47 KiB
The XKB keymap text format, V1
This document describes the XKB_KEYMAP_FORMAT_TEXT_V1
keymap format,
as implemented by libxkbcommon.
The standard database of keyboard configuration data is xkeyboard-config.
@note Due to the complexity of the format, this document is still is construction. Some additional resources are:
@note
- Ivan Pascal's XKB documentation
- An Unreliable Guide to XKB Configuration
- The X Keyboard Extension: Protocol Specification
- How to enhance XKB configuration
- ArchWiki XKB page
@tableofcontents{html:2}
[terminology]: @ref terminology [introduction]: @ref introduction [xkb_keymap]: @ref the-xkb_keymap-block [xkb_keycodes]: @ref the-xkb_keycodes-section [xkb_types]: @ref the-xkb_types-section [xkb_compat]: @ref the-xkb_compat-section [xkb_symbols]: @ref the-xkb_symbols-section [virtual modifier statements]:@ref virtual-modifier-statements [modifiers bindings]: @ref modifiers-bindings [actions]: @ref key-actions
Terminology
- Keycode
-
Code that identifies a physical key on a keyboard.
- Raw keycodes are the numeric identifiers used as input in XKB.
They are the result of the low-level processing of the data that
keyboards send to a computer. For instance
36
may represent the return key. - XKB keycodes are symbolic names assigned to raw keycodes in
order to facilitate their mapping to symbols. For instance the
keycode for the return key is the abbreviation
RTRN
.
See [xkb_keycodes] for further details.
- Raw keycodes are the numeric identifiers used as input in XKB.
They are the result of the low-level processing of the data that
keyboards send to a computer. For instance
- Symbols
-
A _keysym_ (short for “key symbol”) is a numeric encoding of a
symbol on the cap of a key.
They have a canonical name for convenience. It can be:
-
A character: e.g.
a
andA
for Latin scripts,alpha
“α” andALPHA
“Α” for Greek, etc. -
A dead key: e.g.
dead_grave
anddead_diaeresis
, corresponding respectively to the grave accent and the diaeresis diacritics.A dead key is a special kind of key that does not generate a character by itself, but modifies the character generated by the key struck(s) immediately after.
-
A [modifier]: e.g.
Shift_L
,Control_R
,Caps_Lock
. See hereinafter. -
A system action: e.g. the arrow
Left
,Pause
,Escape
,F1
.
The complete list of keysyms is defined in
xkbcommon/xkbcommon-keysyms.h
.See [xkb_symbols] for further details on binding keysyms to keycodes.
-
- Modifier
-
A _modifier key_ is a key that modifies the effect of other keys:
e.g. Shift, Control, Caps Lock, etc.
The state of a modifier key (active/inactive) is encoded as a modifier index (or modifier bit or simply modifier) and has an associated unique name.
For historical reasons, modifiers are divided in two categories:
- Real modifiers
-
They are the 8 _predefined_ (AKA core, X11) modifiers
(see [usual modifiers] hereinafter).
Real modifiers ensure backward compatibility: indeed they are the actual bits used to compute the [levels][level] and are communicated via the API of xkbcommon. Some are generic modifiers (`Mod[1-5]`) that do not have a conventional interpretation and are the motivation of the introduction of [virtual modifiers]. </dd> <dt><a name="virtual-modifier-def">Virtual modifiers</a> <dd> They are the modifiers that are _not_ predefined. </dd>
Each modifier defines a mapping to one or multiple real modifier. Real modifiers map to themselves.
The following table lists the usual modifiers present in the standard keyboard configuration. Note that this is provided for information only, as it may change depending on the user configuration.
