drm/tests/tegra/vic30.c

459 lines
15 KiB
C

/*
* Copyright © 2018 NVIDIA Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <errno.h>
#include <string.h>
#include "private.h"
#include "tegra.h"
#include "vic.h"
#include "vic30.h"
struct vic30 {
struct vic base;
struct {
struct drm_tegra_mapping *map;
struct drm_tegra_bo *bo;
} config;
struct {
struct drm_tegra_mapping *map;
struct drm_tegra_bo *bo;
} filter;
struct {
struct drm_tegra_mapping *map;
struct drm_tegra_bo *bo;
} hist;
};
static int vic30_fill(struct vic *v, struct vic_image *output,
unsigned int left, unsigned int top,
unsigned int right, unsigned int bottom,
unsigned int alpha, unsigned int red,
unsigned int green, unsigned int blue)
{
struct vic30 *vic = container_of(v, struct vic30, base);
ConfigStruct *c;
int err;
err = drm_tegra_bo_map(vic->config.bo, (void **)&c);
if (err < 0) {
fprintf(stderr, "failed to map configuration structure: %s\n",
strerror(-err));
return err;
}
memset(c, 0, sizeof(*c));
c->surfaceList0Struct.TargetRectLeft = left;
c->surfaceList0Struct.TargetRectTop = top;
c->surfaceList0Struct.TargetRectRight = right;
c->surfaceList0Struct.TargetRectBottom = bottom;
c->blending0Struct.PixelFormat = output->format;
c->blending0Struct.BackgroundAlpha = alpha;
c->blending0Struct.BackgroundR = red;
c->blending0Struct.BackgroundG = green;
c->blending0Struct.BackgroundB = blue;
c->blending0Struct.LumaWidth = output->stride - 1;
c->blending0Struct.LumaHeight = output->height - 1;
c->blending0Struct.ChromaWidth = 16383;
c->blending0Struct.ChromaWidth = 16383;
c->blending0Struct.TargetRectLeft = left;
c->blending0Struct.TargetRectTop = top;
c->blending0Struct.TargetRectRight = right;
c->blending0Struct.TargetRectBottom = bottom;
c->blending0Struct.SurfaceWidth = output->width - 1;
c->blending0Struct.SurfaceHeight = output->height - 1;
c->blending0Struct.BlkKind = output->kind;
c->blending0Struct.BlkHeight = 0;
c->fetchControl0Struct.TargetRectLeft = left;
c->fetchControl0Struct.TargetRectTop = top;
c->fetchControl0Struct.TargetRectRight = right;
c->fetchControl0Struct.TargetRectBottom = bottom;
drm_tegra_bo_unmap(vic->config.bo);
return 0;
}
static int vic30_blit(struct vic *v, struct vic_image *output,
struct vic_image *input)
{
struct vic30 *vic = container_of(v, struct vic30, base);
ColorConversionLumaAlphaStruct *ccla;
ColorConversionMatrixStruct *ccm;
ColorConversionClampStruct *ccc;
SurfaceListSurfaceStruct *s;
BlendingSurfaceStruct *b;
SurfaceCache0Struct *sc;
ConfigStruct *c;
int err;
err = drm_tegra_bo_map(vic->config.bo, (void **)&c);
if (err < 0) {
fprintf(stderr, "failed to map configuration structure: %s\n",
strerror(-err));
return err;
}
memset(c, 0, sizeof(*c));
c->surfaceList0Struct.TargetRectLeft = 0;
c->surfaceList0Struct.TargetRectTop = 0;
c->surfaceList0Struct.TargetRectRight = output->width - 1;
c->surfaceList0Struct.TargetRectBottom = output->height - 1;
c->blending0Struct.PixelFormat = output->format;
c->blending0Struct.BackgroundAlpha = 0;
c->blending0Struct.BackgroundR = 0;
c->blending0Struct.BackgroundG = 0;
c->blending0Struct.BackgroundB = 0;
