|
|
@ -2,6 +2,7 @@ pub const main = seizer.main;
|
|
|
|
|
|
|
|
|
|
|
|
var gpa: std.mem.Allocator = undefined;
|
|
|
|
var gpa: std.mem.Allocator = undefined;
|
|
|
|
var prng: std.rand.DefaultPrng = undefined;
|
|
|
|
var prng: std.rand.DefaultPrng = undefined;
|
|
|
|
|
|
|
|
var window_global: *seizer.Window = undefined;
|
|
|
|
var canvas: seizer.Canvas = undefined;
|
|
|
|
var canvas: seizer.Canvas = undefined;
|
|
|
|
var card_tilemap: ?DeckSprites = null;
|
|
|
|
var card_tilemap: ?DeckSprites = null;
|
|
|
|
|
|
|
|
|
|
|
@ -11,6 +12,8 @@ var drawn_cards: std.ArrayListUnmanaged(Card) = .{};
|
|
|
|
var stacks: [7]std.ArrayListUnmanaged(Card) = [_]std.ArrayListUnmanaged(Card){.{}} ** 7;
|
|
|
|
var stacks: [7]std.ArrayListUnmanaged(Card) = [_]std.ArrayListUnmanaged(Card){.{}} ** 7;
|
|
|
|
var foundations: [4]std.ArrayListUnmanaged(Card) = [_]std.ArrayListUnmanaged(Card){.{}} ** 4;
|
|
|
|
var foundations: [4]std.ArrayListUnmanaged(Card) = [_]std.ArrayListUnmanaged(Card){.{}} ** 4;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var history: std.ArrayListUnmanaged(Snapshot) = .{};
|
|
|
|
|
|
|
|
|
|
|
|
var last_hovered_stack: usize = 0;
|
|
|
|
var last_hovered_stack: usize = 0;
|
|
|
|
var last_hovered_foundation: usize = 0;
|
|
|
|
var last_hovered_foundation: usize = 0;
|
|
|
|
var hovered_deck: ?*std.ArrayListUnmanaged(Card) = null;
|
|
|
|
var hovered_deck: ?*std.ArrayListUnmanaged(Card) = null;
|
|
|
@ -19,11 +22,24 @@ var hovered_card: usize = 0;
|
|
|
|
var selected_deck: ?*std.ArrayListUnmanaged(Card) = null;
|
|
|
|
var selected_deck: ?*std.ArrayListUnmanaged(Card) = null;
|
|
|
|
var selected_card: usize = 0;
|
|
|
|
var selected_card: usize = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var show_menu: bool = false;
|
|
|
|
|
|
|
|
var menu_item_selected: u32 = 0;
|
|
|
|
|
|
|
|
const MENU_ITEMS = [_][]const u8{
|
|
|
|
|
|
|
|
"Continue",
|
|
|
|
|
|
|
|
"New Game",
|
|
|
|
|
|
|
|
"Quit",
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var app_data_dir: std.fs.Dir = undefined;
|
|
|
|
|
|
|
|
var win_count_file: std.fs.File = undefined;
|
|
|
|
|
|
|
|
var win_count: u32 = 0;
|
|
|
|
|
|
|
|
var win_triggered: bool = false;
|
|
|
|
|
|
|
|
|
|
|
|
pub fn init(context: *seizer.Context) !void {
|
|
|
|
pub fn init(context: *seizer.Context) !void {
|
|
|
|
gpa = context.gpa;
|
|
|
|
gpa = context.gpa;
|
|
|
|
prng = std.rand.DefaultPrng.init(@bitCast(std.time.timestamp()));
|
|
|
|
prng = std.rand.DefaultPrng.init(@bitCast(std.time.timestamp()));
|
|
|
|
|
|
|
|
|
|
|
|
_ = try context.createWindow(.{
|
|
|
|
window_global = try context.createWindow(.{
|
|
|
|
.title = "Seizer Solitaire",
|
|
|
|
.title = "Seizer Solitaire",
|
|
|
|
.on_render = render,
|
|
|
|
.on_render = render,
|
|
|
|
.on_destroy = destroy,
|
|
|
|
.on_destroy = destroy,
|
|
|
@ -34,15 +50,7 @@ pub fn init(context: *seizer.Context) !void {
|
|
|
|
|
|
|
|
|
|
|
|
card_tilemap = try assets.loadSolitaireCards(context.gpa);
|
|
|
|
card_tilemap = try assets.loadSolitaireCards(context.gpa);
|
|
|
|
|
|
|
|
|
|
|
|
draw_pile = std.ArrayListUnmanaged(Card).fromOwnedSlice(try makeStandardDeck(gpa));
|
|
|
|
try resetGame();
|
|
|
|
prng.random().shuffle(Card, draw_pile.items);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (&stacks, 0..) |*stack, i| {
|
|
|
|
|
|
|
|
for (0..i + 1) |_| {
|
|
|
|
|
|
|
|
const drawn_card = draw_pile.pop();
|
|
|
|
|
|
|
|
try stack.append(gpa, drawn_card);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
try context.addButtonInput(.{
|
|
|
|
try context.addButtonInput(.{
|
|
|
|
.title = "move_up",
|
|
|
|
.title = "move_up",
|
|
|
@ -74,6 +82,71 @@ pub fn init(context: *seizer.Context) !void {
|
|
|
|
.on_event = deselect,
|
|
|
|
.on_event = deselect,
|
|
|
|
.default_bindings = &.{.b},
|
|
|
|
.default_bindings = &.{.b},