Modifier Type Usual mapping Comment Shift
Real Shift
The usual [Shift] Lock
Real Lock
The usual [Caps Lock][Lock] Control
Real Control
The usual [Control] Mod1
Real Mod1
Not conventional Mod2
Real Mod2
Not conventional Mod3
Real Mod3
Not conventional Mod4
Real Mod4
Not conventional Mod5
Real Mod5
Not conventional Alt
Virtual Mod1
The usual [Alt] Meta
Virtual Mod1
orMod4
The legacy [Meta] key NumLock
Virtual Mod2
The usual [NumLock] Super
Virtual Mod4
The usual [Super]/GUI LevelThree
Virtual Mod3
[ISO][ISO9995] level 3, aka [AltGr] LevelFive
Virtual Mod5
[ISO][ISO9995] level 5 [usual modifiers]: @ref usual-modifiers [Shift]: https://en.wikipedia.org/wiki/Control_key [Lock]: https://en.wikipedia.org/wiki/Caps_Lock [Control]: https://en.wikipedia.org/wiki/Control_key [Alt]: https://en.wikipedia.org/wiki/Alt_key [AltGr]: https://en.wikipedia.org/wiki/AltGr_key [NumLock]: https://en.wikipedia.org/wiki/Num_Lock [Meta]: https://en.wikipedia.org/wiki/Meta_key [Super]: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
A modifier key can report its state in one of the following 3 ways:
- Depressed
- Active while depressed; e.g. the usual Shift.
- Latched
- Activated when pressed and deactivated after the next non-modifier key press.
- Locked
- Activated when pressed and deactivated when pressed again; e.g. the usual Caps Lock.
See [modifiers bindings] for further details.
- Shift Level
-
A key may produce different
results depending of the active modifiers: e.g. for a Latin script,
pressing the key A produces “a” and holding Shift while pressing A
produces “A”.
This various results are organized in an ordered list; the index of each entry is called a shift level or simply level. By convention the lowest level is the result when no modifier is active. Example for the key
A
on latin script keyboard:Level Description Keysym Active key modifiers 1 Lower case letters a
None 2 Upper case letters. A
Shift
3 Alternative lower case letters ae
AltGr
4 Alternative upper case letters AE
Shift
+AltGr
A key shift level is the logical state of a key corresponding to the current shift level it used.
Key shift levels are derived from the modifiers states, but not necessarily in the same way for all keys. For example, for Latin script the Caps Lock modifier selects the level 2 for alphabetic keys such as
A
but has no effect on a numeric key.There are groups of keys with the same characteristics: letters, punctuation, numeric keypad, etc. The meaning of their levels is identical and thus can be shared: this generalization is called a key type (see hereinafter).
- Key type
-
A key type defines the levels available for a key and
how to derive the active level from the modifiers states. Examples:
- `ONE_LEVEL`: the key has only one level, i.e. it is not affected
by any modifiers. Example: the modifiers themselves.
- `TWO_LEVEL`: the key has two levels:
- Level 1: default level, active when the `Shift` modifier is _not_ active.
- Level 2: level activated with the `Shift` modifier.
- `FOUR_LEVEL`: see the example in the previous section.
See [xkb_types] for further details.
- Layout
-
A mapping of keycodes to symbols, actions and key types.
A user who deals with multiple languages may need two or more different layouts: e.g. a layout for Arabic and another one for English. In this context, layouts are called groups in XKB, as defined in the [standard ISO/IEC 9995][ISO9995].
Layouts are ordered and identified by their index. Example:
- Layout 1: Arabic
- Layout 2: English
- Key Action
-
In XKB world, a key action defines the effect a key
has on the state of the keyboard or the state of the display server.
Examples:
- Change the state of a modifier.
- Change the active group.
- Move the mouse pointer.
See the section “[Key actions][actions]” for further details.
- Indicator
-
A keyboard indicator is a mean to report a specific aspect of the
keyboard state.
- Physical indicator
- Typically a labelled LED on the keyboard, e.g. “Caps Lock” and “Num Lock”.
- Logical indicator
-
A customizable derived state of the keyboard.
Its changes creates events that can be monitored.
There are two categories: - _Real_ indicators are those associated to a physical indicator. For example, the “Caps Lock” logical modifier controls the corresponding physical LED. Because indicators are customizable, if one misses a “Num Lock” LED, one could define instead the “Caps Lock” _indicator_ to activate its LED when the “Num Lock” _modifier_ is active. - _Virtual_ indicators are not associated to a physical indicator. Their effect is only visible for programs monitoring them. Note that the meanings of _real_ and _virtual_ is slightly different than the one used for [modifier]. </dd>
See:
[xkb_keycodes][indicator name]
to define indicators and[xkb_compat][indicator effect]
to define their effects. - Keymap
-
The _complete_ definition of the
mapping of raw keycodes to symbols and actions.
It fully defines the behavior of a keyboard.