c->blending0Struct.LumaWidth = output->stride - 1;
c->blending0Struct.LumaHeight = output->height - 1;
c->blending0Struct.ChromaWidth = 16383;
c->blending0Struct.ChromaWidth = 16383;
c->blending0Struct.TargetRectLeft = 0;
c->blending0Struct.TargetRectTop = 0;
c->blending0Struct.TargetRectRight = output->width - 1;
c->blending0Struct.TargetRectBottom = output->height - 1;
c->blending0Struct.SurfaceWidth = output->width - 1;
c->blending0Struct.SurfaceHeight = output->height - 1;
c->blending0Struct.BlkKind = output->kind;
c->blending0Struct.BlkHeight = 0;
c->fetchControl0Struct.TargetRectLeft = 0;
c->fetchControl0Struct.TargetRectTop = 0;
c->fetchControl0Struct.TargetRectRight = output->width - 1;
c->fetchControl0Struct.TargetRectBottom = output->height - 1;
/* setup fetch parameters for slot 0 */
c->fetchControl0Struct.Enable0 = 0x1;
c->fetchControl0Struct.Iir0 = 0x300;
/* setup cache parameters for slot 0 */
sc = &c->surfaceCache0Struct;
sc->PixelFormat0 = input->format;
/* setup surface configuration for slot 0 */
s = &c->surfaceListSurfaceStruct[0];
s->Enable = 1;
s->FrameFormat = DXVAHD_FRAME_FORMAT_PROGRESSIVE;
s->PixelFormat = input->format;
s->SurfaceWidth = input->width - 1;
s->SurfaceHeight = input->height - 1;
s->LumaWidth = input->stride - 1;
s->LumaHeight = input->height - 1;
s->ChromaWidth = 16383;
s->ChromaHeight = 16383;
s->CacheWidth = VIC_CACHE_WIDTH_256Bx1; //VIC_CACHE_WIDTH_16Bx16;
s->BlkKind = input->kind;
s->BlkHeight = 0;
s->DestRectLeft = 0;
s->DestRectTop = 0;
s->DestRectRight = output->width - 1;
s->DestRectBottom = output->height - 1;
s->SourceRectLeft = 0 << 16;
s->SourceRectTop = 0 << 16;
s->SourceRectRight = (input->width - 1) << 16;
s->SourceRectBottom = (input->height - 1) << 16;
/* setup color conversion for slot 0 */
ccla = &c->colorConversionLumaAlphaStruct[0];
ccla->PlanarAlpha = 1023;
ccla->ConstantAlpha = 0;
ccm = &c->colorConversionMatrixStruct[0];
ccm->c00 = 1023;
ccm->c11 = 1023;
ccm->c22 = 1023;
ccc = &c->colorConversionClampStruct[0];
ccc->low = 0;
ccc->high = 1023;
/* setup blending for slot 0 */
b = &c->blendingSurfaceStruct[0];
b->AlphaK1 = 1023;
b->SrcFactCMatchSelect = VIC_BLEND_SRCFACTC_K1;
b->SrcFactAMatchSelect = VIC_BLEND_SRCFACTA_K1;
b->DstFactCMatchSelect = VIC_BLEND_DSTFACTC_NEG_K1_TIMES_SRC;
b->DstFactAMatchSelect = VIC_BLEND_DSTFACTA_NEG_K1_TIMES_SRC;
drm_tegra_bo_unmap(vic->config.bo);
return 0;
}
static int vic30_flip(struct vic *v, struct vic_image *output,
struct vic_image *input)
{
struct vic30 *vic = container_of(v, struct vic30, base);
ColorConversionLumaAlphaStruct *ccla;
ColorConversionMatrixStruct *ccm;
ColorConversionClampStruct *ccc;
SurfaceListSurfaceStruct *s;
BlendingSurfaceStruct *b;
SurfaceCache0Struct *sc;
ConfigStruct *c;
int err;
err = drm_tegra_bo_map(vic->config.bo, (void **)&c);
if (err < 0) {
fprintf(stderr, "failed to map configuration structure: %s\n",
strerror(-err));
return err;
}
memset(c, 0, sizeof(*c));
c->surfaceList0Struct.TargetRectLeft = 0;
c->surfaceList0Struct.TargetRectTop = 0;
c->surfaceList0Struct.TargetRectRight = output->width - 1;
c->surfaceList0Struct.TargetRectBottom = output->height - 1;