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
try context.addButtonInput(.{
|
|
|
|
|
|
|
|
.title = "toggle_menu",
|
|
|
|
|
|
|
|
.on_event = toggleMenu,
|
|
|
|
|
|
|
|
.default_bindings = &.{.start},
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
try context.addButtonInput(.{
|
|
|
|
|
|
|
|
.title = "undo",
|
|
|
|
|
|
|
|
.on_event = undo,
|
|
|
|
|
|
|
|
.default_bindings = &.{.x},
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const app_data_dir_path = try std.fs.getAppDataDir(gpa, "seizer-solitaire");
|
|
|
|
|
|
|
|
defer gpa.free(app_data_dir_path);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
app_data_dir = try std.fs.cwd().makeOpenPath(app_data_dir_path, .{});
|
|
|
|
|
|
|
|
win_count_file = try app_data_dir.createFile("win_count.bin", .{ .read = true, .truncate = false });
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var win_count_buffer: [4]u8 = undefined;
|
|
|
|
|
|
|
|
const bytes_read = try win_count_file.preadAll(&win_count_buffer, 0);
|
|
|
|
|
|
|
|
if (bytes_read < win_count_buffer.len) {
|
|
|
|
|
|
|
|
win_count = 0;
|
|
|
|
|
|
|
|
std.mem.writeInt(u32, &win_count_buffer, win_count, .little);
|
|
|
|
|
|
|
|
try win_count_file.pwriteAll(&win_count_buffer, 0);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
win_count = std.mem.readInt(u32, &win_count_buffer, .little);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn resetGame() !void {
|
|
|
|
|
|
|
|
draw_pile.deinit(gpa);
|
|
|
|
|
|
|
|
draw_pile_exhausted = false;
|
|
|
|
|
|
|
|
drawn_cards.shrinkRetainingCapacity(0);
|
|
|
|
|
|
|
|
for (&stacks) |*stack| {
|
|
|
|
|
|
|
|
stack.shrinkRetainingCapacity(0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
for (&foundations) |*foundation| {
|
|
|
|
|
|
|
|
foundation.shrinkRetainingCapacity(0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
last_hovered_stack = 0;
|
|
|
|
|
|
|
|
last_hovered_foundation = 0;
|
|
|
|
|
|
|
|
hovered_deck = null;
|
|
|
|
|
|
|
|
hovered_card = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
selected_deck = null;
|
|
|
|
|
|
|
|
selected_card = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
draw_pile = std.ArrayListUnmanaged(Card).fromOwnedSlice(try makeStandardDeck(gpa));
|
|
|
|
|
|
|
|
prng.random().shuffle(Card, draw_pile.items);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (&stacks, 0..) |*stack, i| {
|
|
|
|
|
|
|
|
for (0..i + 1) |_| {
|
|
|
|
|
|
|
|
const drawn_card = draw_pile.pop();
|
|
|
|
|
|
|
|
try stack.append(gpa, drawn_card);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
win_triggered = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn resetHistory() void {
|
|
|
|
|
|
|
|
for (history.items) |*snapshot| {
|
|
|
|
|
|
|
|
snapshot.deinit();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
history.shrinkRetainingCapacity(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn destroy(window: *seizer.Window) void {
|
|
|
|
fn destroy(window: *seizer.Window) void {
|
|
|
@ -95,6 +168,17 @@ fn destroy(window: *seizer.Window) void {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn render(window: *seizer.Window) !void {
|
|
|
|
fn render(window: *seizer.Window) !void {
|
|
|
|
|
|
|
|
if (haveWon() and !win_triggered) {
|
|
|
|
|
|
|
|
win_count += 1;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var win_count_buffer: [4]u8 = undefined;
|
|
|
|
|
|
|
|
std.mem.writeInt(u32, &win_count_buffer, win_count, .little);
|
|
|
|
|
|
|
|
try win_count_file.pwriteAll(&win_count_buffer, 0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
resetHistory();
|
|
|
|
|
|
|
|
win_triggered = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
gl.clearColor(0.2, 0.4, 0.2, 1.0);
|
|
|
|
gl.clearColor(0.2, 0.4, 0.2, 1.0);
|
|
|
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
|
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