See [xkb_keymap] for further details.
[depressed]: @ref depressed-mod-def [latched]: @ref latched-mod-def [locked]: @ref locked-mod-def
[keycode]: @ref keycode-def [keysym]: @ref keysym-def [keysyms]: @ref keysym-def [modifier]: @ref modifier-def [modifiers]: @ref modifier-def [real modifier]: @ref real-modifier-def [real modifiers]: @ref real-modifier-def [virtual modifier]: @ref virtual-modifier-def [virtual modifiers]: @ref virtual-modifier-def [level]: @ref level-def [shift level]: @ref level-def [level index]: @ref level-index-def [key type]: @ref key-type-def [key types]: @ref key-type-def [layout]: @ref layout-def [action]: @ref key-action-def [indicator]: @ref indicator-def [keymap]: @ref keymap-def [ISO9995]: https://en.wikipedia.org/wiki/ISO/IEC_9995
Introduction to the XKB text format
The XKB text format uses a syntax similar to the C programming language.
@todo general comment on syntax: section, values, etc.
@todo the import mechanism
@todo recommended ways to feed xkbcommon
Keywords
@todo keywords, other settings such as “SetMods”
Literals
- String literal
-
A string is surrounded by double quotes: “
"
”. The following _escape sequences_ are supported:Escape sequence Meaning \\
Backslash “ \
”\b
Backspace \e
Escape \f
Form feed \n
Line feed (newline) \r
Carriage return \t
Horizontal tabulation \v
Vertical tabulation \
+ octal numberCorresponding ASCII character: \0
→ NULL,\42
→"
@note The string encoding is unspecified and not validated, but for best results, stick to ASCII.
- Number literal
-
A number can be written in three forms:
- decimal integer:
1
,123
, etc. - decimal floating-point number:
1.23
, etc. - hexadecimal integer: prefixed with
0x
:0x123
,0xff
,0xAB
, etc.
- decimal integer:
The “xkb_keymap” block
A [keymap] consists of a single top-level xkb_keymap
block, under which are nested the following sections:
[xkb_keycodes]
- A translation of the hardware/evdev scancodes from the keyboard into XKB symbolic keycodes.
[xkb_types]
- A specification of the modifier mask, target level and preserved modifiers various modifiers combination produce.
[xkb_compat]
- A specification of what actions various special-purpose keys produce.
[xkb_symbols]
- A translation of symbolic key codes into actual symbols and actions.
Overview of a keymap file:
xkb_keymap {
xkb_keycodes "XXX" {
// ...
}
xkb_types "XXX" {
// ...
};
xkb_compatibility "XXX" {
// ...
};
xkb_symbols "XXX" {
// ...
};
};
The “xkb_keycodes” section
This is the simplest section type, and is the first one to be compiled. The purpose of this is mostly to map between the hardware/evdev scancodes and XKB [keycodes]. Each key is given a name by which it can be referred to later, e.g. in the symbols section.
Keycode statements
Statements of the form:
<TLDE> = 49;
<AE01> = 10;
The above would let 49 and 10 be valid keycodes in the keymap, and
assign them the names TLDE
and AE01
respectively. The format
<WXYZ>
is always used to refer to a key by name.
The naming convention <AE01>
is based on the
standard ISO/IEC 9995-1. It denotes the position of the
key in the keyboard grid. It means: the main alphanumeric section
(A
), row E
and column 01
.
The following figure illustrates the grid on a staggered standard
US QWERTY keyboard. <AE01>
corresponds to the key 1
.
\ 99 \ 00 \ 01 \ 02 \ 03 \ 04 \ 05…
\ \ \ \ \ \ \
-----------------------------------------
E \ \ ^ \ 1 \ 2 \ 3 \ 4 \ 5…
------------------------------------------
D \ Tab \ Q \ W \ E \ R \ T…
-------------------------------------------
C \Caps \ A \ S \ D \ F \ G…
--------------------------------------------
B \Shift \ Z \ X \ C \ V \ B…
---------------------------------------------
A \Ctrl\GUI \Alt \Space…
----------------------------------------------
In the common case this just maps to the evdev scancodes from
/usr/include/linux/input.h
, e.g. the following definitions:
#define KEY_GRAVE 41
#define KEY_1 2
correspond to the ones above. Similar definitions appear in the xf86-input-keyboard driver. Note that in all current keymaps there's a constant offset of 8 (for historical reasons).
