geemili pushed to dev at geemili/seizer-solitaire
- 4a6e419213 feat: add support for RG35XX Plus/H
- b199c7d52e initial version of seizer-solitaire
geemili created repository geemili/seizer-solitaire
geemili pushed to main at geemili/SDL
- ec7d9c468e build.zig: add missing .c files and system dependencies
geemili pushed to main at geemili/SDL
- 72dfb4f05a feat: add build.zig
- fb4c15319e pipewire: Raise minimum build version to 0.3.44
- 566d142938 tests: Clean up the renderer in the video test suite since it isn't automatic anymore.
- bede245395 Remove references to renderers being destroyed with windows in the documentation
- cab3defc18 render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
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geemili created repository geemili/SDL
geemili pushed to main at geemili/drm
- 9d3afa5f69 make sure that mmap uses a 64bit interface
geemili pushed to main at geemili/drm
- d3f9b3ca14 feat: add build.zig
- 362b5b0a88 xf86drm: document drmDevicesEqual()
- 1179edb49a include poll.h instead of sys/poll.h
- f94a79a7a7 ci: use "meson setup" sub-command
- 5a9cfb3c59 ci: build with meson --fatal-meson-warnings
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geemili created repository geemili/drm
geemili pushed to multiplayer at StreetLight/seizer-rummy
- aa98b071eb more multiplayer stuff
geemili pushed to main at StreetLight/tic80-sawayama-solitaire
- f7b10ca359 keep mouse and controller inputs separate
- 6b088e45eb apply same rules while moving right from base piles
- 778c16dadd make first game random by moving setup after menu
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geemili pushed to main at StreetLight/tic80-sawayama-solitaire
- 4555a95357 call random every frame so retroarch TIC-80 doesnt start at the same game every time
geemili pushed to dev at StreetLight/seizer-rummy
- 390eaebd90 feat: show list of discovered servers
- ff7e3c70bf print out SRV record type as well
- fc166b9ee9 feat: get list of IP addresses to send to potential players
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geemili pushed to dev at StreetLight/seizer-rummy
- cb62ac2f63 start implementing mDNS discovery on client side
- a6fe88b65e start implementing mDNS service discovery for multiplayer
- 0ab23322ea further refine element tree
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geemili pushed to dev at StreetLight/seizer-rummy
- 32f8b66761 refactor: go all in on Element abstraction to prepare for multiplayer support
- 0a0a7d8d49 remove history len debug text
- 527c3aa0ce feat: make text gray if it has no command
- 6d7c4d8b74 feat: marking cards no longer clogs the undo history
- a14e5c3839 feat: refine screen size based sprite selection
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geemili pushed to dev at StreetLight/seizer-rummy
- e2a52dad0b feat: discard a card to end the turn
- 52a247bceb don't reset position of selection when selecting cards
- 807712af79 fix: remove slight offset when cards were rendered
- 84d8766124 send one move input per joystick button press
- 980d8cb6a1 initial support for RG351M controller input
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geemili pushed to dev at StreetLight/seizer-rummy
- 197756e5c3 feat: open window with size of workarea
- 6f42b35e14 only activate "New Meld" when a valid meld is marked
- f0e6bc4e0d add TextElement for "New Meld" button
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geemili pushed to dev at StreetLight/seizer-rummy
- 2dde105a58 feat: mark/unmark cards after drawing