|
|
|
@ -110,12 +194,38 @@ fn render(window: *seizer.Window) !void {
|
|
|
|
card_tilemap.?.tilesheet.tile_size[1] * scale,
|
|
|
|
card_tilemap.?.tilesheet.tile_size[1] * scale,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
const margin = card_tilemap.?.margin * scale;
|
|
|
|
const margin = card_tilemap.?.margin * scale;
|
|
|
|
|
|
|
|
const marginf: f32 = @floatFromInt(card_tilemap.?.margin * scale);
|
|
|
|
const hand_offset = [2]u32{
|
|
|
|
const hand_offset = [2]u32{
|
|
|
|
card_tilemap.?.hand_offset[0] * scale,
|
|
|
|
card_tilemap.?.hand_offset[0] * scale,
|
|
|
|
card_tilemap.?.hand_offset[1] * scale,
|
|
|
|
card_tilemap.?.hand_offset[1] * scale,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
const hand_offsetf = [2]f32{
|
|
|
|
|
|
|
|
@floatFromInt(hand_offset[0]),
|
|
|
|
|
|
|
|
@floatFromInt(hand_offset[1]),
|
|
|
|
|
|
|
|
};
|
|
|
|
const tile_sizef = [2]f32{ @floatFromInt(tile_size[0]), @floatFromInt(tile_size[1]) };
|
|
|
|
const tile_sizef = [2]f32{ @floatFromInt(tile_size[0]), @floatFromInt(tile_size[1]) };
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const space_taken_by_board = [2]f32{
|
|
|
|
|
|
|
|
@floatFromInt(2 * margin + 8 * (margin + tile_size[0])),
|
|
|
|
|
|
|
|
@floatFromInt(2 * margin + 5 * (margin + tile_size[1])),
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
const board_offset = [2]f32{
|
|
|
|
|
|
|
|
(canvas.window_size[0] - space_taken_by_board[0]) / 2,
|
|
|
|
|
|
|
|
(canvas.window_size[1] - space_taken_by_board[1]) / 2,
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
_ = canvas.printText(
|
|
|
|
|
|
|
|
.{
|
|
|
|
|
|
|
|
canvas.window_size[0] - board_offset[0] - marginf - hand_offsetf[0],
|
|
|
|
|
|
|
|
board_offset[1] + marginf + hand_offsetf[1],
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
"Win Count: {}",
|
|
|
|
|
|
|
|
.{win_count},
|
|
|
|
|
|
|
|
.{ .@"align" = .right, .scale = scalef },
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (&stacks, 0..) |*stack, i| {
|
|
|
|
for (&stacks, 0..) |*stack, i| {
|
|
|
|
const deck_is_selected = selected_deck != null and selected_deck.? == stack;
|
|
|
|
const deck_is_selected = selected_deck != null and selected_deck.? == stack;
|
|
|
|
const deck_is_hovered = hovered_deck != null and hovered_deck.? == stack;
|
|
|
|
const deck_is_hovered = hovered_deck != null and hovered_deck.? == stack;
|
|
|
@ -127,9 +237,11 @@ fn render(window: *seizer.Window) !void {
|
|
|
|
[4]u8{ 0xFF, 0xFF, 0xFF, 0xFF };
|
|
|
|
[4]u8{ 0xFF, 0xFF, 0xFF, 0xFF };
|
|
|
|
|
|
|
|
|
|
|
|
var pos = [2]f32{
|
|
|
|
var pos = [2]f32{
|
|
|
|
@floatFromInt(margin + ((tile_size[0] + margin) * (i + 1))),
|
|
|
|
@floor(@as(f32, @floatFromInt(margin + ((tile_size[0] + margin) * (i + 1))))),
|
|
|
|
@floatFromInt(margin + margin + tile_size[1]),
|
|
|
|
@floor(@as(f32, @floatFromInt(margin + margin + tile_size[1]))),
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
pos[0] += board_offset[0];
|
|
|
|
|
|
|
|
pos[1] += board_offset[1];
|
|
|
|
canvas.rect(pos, tile_sizef, .{ .color = deck_color });
|
|
|
|
canvas.rect(pos, tile_sizef, .{ .color = deck_color });
|
|
|
|
|
|
|
|
|
|
|
|
for (stack.items, 0..) |card, j| {
|
|
|
|
for (stack.items, 0..) |card, j| {
|
|
|
@ -151,14 +263,36 @@ fn render(window: *seizer.Window) !void {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (haveWon()) {
|
|
|
|
|
|
|
|
const offset =
|
|
|
|
|
|
|
|
[2]f32{
|
|
|
|
|
|
|
|
2 * marginf + tile_sizef[0],
|
|
|
|
|
|
|
|
2 * marginf + tile_sizef[1],
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
_ = canvas.writeText(
|
|
|
|
|
|
|
|
.{
|
|
|
|
|
|
|
|
board_offset[0] + offset[0] + (space_taken_by_board[0] - offset[0]) / 2,
|
|
|
|
|
|
|
|
board_offset[1] + offset[1] + (space_taken_by_board[1] - offset[0]) / 2,
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
"You Win!",