Note that contrary to xkbcommon, the X11 protocol supports keycodes
only up to 255
. Therefore, when interfacing with X11, keymaps and applications
using keycodes beyond 255
should expect warnings.
If there's a conflict, like the same name given to different keycodes, or same keycode given different names, it is resolved according to the merge mode which applies to the definitions.
Alias statements
Statements of the form:
alias <MENU> = <COMP>;
Allows to refer to a previously defined key (here <COMP>
) by another
name (here <MENU>
). Conflicts are handled similarly to keycode
statements.
LED name statements
[indicator name]: @ref indicator-name
Statements of the form:
indicator 1 = "Caps Lock";
indicator 2 = "Num Lock";
indicator 3 = "Scroll Lock";
Assigns a name to the keyboard LED (AKA [indicator]) with the given index. The LED may be referred by this name later in the compat section and by the user.
The “xkb_types” section
This section is the second to be processed, after xkb_keycodes
.
However, it is completely independent and could have been the first to
be processed (it does not refer to specific keys as specified in the
xkb_keycodes
section).
This section defines [key types], which, given a key and a keyboard
state (i.e. modifier state and group), determine the [shift level] to
be used in translating the key to [keysyms]. These types are assigned to
each group in each key, in the xkb_symbols
section.
Key types are called this way because, in a way, they really describe
the "type" of the key (or more correctly, a specific group of the
key). For example, an ordinary keymap will provide a type called
KEYPAD
, which consists of two levels, with the second level being
chosen according to the state of the Num Lock (or Shift) modifiers.
Another example is a type called ONE_LEVEL
, which is usually
assigned to keys such as Escape; these have just one level and are not
affected by the modifier state. Yet more common examples are
TWO_LEVEL
(with Shift choosing the second level), ALPHABETIC
(where Caps Lock may also choose the second level), etc.
Type definitions
Statements of the form:
type "FOUR_LEVEL" { ... }
The above would create a new type named FOUR_LEVEL
.
The body of the definition may include statements of the following
forms:
“level_name” statements
level_name[Level1] = "Base";
Mandatory for each level in the type.
Gives each level in this type a descriptive name. It isn't used for anything.
Note: A level may be specified as Level[1-8] or just a number (can be more than 8).
“modifiers” statement
modifiers = Shift+Lock+LevelThree;
Mandatory, should be specified only once.
A mask of real and virtual [modifiers]. These are the only modifiers being considered when matching the modifier state against the type. The other modifiers, whether active or not, are masked out in the calculation.
“map” entry statements
map[Shift+LevelThree] = Level4;
Should have at least as many mappings as there are levels in the type.
If the active modifiers, masked with the type's modifiers (as stated
above), match (i.e. equal) the modifiers inside the map[]
statement,
then the level in the right hand side is chosen. For example, in the
above, if in the current keyboard state the Shift
and LevelThree
modifiers are active, while the Lock
modifier is not, then the
keysym(s) in the 4th level of the group will be returned to the user.
“preserve” statements
map[Shift+Lock+LevelThree] = Level5;
preserve[Shift+Lock+LevelThree] = Lock;
When a key type is used for keysym translation, its modifiers are said
to be "consumed". For example, in a simple US keymap, the "g" "g" key
is assigned an ordinary ALPHABETIC
key type, whose modifiers are
Shift and Lock; then for the "g" key, these two modifiers are consumed
by the translation. This information is relevant for applications
which further process the modifiers, since by then the consumed
modifiers have already "done their part" and should be masked out.
However, sometimes even if a modifier had already affected the key
translation through the type, it should not be reported as consumed,
for various reasons. In this case, a preserve[]
statement can be
used to augment the map entry. The modifiers inside the square
brackets should match one of the map[] statements in the type (if
there is no matching map entry, one mapping to Level1 is implicitly
added). The right hand side should consists of modifiers from the
type's modifiers; these modifiers are then "preserved" and not
reported as consumed.
The “xkb_compat” section
This section is the third to be processed, after xkb_keycodes
and
xkb_types
.
