TEX_SETUP_SIZE];
unsigned int TexBlendState[I830_TEXBLEND_COUNT][I830_TEXBLEND_SIZE];
unsigned int TexBlendStateWordsUsed[I830_TEXBLEND_COUNT];
unsigned int Palette[2][256];
unsigned int dirty;
unsigned int nbox;
drm_clip_rect_t boxes[I830_NR_SAREA_CLIPRECTS];
/* Maintain an LRU of contiguous regions of texture space. If
* you think you own a region of texture memory, and it has an
* age different to the one you set, then you are mistaken and
* it has been stolen by another client. If global texAge
* hasn't changed, there is no need to walk the list.
*
* These regions can be used as a proxy for the fine-grained
* texture information of other clients - by maintaining them
* in the same lru which is used to age their own textures,
* clients have an approximate lru for the whole of global
* texture space, and can make informed decisions as to which
* areas to kick out. There is no need to choose whether to
* kick out your own texture or someone else's - simply eject
* them all in LRU order.
*/
drm_i830_tex_region_t texList[I830_NR_TEX_REGIONS+1];
/* Last elt is sentinal */
int texAge; /* last time texture was uploaded */
int last_enqueue; /* last time a buffer was enqueued */
int last_dispatch; /* age of the most recently dispatched buffer */
int last_quiescent; /* */
int ctxOwner; /* last context to upload state */
int vertex_prim;
} drm_i830_sarea_t;
typedef struct _drm_i830_clear {
int clear_color;
int clear_depth;
int flags;
unsigned int clear_colormask;
unsigned int clear_depthmask;
} drm_i830_clear_t;
/* These may be placeholders if we have more cliprects than
* I830_NR_SAREA_CLIPRECTS. In that case, the client sets discard to
* false, indicating that the buffer will be dispatched again with a
* new set of cliprects.
*/
typedef struct _drm_i830_vertex {
int idx; /* buffer index */
int used; /* nr bytes in use */
int discard; /* client is finished with the buffer? */
} drm_i830_vertex_t;
typedef struct _drm_i830_copy_t {
int idx; /* buffer index */
int used; /* nr bytes in use */
void *address; /* Address to copy from */
} drm_i830_copy_t;
typedef struct drm_i830_dma {
void *virtual;
int request_idx;
int request_size;
int granted;
} drm_i830_dma_t;
#endif /* _I830_DRM_H_ */