|
|
|
|
|
|
|
|
.{
|
|
|
|
|
|
|
|
.baseline = .middle,
|
|
|
|
|
|
|
|
.@"align" = .center,
|
|
|
|
|
|
|
|
.scale = 2 * scalef,
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (&foundations, 0..) |*foundation, i| {
|
|
|
|
for (&foundations, 0..) |*foundation, i| {
|
|
|
|
const is_hovered = hovered_deck != null and hovered_deck.? == foundation;
|
|
|
|
const is_hovered = hovered_deck != null and hovered_deck.? == foundation;
|
|
|
|
const color = if (is_hovered) [4]u8{ 0xA0, 0xFF, 0xA0, 0xFF } else [4]u8{ 0xFF, 0xFF, 0xFF, 0xFF };
|
|
|
|
const color = if (is_hovered) [4]u8{ 0xA0, 0xFF, 0xA0, 0xFF } else [4]u8{ 0xFF, 0xFF, 0xFF, 0xFF };
|
|
|
|
|
|
|
|
|
|
|
|
const pos = [2]f32{
|
|
|
|
var pos = [2]f32{
|
|
|
|
@floatFromInt(margin),
|
|
|
|
@floatFromInt(margin),
|
|
|
|
@floatFromInt(margin + ((margin + tile_size[1]) * (i + 1))),
|
|
|
|
@floatFromInt(margin + ((margin + tile_size[1]) * (i + 1))),
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
pos[0] += board_offset[0];
|
|
|
|
|
|
|
|
pos[1] += board_offset[1];
|
|
|
|
canvas.rect(pos, tile_sizef, .{ .color = color });
|
|
|
|
canvas.rect(pos, tile_sizef, .{ .color = color });
|
|
|
|
|
|
|
|
|
|
|
|
for (foundation.items) |card| {
|
|
|
|
for (foundation.items) |card| {
|
|
|
@ -167,6 +301,7 @@ fn render(window: *seizer.Window) !void {
|
|
|
|
.size = tile_sizef,
|
|
|
|
.size = tile_sizef,
|
|
|
|
.color = color,
|
|
|
|
.color = color,
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
pos[1] -= 0.25 * scalef;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -178,6 +313,8 @@ fn render(window: *seizer.Window) !void {
|
|
|
|
@floatFromInt(margin + margin + tile_size[0]),
|
|
|
|
@floatFromInt(margin + margin + tile_size[0]),
|
|
|
|
@floatFromInt(margin),
|
|
|
|
@floatFromInt(margin),
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
pos[0] += board_offset[0];
|
|
|
|
|
|
|
|
pos[1] += board_offset[1];
|
|
|
|
for (drawn_cards.items, 0..) |card, j| {
|
|
|
|
for (drawn_cards.items, 0..) |card, j| {
|
|
|
|
const is_selected = deck_is_selected and j >= selected_card;
|
|
|
|
const is_selected = deck_is_selected and j >= selected_card;
|
|
|
|
const is_hovered = deck_is_hovered and j >= hovered_card;
|
|
|
|
const is_hovered = deck_is_hovered and j >= hovered_card;
|
|
|
@ -202,6 +339,10 @@ fn render(window: *seizer.Window) !void {
|
|
|
|
const color = if (is_hovered) [4]u8{ 0xA0, 0xFF, 0xA0, 0xFF } else [4]u8{ 0xFF, 0xFF, 0xFF, 0xFF };
|
|
|
|
const color = if (is_hovered) [4]u8{ 0xA0, 0xFF, 0xA0, 0xFF } else [4]u8{ 0xFF, 0xFF, 0xFF, 0xFF };
|
|
|
|
|
|
|
|
|
|
|
|
var pos = [2]f32{ @floatFromInt(margin), @floatFromInt(margin) };
|
|
|
|
var pos = [2]f32{ @floatFromInt(margin), @floatFromInt(margin) };
|
|
|
|
|
|
|
|
pos[0] += board_offset[0];
|
|
|
|
|
|
|
|
pos[1] += board_offset[1];
|
|
|
|
|
|
|
|
canvas.rect(pos, tile_sizef, .{ .color = color });
|
|
|
|
|
|
|
|
|
|
|
|
for (draw_pile.items) |card| {
|
|
|
|
for (draw_pile.items) |card| {
|
|
|
|
const tile_id = if (!draw_pile_exhausted) card_tilemap.?.back else card_tilemap.?.getTileForCard(card);
|
|
|
|
const tile_id = if (!draw_pile_exhausted) card_tilemap.?.back else card_tilemap.?.getTileForCard(card);
|
|
|
|
card_tilemap.?.tilesheet.renderTile(&canvas, tile_id, pos, .{
|
|
|
|
card_tilemap.?.tilesheet.renderTile(&canvas, tile_id, pos, .{
|
|
|
@ -212,9 +353,37 @@ fn render(window: *seizer.Window) !void {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (show_menu) {
|
|
|
|
|
|
|
|
canvas.rect(
|
|
|
|
|
|
|
|
.{ canvas.window_size[0] / 3, canvas.window_size[1] / 3 },
|
|
|
|
|
|
|
|
.{ canvas.window_size[0] / 3, canvas.window_size[1] / 3 },
|
|
|
|
|
|
|
|
.{ .color = .{ 0, 0, 0, 0xFF } },
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
const x: f32 = canvas.window_size[0] / 2;
|
|
|
|
|
|
|
|