Interpret statements
Statements of the form:
interpret Num_Lock+Any { ... }
interpret Shift_Lock+AnyOf(Shift+Lock) { ... }
The [xkb_symbols]
section (see below)
allows the keymap author to perform, among other things, the following
things for each key:
-
Bind an [action], like
SetMods
orLockGroup
, to the key. Actions, like symbols, are specified for each level of each group in the key separately. -
Add a [virtual modifier] to the key's virtual modifier mapping (
vmodmap
). -
Specify whether the key should repeat or not.
However, doing this for each key (or level) is tedious and inflexible. Interpret's are a mechanism to apply these settings to a bunch of keys/levels at once.
Each interpret specifies a condition by which it attaches to certain levels. The condition consists of two parts:
-
A [keysym]. If the level has a different (or more than one) keysym, the match fails. Leaving out the keysym is equivalent to using the special value
Any
or theNoSymbol
keysym, which always matches successfully. -
A [modifier] predicate. The predicate consists of:
-
A mask of real modifiers: a
+
-separated list of modifiers or the special valueall
, which denotes all the modifiers.The modifiers are matched against the key's modifier map (
modmap
). -
A matching operation, that is one of the following:
AnyOfOrNone
– The modmap must either be empty or include at least one of the specified modifiers.AnyOf
– The modmap must include at least one of the specified modifiers.Any
– Alias forAnyOf(all)
.NoneOf
– The modmap must not include any of the specified modifiers.AllOf
– The modmap must include all of the specified modifiers (but may include others as well).Exactly
– The modmap must be exactly the same as the specified modifiers.
Leaving out the predicate is equivalent to using
AnyOfOrNone(all)
. Leaving out just the matching condition is equivalent to usingExactly
. -
An interpret may also include useModMapMods = level1;
– see below.
If a [level] fulfils the conditions of several interprets, only the most specific one is used:
-
A specific keysym will always match before a generic
NoSymbol
condition. -
If the keysyms are the same, the interpret with the more specific matching operation is used. The above list is sorted from least to most specific.
-
If both the keysyms and the matching operations are the same (but the modifiers are different), the first interpret is used.
As described above, once an interpret "attaches" to a level, it can bind an action to that level, add one virtual modifier to the key's vmodmap, or set the key's repeat setting. You should note the following:
-
The key repeat is a property of the entire key; it is not level-specific. In order to avoid confusion, it is only inspected for the first level of the first group; the interpret's repeat setting is ignored when applied to other levels.
-
If one of the above fields was set directly for a key in
xkb_symbols
, the explicit setting takes precedence over the interpret.
The body of the statement may include statements of the following forms (all of which are optional):
“useModMapMods” statement
useModMapMods = level1;
When set to level1
, the interpret will only match keysyms which are
on the first level of the first group of the keys. This can be useful
in conjunction with e.g. a virtualModifier
statement, because
virtualModifier
is an attribute of the key rather than a specific
level.
Note: the other possible value is any
and is the default value.
“action” statement
action = LockMods(modifiers=NumLock);
Bind this action to the matching levels. See [key actions][actions] for the list of available key actions.
“virtualModifier” statement
virtualModifier = NumLock;
Add this virtual modifier to the key's vmodmap
. The given virtual
modifier must be declared at the top level of the file with a
virtual_modifiers
statement, e.g.:
virtual_modifiers NumLock;
“repeat” statement
repeat = True;
Set whether the key should repeat or not. Must be a boolean value.
LED map statements
[indicator effect]: @ref indicator-effect
Statements of the form:
indicator "Shift Lock" { ... }
This statement specifies the behavior and binding of the LED (AKA
[indicator]) with the given name ("Shift Lock" above). The name should
have been declared previously in the xkb_keycodes
section (see
[LED name][indicator name] statement), and given an index there.
If it wasn't, it is created with the next free index.
The body of the statement describes the conditions of the keyboard state which will cause the LED to be lit. It may include the following statements:
“modifiers” statement
modifiers = ScrollLock;
If the given [modifiers] are in the required state (see below), the LED is lit.
“whichModState” statement
whichModState = Latched+Locked;
Can be any combination of:
base
,latched
,locked
,effective
any
(i.e. all of the above)none
(i.e. none of the above)compat
(legacy value, treated as effective)
This will cause the respective portion of the modifier state (see
struct xkb_state
) to be matched against the modifiers given in the
modifiers
statement.
