The default type is copied over for each new key type to build on.
Further, it can be modified from within the xkb_types section itself,
with statements such as "type.modifiers = Lock" which affect all
subsequent type definitions.
The default type is (well, by default) just the simplest one level type
possible, with name "default". When no types are defined at all, it is
copied over to the keymap as the single type.
xkeyboard-config never changes the default type. There is also no sane
use case for doing so; changing any thing there doesn't make sense. So
instead of doing all the hard work of maintaining and copying this type,
which is practically never used, just remove it and initialize new types
appropriately.
Signed-off-by: Ran Benita <ran234@gmail.com>
We don't use these strings much, so storing them in the manner they
were compiled saves some copying and space.
Signed-off-by: Ran Benita <ran234@gmail.com>
If there is no map entry for some modifier combination, the default is
to use level 1. The removed code is an optimization to save some space
by removing these entries. But it doesn't actually save any space, and
did not in fact remove all level 1 entries (it walks the array while
modifying it so there's an off-by-one error).
We can instead keep them in the types but just not print them in
keymap-dump.c, to get about the same behavior.
Signed-off-by: Ran Benita <ran234@gmail.com>
Currently each xkb_key_type has a preserve array, which is only allocated
if a preserve[] statement is specified in the type. In this case each map
entry has an element in the array.
The space savings are negligible; put this field where it logically
belongs.
Signed-off-by: Ran Benita <ran234@gmail.com>
The calculations were performed incorrectly in several places,
specifically shifting by 16 instead of 8 (= XkbNumModifiers) and masking
with 0xff instead of 0xffff.
More stuff that probably never worked as intended. This also makes these
more grep-able when we remove the vmods/real_mods separation.
Signed-off-by: Ran Benita <ran234@gmail.com>
Xkb required every keymap to have at least the four following canonical
types: ONE_LEVEL, TWO_LEVEL, ALPHABETIC, KEYPAD. This is specified in
e.g. the kbproto spec and XkbKeyTypesForCoreSymbols(3) man page.
If these types are not specified in the keymap, the code specifically
checks for them and adds them to the 4 first places in the types array,
such that they exist in every keymap. These are also the types (along
with some non-required 4-level ones) that are automatically assigned to
keys which do not explicitly declare a type (see FindAutomaticType in
symbols.c, this commit doesn't touch these heuristics, whcih are also not
very nice but necessary).
The xkeyboard-config does not rely on the builtin xkbcomp definitions of
these types and does specify them explicitly, in types/basic and
types/numpad, which are virtually always included.
This commit removes the special behavior:
- The code is ugly and makes keytypes.c harder to read.
- The code practically never gets run - everyone who uses
xkeyboard-config or a keymap based upon it (i.e. everyone) doesn't need
it. So it doesn't get tested.
- It mixes policy with implementation for not very good reasons, it
seems mostly for default compatibility with X11 core.
- And of course we don't need to remain compatible with Xkb ABI neither.
Instead, if we read a keymap with no types specified at all, we simply
assign all keys a default one-level type (like ONE_LEVEL), and issue
plenty of warnings to make it clear (with verbosity >= 3). Note that
this default can actually be changed from within the keymap, by writing
something like
type.modifier = Shift
type.whatever_field = value
in the top level of the xkb_types section. (This functionality is
completely unused as well today, BTW, but makes some sense).
This change means that if someone writes a keymap from scratch and
doesn't add say ALPHABETIC, then something like <AE11> = { [ q Q ]; }; will
ignore the second level. But as stated above this should never happen.
Signed-off-by: Ran Benita <ran234@gmail.com>
The possible key behaviors are:
KB_RadioGroup, KB_Overlay1, KB_Overlay2: already removed support for
these.
KB_Lock (with or without KB_Permanent): used to ignore key presses or
releases to simulate and deal with some legacy keyboard behaviors
(like keys that physically lock). Not used at all.
We already ignore them while processing key events in state.c, so make
it official.
Signed-off-by: Ran Benita <ran234@gmail.com>
We treat the key names as fixed length, non NUL terminated strings of
length XkbKeyNameLength, and use the appropriate *Text functions to
print them. We also use strncpy everywhere instead of memcpy to copy
the names, because it does some NUL padding and we might as well.
Signed-off-by: Ran Benita <ran234@gmail.com>
The action.c needs to use two constant Expr values, constTrue and
constFalse. To do this is keeps to static globals Expr's of type boolean
and the values "true" and "false" which need to be interned (and thus
context specific). The interning means they can't be made static const,
so there's a global flag and initializer function.
Instead of using this unsafe global state, we can simply use an integer
boolean expression (1 and 0) instead of a string one ("true" and
"false") and make them const.
Signed-off-by: Ran Benita <ran234@gmail.com>
These were repeated 5 times.
Note that this changes the ABI slightly: XKB_MOD_NAME_CAPS is changed
from "Caps Lock" to "Lock", which is the ordinary legacy mod name for
it. Since its hidden behind a #define, it's best to stay compatible with
the old names (as I think was intended, given that "Mod1", etc. are the
same).
Signed-off-by: Ran Benita <ran234@gmail.com>
The program reads key events from evdev input devices, puts them through
the library and prints some information about them. It's nice for
experimenting, quick testing and trying to break it with random stuff
(already found some!).
It is called "interactive" for lack of a better name. It's a bit
hackish, but can easily be extended, made more portable etc, in the
future.
Signed-off-by: Ran Benita <ran234@gmail.com>
Conflicts:
Makefile.am
test/.gitignore
Convert the IdentLookup typedef away from ExprResult, which drags along
everything else. This should also make all of the conversions explicit.
Signed-off-by: Ran Benita <ran234@gmail.com>
As the comment nicely puts it, this is a bit weird. When you try to
evaluate an expression of type string into an integer, what it does is:
"" -> 0
"c" -> (ascii value, i.e. like a char literal)
more than one char -> error
The first one is obviously not very useful; why not just write 0?
The second one might be useful (though I don't see where in a keymap
it would be), but I don't think anyone would consider trying "X" for
that anyway.
A look through xkeyboard-config shows "" only used once as a string, and
"X" also only used as strings (and mostly in geometry which we don't
evaluate anyway). And I seriously doubt it's used (purposely) anywhere
else. So remove it.
Signed-off-by: Ran Benita <ran234@gmail.com>
Clean up the return code handling from
xkb_context_add_include_paths_default, and thus fail context creation if
we can't add any of the default include paths, but were asked to. If
this happens, dump the DFLT_XKB_CONFIG_ROOT out in the log message, so
at least we know what we aren't looking at.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>