var y: f32 = canvas.window_size[1] / 3 + (canvas.font.lineHeight * scalef);
|
|
|
|
|
|
|
|
for (MENU_ITEMS, 0..) |menu_item, i| {
|
|
|
|
|
|
|
|
if (i == menu_item_selected) {
|
|
|
|
|
|
|
|
const size = canvas.printText(.{ x, y }, "> {s} <", .{menu_item}, .{ .@"align" = .center, .scale = scalef });
|
|
|
|
|
|
|
|
y += size[1];
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
const size = canvas.writeText(.{ x, y }, menu_item, .{ .@"align" = .center, .scale = scalef });
|
|
|
|
|
|
|
|
y += size[1];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
canvas.end();
|
|
|
|
canvas.end();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub fn haveWon() bool {
|
|
|
|
|
|
|
|
if (draw_pile.items.len > 0) return false;
|
|
|
|
|
|
|
|
if (drawn_cards.items.len > 0) return false;
|
|
|
|
|
|
|
|
for (stacks) |stack| {
|
|
|
|
|
|
|
|
if (stack.items.len > 0) return false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn makeStandardDeck(allocator: std.mem.Allocator) ![]Card {
|
|
|
|
pub fn makeStandardDeck(allocator: std.mem.Allocator) ![]Card {
|
|
|
|
var deck = try allocator.alloc(Card, 52);
|
|
|
|
var deck = try allocator.alloc(Card, 52);
|
|
|
|
errdefer allocator.free(deck);
|
|
|
|
errdefer allocator.free(deck);
|
|
|
@ -235,14 +404,28 @@ pub fn makeStandardDeck(allocator: std.mem.Allocator) ![]Card {
|
|
|
|
|
|
|
|
|
|
|
|
pub fn deselect(pressed: bool) !void {
|
|
|
|
pub fn deselect(pressed: bool) !void {
|
|
|
|
if (!pressed) return;
|
|
|
|
if (!pressed) return;
|
|
|
|
|
|
|
|
if (show_menu) return;
|
|
|
|
selected_deck = null;
|
|
|
|
selected_deck = null;
|
|
|
|
selected_card = 0;
|
|
|
|
selected_card = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn doSelectOrPlace(pressed: bool) !void {
|
|
|
|
pub fn doSelectOrPlace(pressed: bool) !void {
|
|
|
|
if (!pressed) return;
|
|
|
|
if (!pressed) return;
|
|
|
|
|
|
|
|
if (show_menu) {
|
|
|
|
|
|
|
|
const menu_item = MENU_ITEMS[menu_item_selected];
|
|
|
|
|
|
|
|
if (std.mem.eql(u8, menu_item, "Continue")) {
|
|
|
|
|
|
|
|
show_menu = false;
|
|
|
|
|
|
|
|
} else if (std.mem.eql(u8, menu_item, "New Game")) {
|
|
|
|
|
|
|
|
try resetGame();
|
|
|
|
|
|
|
|
show_menu = false;
|
|
|
|
|
|
|
|
} else if (std.mem.eql(u8, menu_item, "Quit")) {
|
|
|
|
|
|
|
|
window_global.setShouldClose(true);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
if (selected_deck == null) {
|
|
|
|
if (selected_deck == null) {
|
|
|
|
if (hovered_deck == &draw_pile and !draw_pile_exhausted) {
|
|
|
|
if (hovered_deck == &draw_pile and !draw_pile_exhausted) {
|
|
|
|
|
|
|
|
resetHistory();
|
|
|
|
drawn_cards.ensureUnusedCapacity(gpa, 3) catch return;
|
|
|
|
drawn_cards.ensureUnusedCapacity(gpa, 3) catch return;
|
|
|
|
for (0..3) |_| {
|
|
|
|
for (0..3) |_| {
|
|
|
|
if (draw_pile.popOrNull()) |card| drawn_cards.appendAssumeCapacity(card);
|
|
|
|
if (draw_pile.popOrNull()) |card| drawn_cards.appendAssumeCapacity(card);
|
|
|
@ -265,9 +448,11 @@ pub fn doSelectOrPlace(pressed: bool) !void {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (hovered_deck == selected_deck) {
|
|
|
|
} else if (hovered_deck == selected_deck) {
|
|
|
|
|
|
|
|
const snapshot = try Snapshot.initFromCurrentGlobalState();
|
|
|
|
const selected_substack = selected_deck.?.items[selected_card..];
|
|
|
|
const selected_substack = selected_deck.?.items[selected_card..];
|
|
|
|
|
|
|
|
|
|
|
|
// try to move all selected cards into the foundations
|
|
|
|
// try to move all selected cards into the foundations
|
|
|
|
|
|
|
|
var cards_moved = false;
|
|
|
|
move_cards_to_foundations: for (0..selected_substack.len) |_| {
|
|
|
|
move_cards_to_foundations: for (0..selected_substack.len) |_| {
|
|
|
|
for (foundations[0..]) |*foundation| {
|
|
|
|
for (foundations[0..]) |*foundation| {
|
|
|
|
if (hovered_deck == foundation) break :move_cards_to_foundations;