c->blending0Struct.PixelFormat = output->format;
c->blending0Struct.BackgroundAlpha = 0;
c->blending0Struct.BackgroundR = 0;
c->blending0Struct.BackgroundG = 0;
c->blending0Struct.BackgroundB = 0;
c->blending0Struct.LumaWidth = output->stride - 1;
c->blending0Struct.LumaHeight = output->height - 1;
c->blending0Struct.ChromaWidth = 16383;
c->blending0Struct.ChromaWidth = 16383;
c->blending0Struct.TargetRectLeft = 0;
c->blending0Struct.TargetRectTop = 0;
c->blending0Struct.TargetRectRight = output->width - 1;
c->blending0Struct.TargetRectBottom = output->height - 1;
c->blending0Struct.SurfaceWidth = output->width - 1;
c->blending0Struct.SurfaceHeight = output->height - 1;
c->blending0Struct.BlkKind = output->kind;
c->blending0Struct.BlkHeight = 0;
c->blending0Struct.OutputFlipY = 1;
c->fetchControl0Struct.TargetRectLeft = 0;
c->fetchControl0Struct.TargetRectTop = 0;
c->fetchControl0Struct.TargetRectRight = output->width - 1;
c->fetchControl0Struct.TargetRectBottom = output->height - 1;
/* setup fetch parameters for slot 0 */
c->fetchControl0Struct.Enable0 = 0x1;
c->fetchControl0Struct.Iir0 = 0x300;
/* setup cache parameters for slot 0 */
sc = &c->surfaceCache0Struct;
sc->PixelFormat0 = input->format;
/* setup surface configuration for slot 0 */
s = &c->surfaceListSurfaceStruct[0];
s->Enable = 1;
s->FrameFormat = DXVAHD_FRAME_FORMAT_PROGRESSIVE;
s->PixelFormat = input->format;
s->SurfaceWidth = input->width - 1;
s->SurfaceHeight = input->height - 1;
s->LumaWidth = input->stride - 1;
s->LumaHeight = input->height - 1;
s->ChromaWidth = 16383;
s->ChromaHeight = 16383;
s->CacheWidth = VIC_CACHE_WIDTH_256Bx1;
s->BlkKind = input->kind;
s->BlkHeight = 0;
s->DestRectLeft = 0;
s->DestRectTop = 0;
s->DestRectRight = output->width - 1;
s->DestRectBottom = output->height - 1;
s->SourceRectLeft = 0 << 16;
s->SourceRectTop = 0 << 16;
s->SourceRectRight = (input->width - 1) << 16;
s->SourceRectBottom = (input->height - 1) << 16;
/* setup color conversion for slot 0 */
ccla = &c->colorConversionLumaAlphaStruct[0];
ccla->PlanarAlpha = 1023;
ccla->ConstantAlpha = 0;
ccm = &c->colorConversionMatrixStruct[0];
ccm->c00 = 1023;
ccm->c11 = 1023;
ccm->c22 = 1023;
ccc = &c->colorConversionClampStruct[0];
ccc->low = 0;
ccc->high = 1023;
/* setup blending for slot 0 */
b = &c->blendingSurfaceStruct[0];
b->AlphaK1 = 1023;
b->SrcFactCMatchSelect = VIC_BLEND_SRCFACTC_K1;
b->SrcFactAMatchSelect = VIC_BLEND_SRCFACTA_K1;
b->DstFactCMatchSelect = VIC_BLEND_DSTFACTC_NEG_K1_TIMES_SRC;
b->DstFactAMatchSelect = VIC_BLEND_DSTFACTA_NEG_K1_TIMES_SRC;
drm_tegra_bo_unmap(vic->config.bo);
return 0;
}
static int vic30_execute(struct vic *v, struct drm_tegra_pushbuf *pushbuf,
uint32_t **ptrp, struct vic_image *output,
struct vic_image **inputs, unsigned int num_inputs)
{
struct vic30 *vic = container_of(v, struct vic30, base);
unsigned int i;
if (num_inputs > 1)
return -EINVAL;
VIC_PUSH_METHOD(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_APPLICATION_ID, 1);
VIC_PUSH_METHOD(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_CONTROL_PARAMS, (sizeof(ConfigStruct) / 16) << 16);