Here's a simple example:
indicator "Num Lock" {
modifiers = NumLock;
whichModState = Locked;
};
Whenever the NumLock modifier is locked, the Num Lock LED will light up.
“groups” statement
groups = All - group1;
If the given groups are in the required state (see below), the LED is lit.
“whichGroupState” statement
whichGroupState = Effective;
Can be any combination of:
base
,latched
,locked
,effective
any
(i.e. all of the above)none
(i.e. none of the above)
This will cause the respective portion of the group state (see
struct xkb_state
) to be matched against the groups given in the
groups
statement.
Note: the above conditions are disjunctive, i.e. if any of them are satisfied the LED is lit.
Default values
@todo e.g. setMods.clearLocks= True;
The “xkb_symbols” section
@todo complete this section.
This section is the fourth to be processed, after xkb_keycodes
,
xkb_types
and xkb_compat
.
Statements of the form:
xkb_symbols "basic" {
...
}
Declare a symbols map named basic
. Statements inside the curly braces only
affect the symbols map.
A map can have various flags applied to it above the statement, separated by whitespace:
partial alphanumeric_keys
xkb_symbols "basic" {
...
}
The possible flags are:
partial
- Indicates that the map doesn't cover a complete keyboard.default
- Marks the symbol map as the default map in the file when no explicit map is specified. If no map is marked as a default, the first map in the file is the default.hidden
- Variant that can only be used internallyalphanumeric_keys
- Indicates that the map contains alphanumeric keysmodifier_keys
- Indicates that the map contains modifier keyskeypad_keys
- Indicates that the map contains keypad keysfunction_keys
- Indicates that the map contains function keysalternate_group
- Indicates that the map contains keys for an alternate group
If no *_keys
flags are supplied, then the map is assumed to cover a complete
keyboard.
At present, except for default
, none of the flags affect key processing in
libxkbcommon, and only serve as metadata.
Name statements
Statements of the form:
name[Group1] = "US/ASCII";
groupName[1] = "US/ASCII";
Gives the name "US/ASCII" to the first group of symbols. Other groups can be
named using a different group index (ex: Group2
), and with a different name.
A group must be named.
group
and groupName
mean the same thing, and the Group
in Group1
is
optional.
Include statements
Statements of the form:
include "nokia_vndr/rx-51(nordic_base)"
Will include data from another xkb_symbols
section, possibly located in
another file. Here it would include the xkb_symbols
section called
nordic_base
, from the file rx-51
located in the nokia_vndr
folder, itself
located in an XKB include path.
Key statement
Statements of the form:
key <AD01> { [ q, Q ] };
Describes the mapping of a keycode <AD01>
to a given group of symbols. The
possible keycodes are the keycodes defined in the xkb_keycodes
section.
Symbols are named using the symbolic names from the
xkbcommon/xkbcommon-keysyms.h
file. A group of symbols is enclosed in brackets
and separated by commas. Each element of the symbol arrays corresponds to a
different modifier level. In this example, the symbol (keysym) XKB_KEY_q
for
level 1 and XKB_KEY_Q
for level 2.
As an extension to the XKB format, libxkbcommon supports multiple key symbols per level.
key <AD01> { [ {a, b}, Q ] };
In this example, the keycode <AD01>
produces two symbols on level 1
(XKB_KEY_a
and XKB_KEY_b
) and one symbol (XKB_KEY_Q
) on level 2.
@warning Keymaps containing multiple key symbols per level are not supported
by the various X11-related tools (setxkbmap
, xkbcomp
, etc.).
Actions
@todo how to bind key actions
For further details see [key actions][actions].
Groups
Each group represents a list of symbols mapped to a keycode:
name[Group1]= "US/ASCII";
name[Group2]= "Russian";
...
key <AD01> { [ q, Q ],
[ Cyrillic_shorti, Cyrillic_SHORTI ] };
A long-form syntax can also be used:
key <AD01> {
symbols[Group1]= [ q, Q ],
symbols[Group2]= [ Cyrillic_shorti, Cyrillic_SHORTI ]
};
Groups can also be omitted, but the brackets must be present. The following statement only defines the Group3 of a mapping:
key <AD01> { [], [], [ q, Q ] };
Additional attributes
@todo virtualmodifiers, repeats
Virtual modifier statements
@todo rework this section
Statements of the form:
virtual_modifiers LControl;
Can appear in the xkb_types
, xkb_compat
, xkb_symbols
sections.