|
|
|
|
if (hovered_deck == foundation) break :move_cards_to_foundations;
|
|
|
@ -282,14 +467,18 @@ pub fn doSelectOrPlace(pressed: bool) !void {
|
|
|
|
foundation.ensureUnusedCapacity(gpa, 1) catch continue;
|
|
|
|
foundation.ensureUnusedCapacity(gpa, 1) catch continue;
|
|
|
|
foundation.appendAssumeCapacity(selected_deck.?.pop());
|
|
|
|
foundation.appendAssumeCapacity(selected_deck.?.pop());
|
|
|
|
hovered_card = indexOfTopOfStack(hovered_deck.?.items);
|
|
|
|
hovered_card = indexOfTopOfStack(hovered_deck.?.items);
|
|
|
|
|
|
|
|
cards_moved = true;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
break :move_cards_to_foundations;
|
|
|
|
break :move_cards_to_foundations;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
try history.append(gpa, snapshot);
|
|
|
|
selected_deck = null;
|
|
|
|
selected_deck = null;
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
|
|
|
|
const snapshot = try Snapshot.initFromCurrentGlobalState();
|
|
|
|
if (selected_deck) |selected| move_from_selected_to_hovered: {
|
|
|
|
if (selected_deck) |selected| move_from_selected_to_hovered: {
|
|
|
|
const selected_substack = selected.items[selected_card..];
|
|
|
|
const selected_substack = selected.items[selected_card..];
|
|
|
|
if (selected_substack.len == 0) break :move_from_selected_to_hovered;
|
|
|
|
if (selected_substack.len == 0) break :move_from_selected_to_hovered;
|
|
|
@ -303,6 +492,7 @@ pub fn doSelectOrPlace(pressed: bool) !void {
|
|
|
|
hovered.appendSliceAssumeCapacity(selected_substack);
|
|
|
|
hovered.appendSliceAssumeCapacity(selected_substack);
|
|
|
|
selected.shrinkRetainingCapacity(selected.items.len - selected_substack.len);
|
|
|
|
selected.shrinkRetainingCapacity(selected.items.len - selected_substack.len);
|
|
|
|
hovered_card = indexOfTopOfStack(hovered_deck.?.items);
|
|
|
|
hovered_card = indexOfTopOfStack(hovered_deck.?.items);
|
|
|
|
|
|
|
|
try history.append(gpa, snapshot);
|
|
|
|
break :move_from_selected_to_hovered;
|
|
|
|
break :move_from_selected_to_hovered;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -311,6 +501,7 @@ pub fn doSelectOrPlace(pressed: bool) !void {
|
|
|
|
hovered.ensureUnusedCapacity(gpa, 1) catch break :move_from_selected_to_hovered;
|
|
|
|
hovered.ensureUnusedCapacity(gpa, 1) catch break :move_from_selected_to_hovered;
|
|
|
|
hovered.appendAssumeCapacity(selected_deck.?.pop());
|
|
|
|
hovered.appendAssumeCapacity(selected_deck.?.pop());
|
|
|
|
hovered_card = indexOfTopOfStack(hovered_deck.?.items);
|
|
|
|
hovered_card = indexOfTopOfStack(hovered_deck.?.items);
|
|
|
|
|
|
|
|
try history.append(gpa, snapshot);
|
|
|
|
break :move_from_selected_to_hovered;
|
|
|
|
break :move_from_selected_to_hovered;
|
|
|
|
} else for (foundations[0..]) |*foundation| {
|
|
|
|
} else for (foundations[0..]) |*foundation| {
|
|
|
|
if (foundation != selected) continue;
|
|
|
|
if (foundation != selected) continue;
|
|
|
@ -322,6 +513,7 @@ pub fn doSelectOrPlace(pressed: bool) !void {
|
|
|
|
foundation.ensureUnusedCapacity(gpa, 1) catch continue;
|
|
|
|
foundation.ensureUnusedCapacity(gpa, 1) catch continue;
|
|
|
|
foundation.appendAssumeCapacity(selected_deck.?.pop());
|
|
|
|
foundation.appendAssumeCapacity(selected_deck.?.pop());
|
|
|
|
hovered_card = indexOfTopOfStack(hovered_deck.?.items);
|
|
|
|
hovered_card = indexOfTopOfStack(hovered_deck.?.items);
|
|
|
|
|
|
|
|
try history.append(gpa, snapshot);
|
|
|
|
break :move_from_selected_to_hovered;
|
|
|
|
break :move_from_selected_to_hovered;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -339,6 +531,7 @@ pub fn doSelectOrPlace(pressed: bool) !void {
|
|
|
|
hovered.appendSliceAssumeCapacity(selected_substack);
|
|
|
|
hovered.appendSliceAssumeCapacity(selected_substack);
|
|
|
|
selected.shrinkRetainingCapacity(selected.items.len - selected_substack.len);
