Since we now handle empty model/layout, the last couple of tests should
not fail. The reason they do is bacause they try to use a non-existent
"base" rules file. When the file is brought in these tests do not fail.
Since we already test for non-existent rules file, we can remove them,
and refine the other tests a bit.
Signed-off-by: Ran Benita <ran234@gmail.com>
Various non-functional changes:
- Re-add keycodes.h and move some stuff there.
- Add parser-priv.h for internal bison/flex stuff.
- Don't include headers from other headers, such that file dependencies
are immediate in each file.
- Rename xkbcomp.h -> ast.h, parseutils.{c,h} -> ast-build.{c,h}
- Rename path.{c,h} -> include.{c,h}
- Rename keytypes.c -> types.c
- Make the naming of XkbFile-related functions more consistent.
- Move xkb_map_{new,ref,unref} to map.c.
- Remove most extern keyword from function declarations, it's just
noise (XKB_EXPORT is what's important here).
- Append XKBCOMP_ to include guards.
- Shuffle some code around to make all of this work.
Splitting this would be a headache..
Signed-off-by: Ran Benita <ran234@gmail.com>
And use union xkb_action instead. We add xkb_private_action, which is
the same as xkb_any_action, but only used where the intention is clear.
This should take care of whatever sizing changes the action struct might
have.
Signed-off-by: Ran Benita <ran234@gmail.com>
The KeyName functions are more appropriate in keycodes.c.
The ProcessIncludeFile can go to path.c along with the other functions
dealing with includes.
Signed-off-by: Ran Benita <ran234@gmail.com>
If this keymap flag is set, whenever a key name appears in one of the
sections which does not exist (i.e. has not been declared in keycodes),
it finds the first unused keycode and attaches it that name.
This might have been useful when you could compile the symbols section
or geometry section without a keycodes section, but we don't support
this anymore. It's also pretty useless for any real work, because the
user has no way of knowing the keycode and so it will never be used.
Finally the only obscure way left to set this flag is by including a
keycodes file called "computed".
Just remove it.
Signed-off-by: Ran Benita <ran234@gmail.com>
Make more extensive use of get_entry_for_key_state, and add
key_get_consumed to use in the other consume functions.
There's also a slight change in the consumed mods calculations, where
we use entry->mods.mask instead of type->mods.mask. The original was
copied from what libX11 does but what we do now is more logically
correct. The result is exactly the same though because:
type->mods.mask ⊇ entry->mods.mask ⊇ entry->preserve.mask
Signed-off-by: Ran Benita <ran234@gmail.com>
The group/level types are unsigned, so it's odd to return -1 for them.
Instead use their invalid values (which happen to be == -1).
Signed-off-by: Ran Benita <ran234@gmail.com>
Currently xkb_mods has the following members:
- uint8_t real_mods - 8 X11 core mods
- xkb_mod_mask_t vmods - 16 virtual mods, zero-based index
- xkb_mod_mask_t mask - the computed effective *real* modifier mask,
basically a cache for the first two which is:
real_mods | real mods computed from vmods
Our API acts on masks which combine the real_mods and vmods into a
single value, which is:
8 first bits real mods | 16 next bits virtual mods
(XkbNumModifiers = 8, XkbNumVirtualMods = 16). This is also the format
which ResolveVModMask uses (which is where all the modifier masks really
"come from", e.g. "Shift+Lock+Level5" -> xkb_mod_mask_t).
What the code does now after getting the mask from ResolveVModMask, is
to break it into real part and virtual part and store them seperately,
and then join them back together when the effective mask is calculated.
This is all pretty useless work. We change xkb_mods to the following:
- xkb_mod_mask_t mods - usually what ResolveVModMask returns
- xkb_mod_mask_t mask - the computed mask cache
And try to consistently use the word "mods" for the original,
non-effective mods and mask for the effective mods (which can only
contain real mods for now, because things break otherwise).
The separation is also made clearer. The effective masks are computed by
UpdateModifiersFromCompat after all the sections have been compiled;
before this the mask field is never touched; after this (i.e. map.c and
state.c) the original mods field is never touched. This single execption
to this rule is keymap-dump.c: it needs to print out only the original
modifiers, not computed ones. This is also the reason why we actually
keep two fields instead keeping one and modifying it in place.
The next logical step is probably to turn the real mods into vmods
themselves, and get rid of the distinction entirely (in a compatible
way).
Signed-off-by: Ran Benita <ran234@gmail.com>
After compiling all of the sections, UpdateModifiersFromCompat does all
of the vmod -> real mods translations, including types/kt_entries.
keytypes.c also has code that does that, but it's unneeded:
- Later sections don't look at their effective masks, so doing it later
is fine.
- When this code is executed, the vmods -> real mods mapping is empty
(that is set up later), so VModsToReal has no effect here.
So we can just remove it.
However UpdateModifiersFromCompat didn't update the preserve mask, so do
that.
Signed-off-by: Ran Benita <ran234@gmail.com>
We don't need the indirection. We store the preserve mask directly in
the entry, and create a new one if it doesn't exists (which is exactly
what the current code does in a roundabout way).
Incidentally this fixes a bug where the effective modifier mask of the
entries' preserve[] wasn't calculated, so the virtual modifiers had no
effect there.
Signed-off-by: Ran Benita <ran234@gmail.com>
A fairly simple helper which, given an xkb_mod_mask_t, removes all
modifiers which are consumed during processing of a particular key.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Recreate the old test/dump scenario, where we test the following map:
- rules: evdev
- model: pc104
- layout #1: us
- layout #2: ru
- layout #3: ca(multix)
- layout #4: de(neo)
This is ever so slightly altered from the xkbcomp output; running the
following:
setxkbmap -rules evdev -model pc105 -layout us,ru,ca,de -variant
,,multix,neo -print | xkbcomp -xkb - -
will give you a map with RCTL added to the modifier_map for both Control
and Mod3. Running the output through xkbcomp -xkb - - again, will give
you RCTL only added to Mod3.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
As a map will implicitly go to level one unless explicitly mentioned
otherwise, remove all explicit =Level1 mappings, except for those with
preserve entries.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
The ONE_LEVEL definition from xkeyboard-config doesn't specify any
actual levels, but there's an implicit (anything unmatched) -> Level1
rule. Given this, each type actually has at least one level, whether or
not it specifies anything.
Fixes stringcomp.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Bring the input file into line with recent changes to the dump output,
so we're as close as we can get to a round trip.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
So we can print more intelligent debugging messages without needing
helper functions for the failed_includes array.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Right now it just comes from build-time, but eventually this should be
sourced from configuration files at runtime too.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>