VIC_PUSH_BUFFER(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_CONFIG_STRUCT_OFFSET, vic->config.map, 0, 0);
VIC_PUSH_BUFFER(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_HIST_OFFSET, vic->hist.map, 0, 0);
VIC_PUSH_BUFFER(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_OUTPUT_SURFACE_LUMA_OFFSET, output->map, 0, 0);
for (i = 0; i < num_inputs; i++)
VIC_PUSH_BUFFER(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_SURFACE0_SLOT0_LUMA_OFFSET, inputs[i]->map, 0, 0);
VIC_PUSH_METHOD(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_EXECUTE, 1 << 8);
return 0;
}
static void vic30_free(struct vic *v)
{
struct vic30 *vic = container_of(v, struct vic30, base);
drm_tegra_channel_unmap(vic->hist.map);
drm_tegra_bo_unref(vic->hist.bo);
drm_tegra_channel_unmap(vic->filter.map);
drm_tegra_bo_unref(vic->filter.bo);
drm_tegra_channel_unmap(vic->config.map);
drm_tegra_bo_unref(vic->config.bo);
drm_tegra_syncpoint_free(v->syncpt);
free(vic);
}
static const struct vic_ops vic30_ops = {
.fill = vic30_fill,
.blit = vic30_blit,
.flip = vic30_flip,
.execute = vic30_execute,
.free = vic30_free,
};
int vic30_new(struct drm_tegra *drm, struct drm_tegra_channel *channel,
struct vic **vicp)
{
struct vic30 *vic;
void *ptr;
int err;
vic = calloc(1, sizeof(*vic));
if (!vic)
return -ENOMEM;
vic->base.drm = drm;
vic->base.channel = channel;
vic->base.ops = &vic30_ops;
vic->base.version = 0x40;
err = drm_tegra_syncpoint_new(drm, &vic->base.syncpt);
if (err < 0) {
fprintf(stderr, "failed to allocate syncpoint: %s\n", strerror(-err));
return err;
}
err = drm_tegra_bo_new(drm, 0, 16384, &vic->config.bo);
if (err < 0) {
fprintf(stderr, "failed to allocate configuration structure: %s\n",
strerror(-err));
return err;
}
err = drm_tegra_channel_map(channel, vic->config.bo, DRM_TEGRA_CHANNEL_MAP_READ,
&vic->config.map);
if (err < 0) {
fprintf(stderr, "failed to map configuration structure: %s\n",
strerror(-err));
return err;
}
err = drm_tegra_bo_new(drm, 0, 16384, &vic->filter.bo);
if (err < 0) {
fprintf(stderr, "failed to allocate filter buffer: %s\n",
strerror(-err));
return err;
}
err = drm_tegra_bo_map(vic->filter.bo, &ptr);
if (err < 0) {
fprintf(stderr, "failed to map filter buffer: %s\n", strerror(-err));
return err;
}
memset(ptr, 0, 16384);
drm_tegra_bo_unmap(vic->filter.bo);
err = drm_tegra_channel_map(channel, vic->filter.bo, DRM_TEGRA_CHANNEL_MAP_READ,
&vic->filter.map);
if (err < 0) {
fprintf(stderr, "failed to map filter buffer: %s\n",
strerror(-err));
return err;
}
err = drm_tegra_bo_new(drm, 0, 4096, &vic->hist.bo);
if (err < 0) {
fprintf(stderr, "failed to allocate history buffer: %s\n",
strerror(-err));
return err;
}
err = drm_tegra_bo_map(vic->hist.bo, &ptr);
if (err < 0) {
fprintf(stderr, "failed to map history buffer: %s\n", strerror(-err));
return err;
}
memset(ptr, 0, 4096);
drm_tegra_bo_unmap(vic->hist.bo);
err = drm_tegra_channel_map(channel, vic->hist.bo, DRM_TEGRA_CHANNEL_MAP_READ_WRITE,
&vic->hist.map);
if (err < 0) {
fprintf(stderr, "failed to map histogram buffer: %s\n",
strerror(-err));
return err;
}
if (vicp)
*vicp = &vic->base;
return 0;
}