|
|
|
|
selected.shrinkRetainingCapacity(selected.items.len - selected_substack.len);
|
|
|
|
hovered_card = indexOfTopOfStack(hovered_deck.?.items);
|
|
|
|
hovered_card = indexOfTopOfStack(hovered_deck.?.items);
|
|
|
|
|
|
|
|
try history.append(gpa, snapshot);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
selected_deck = null;
|
|
|
|
selected_deck = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -346,6 +539,7 @@ pub fn doSelectOrPlace(pressed: bool) !void {
|
|
|
|
|
|
|
|
|
|
|
|
pub fn moveLeft(pressed: bool) !void {
|
|
|
|
pub fn moveLeft(pressed: bool) !void {
|
|
|
|
if (!pressed) return;
|
|
|
|
if (!pressed) return;
|
|
|
|
|
|
|
|
if (show_menu) return;
|
|
|
|
if (hovered_deck == null) {
|
|
|
|
if (hovered_deck == null) {
|
|
|
|
hovered_deck = &draw_pile;
|
|
|
|
hovered_deck = &draw_pile;
|
|
|
|
hovered_card = 0;
|
|
|
|
hovered_card = 0;
|
|
|
@ -378,6 +572,7 @@ pub fn moveLeft(pressed: bool) !void {
|
|
|
|
|
|
|
|
|
|
|
|
pub fn moveRight(pressed: bool) !void {
|
|
|
|
pub fn moveRight(pressed: bool) !void {
|
|
|
|
if (!pressed) return;
|
|
|
|
if (!pressed) return;
|
|
|
|
|
|
|
|
if (show_menu) return;
|
|
|
|
if (hovered_deck == null) {
|
|
|
|
if (hovered_deck == null) {
|
|
|
|
hovered_deck = &draw_pile;
|
|
|
|
hovered_deck = &draw_pile;
|
|
|
|
hovered_card = 0;
|
|
|
|
hovered_card = 0;
|
|
|
@ -411,7 +606,10 @@ pub fn moveRight(pressed: bool) !void {
|
|
|
|
pub fn moveUp(pressed: bool) !void {
|
|
|
|
pub fn moveUp(pressed: bool) !void {
|
|
|
|
if (!pressed) return;
|
|
|
|
if (!pressed) return;
|
|
|
|
|
|
|
|
|
|
|
|
if (hovered_deck == null) {
|
|
|
|
if (show_menu) {
|
|
|
|
|
|
|
|
if (menu_item_selected == 0) menu_item_selected = MENU_ITEMS.len;
|
|
|
|
|
|
|
|
menu_item_selected -= 1;
|
|
|
|
|
|
|
|
} else if (hovered_deck == null) {
|
|
|
|
hovered_deck = &draw_pile;
|
|
|
|
hovered_deck = &draw_pile;
|
|
|
|
hovered_card = 0;
|
|
|
|
hovered_card = 0;
|
|
|
|
} else if (hovered_deck == &draw_pile) {
|
|
|
|
} else if (hovered_deck == &draw_pile) {
|
|
|
@ -452,7 +650,10 @@ pub fn moveUp(pressed: bool) !void {
|
|
|
|
|
|
|
|
|
|
|
|
pub fn moveDown(pressed: bool) !void {
|
|
|
|
pub fn moveDown(pressed: bool) !void {
|
|
|
|
if (!pressed) return;
|
|
|
|
if (!pressed) return;
|
|
|
|
if (hovered_deck == null) {
|
|
|
|
if (show_menu) {
|
|
|
|
|
|
|
|
menu_item_selected += 1;
|
|
|
|
|
|
|
|
menu_item_selected %= MENU_ITEMS.len;
|
|
|
|
|
|
|
|
} else if (hovered_deck == null) {
|
|
|
|
hovered_deck = &draw_pile;
|
|
|
|
hovered_deck = &draw_pile;
|
|
|
|
hovered_card = 0;
|
|
|
|
hovered_card = 0;
|
|
|
|
} else if (hovered_deck == &draw_pile) {
|
|
|
|
} else if (hovered_deck == &draw_pile) {
|
|
|
@ -491,6 +692,20 @@ pub fn moveDown(pressed: bool) !void {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub fn undo(pressed: bool) !void {
|
|
|
|
|
|
|
|
if (!pressed) return;
|
|
|
|
|
|
|
|
if (history.popOrNull()) |snapshot_const| {
|
|
|
|
|
|
|
|
var snapshot = snapshot_const;
|
|
|
|
|
|
|
|
defer snapshot.deinit();
|
|
|
|
|
|
|
|
try snapshot.restore();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub fn toggleMenu(pressed: bool) !void {
|
|
|
|
|
|
|
|
if (!pressed) return;
|
|
|
|
|
|
|
|
show_menu = !show_menu;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn indexOfTopOfStack(cards: []Card) usize {
|
|
|
|
pub fn indexOfTopOfStack(cards: []Card) usize {
|
|
|
|
if (cards.len < 2) return 0;
|
|
|
|
if (cards.len < 2) return 0;
|
|
|
|
|
|
|
|
|
|
|
@ -504,6 +719,86 @@ pub fn indexOfTopOfStack(cards: []Card) usize {
|
|
|
|
return index;
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const Snapshot = struct {
|
|
|
|
|
|
|
|
draw_pile: []Card,
|
|
|
|
|
|
|
|
draw_pile_exhausted: bool,
|
|
|
|
|
|
|
|
drawn_cards: []Card,
|
|
|
|
|
|
|
|
stacks: [7][]Card,
|
|
|
|
|
|
|
|
foundations: [4][]Card,
|
|
|
|
|
|
|
|
selected_deck: *std.ArrayListUnmanaged(Card),
|
|
|
|
|
|
|
|
selected_card: usize,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub fn initFromCurrentGlobalState() !Snapshot {
|
|
|
|
|
|
|
|
const snapshot_selected_deck = selected_deck orelse return error.InvalidSelectionForSnapshot;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const snapshot_draw_pile = try gpa.dupe(Card, draw_pile.items);
|
|
|
|
|
|
|
|
errdefer gpa.free(snapshot_draw_pile);
|
|
|
|
|
|
|
|
const snapshot_drawn_cards = try gpa.dupe(Card, drawn_cards.items);
|
|
|
|
|
|
|
|
errdefer gpa.free(snapshot_drawn_cards);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var snapshot_stacks: [7][]Card = undefined;
|
|
|
|
|
|
|
|
for (&snapshot_stacks, &stacks) |*snapshot_stack, stack| {
|
|
|
|
|
|
|
|
snapshot_stack.* = try gpa.dupe(Card, stack.items);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var snapshot_foundations: [4][]Card = undefined;
|
|
|
|
|
|
|
|
for (&snapshot_foundations, &foundations) |*snapshot_foundation, foundation| {
|
|
|
|
|
|
|
|
snapshot_foundation.* = try gpa.dupe(Card, foundation.items);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return Snapshot{
|
|
|
|
|
|
|
|
.draw_pile = snapshot_draw_pile,
|
|
|
|
|
|
|
|
.draw_pile_exhausted = draw_pile_exhausted,
|
|
|
|
|
|
|
|
.drawn_cards = snapshot_drawn_cards,
|
|
|
|
|
|
|
|
.stacks = snapshot_stacks,
|
|
|
|
|
|
|
|
.foundations = snapshot_foundations,
|
|
|
|
|
|
|
|
.selected_deck = snapshot_selected_deck,
|
|
|
|
|
|
|
|
.selected_card = selected_card,
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub fn deinit(snapshot: *@This()) void {
|
|
|
|
|
|
|
|
gpa.free(snapshot.draw_pile);
|
|
|
|
|
|
|
|
gpa.free(snapshot.drawn_cards);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub fn restore(snapshot: @This()) !void {
|
|
|
|
|
|
|
|
// ensure there is enough space for all the cards
|
|
|
|
|
|
|
|
try draw_pile.ensureTotalCapacity(gpa, snapshot.draw_pile.len);
|
|
|
|
|
|
|
|
try drawn_cards.ensureTotalCapacity(gpa, snapshot.drawn_cards.len);
|
|
|
|
|
|
|
|
for (&snapshot.stacks, &stacks) |snapshot_stack, *stack| {
|
|
|
|
|
|
|
|
try stack.ensureTotalCapacity(gpa, snapshot_stack.len);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
for (&snapshot.foundations, &foundations) |snapshot_foundation, *foundation| {
|
|
|
|
|
|
|
|
try foundation.ensureTotalCapacity(gpa, snapshot_foundation.len);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// reset the state
|
|
|
|
|
|
|
|
draw_pile.shrinkRetainingCapacity(0);
|
|
|
|
|
|
|
|
draw_pile.appendSliceAssumeCapacity(snapshot.draw_pile);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
draw_pile_exhausted = snapshot.draw_pile_exhausted;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
drawn_cards.shrinkRetainingCapacity(0);
|
|
|
|
|
|
|
|
drawn_cards.appendSliceAssumeCapacity(snapshot.drawn_cards);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (&snapshot.stacks, &stacks) |snapshot_stack, *stack| {
|
|
|
|
|
|
|
|
stack.shrinkRetainingCapacity(0);
|
|
|
|
|
|
|
|
stack.appendSliceAssumeCapacity(snapshot_stack);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (&snapshot.foundations, &foundations) |snapshot_foundation, *foundation| {
|
|
|
|
|
|
|
|
foundation.shrinkRetainingCapacity(0);
|
|
|
|
|
|
|
|
foundation.appendSliceAssumeCapacity(snapshot_foundation);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
selected_deck = null;
|
|
|
|
|
|
|
|
selected_card = 0;
|
|
|
|
|
|
|
|
hovered_deck = snapshot.selected_deck;
|
|
|
|
|
|
|
|
hovered_card = snapshot.selected_card;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
const DeckSprites = assets.DeckSprites;
|
|
|
|
const DeckSprites = assets.DeckSprites;
|
|
|
|
const Card = assets.Card;
|
|
|
|
const Card = assets.Card;
|
|
|
|
|
|
|
|
|
|
|
|