Modifiers bindings
Real and virtual modifiers
Modifiers are a particularly tricky part of XKB. For historical reasons they are divided in two categories: [real modifiers] and [virtual modifiers].
Note that in X11, the maximum of virtual modifiers is 16
(see XkbNumVirtualMods
).
The following table summarizes the modifiers defined
in xkeyboard-config
(this is subject to change).
Modifier | Type | Compat files | Associated keysyms |
---|---|---|---|
Shift |
Real | compat/basic |
Shift_L , Shift_R |
″ | ″ | compat/iso9995 |
Shift_L , Shift_R , ISO_Level2_Latch |
Lock |
Real | compat/basic , |
Caps_Lock |
″ | ″ | compat/caps |
″ |
Control |
Real | compat/basic |
Control_L , Control_R |
Alt |
Virtual | compat/misc , |
Alt_L , Alt_R |
″ | ″ | compat/pc |
″ |
Meta |
Virtual | compat/misc |
Meta_L , Meta_R |
Super |
Virtual | compat/misc |
Super_L , Super_R |
Hyper |
Virtual | compat/misc |
Hyper_L , Hyper_R |
ScrollLock |
Virtual | compat/misc |
Scroll_Lock |
NumLock |
Virtual | compat/basic , |
Num_Lock , |
″ | ″ | compat/level5 |
(ISO_Level5_Lock ) |
LevelThree |
Virtual | compat/iso9995 |
ISO_Level3_Shift , ISO_Level3_Latch , ISO_Level3_Lock |
LevelFive |
Virtual | compat/level5 |
ISO_Level5_Shift , ISO_Level5_Latch , ISO_Level5_Lock |
Kana_Lock |
Virtual | compat/japan |
Kana_Lock |
Square |
Virtual | compat/olpc |
KP_Home |
Cross |
Virtual | compat/olpc |
KP_Next |
Circle |
Virtual | compat/olpc |
KP_End |
Triangle |
Virtual | compat/olpc |
KP_Prior |
Define and use a modifier
We will use the example of the real modifier Shift
and the virtual
modifier LevelThree
in xkeyboard-config
.
In order to define and use a modifier, one must:
-
Define its behavior and [keysym] binding in the
[xkb_compat]
section:// Declare virtual modifiers. Shift being real modifier, // we do not need to add it here. virtual_modifiers LevelThree; // Set defaults. They are overridden if set directly in the xkb_symbols. interpret.repeat= False; // only applied on first level setMods.clearLocks= True; latchMods.clearLocks= True; latchMods.latchToLock= True; // Default statement for real modifiers: any key bound to a real // modifier via modifier_map will set this modifier at all its // levels. // Here only to illustrate: do not add it! interpret Any + Any { action= SetMods(modifiers=modMapMods); }; // Shift being real modifier, we do not need a corresponding // interpret statement because the previous one suffices. // Let’s associate LevelThree to the keysym ISO_Level3_Shift // First, match the keys and their levels with the // ISO_Level3_Shift keysym and with any real modifier // (Any = AnyOf(all)) in its modmap. interpret ISO_Level3_Shift+Any { // Only match the first level of the first group useModMapMods= level1; // Add the virtual modifier to the key’s vmodmap virtualModifier= LevelThree; // Activate the LevelThree modifier (depressed mode) action= SetMods(modifiers=LevelThree); }; // Then for keys and their levels with the // ISO_Level3_Shift keysym but with either no real modifier // in its modmap or a level higher than 1. // Indeed: // • In case the level is higher than 1 there is no match // in the previous statement. // • The condition is equivalent to // ISO_Level3_Shift+AnyOfOrNone(all), but since // the previous statement ISO_Level3_Shift+Any is more // specific, it will be matched before this one. interpret ISO_Level3_Shift { // Activate the LevelThree modifier (depressed mode) action= SetMods(modifiers=LevelThree); };
-
Define [key types] that use it in the
[xkb_types]
section:// Declare virtual modifiers. Shift being real modifier, // we do not need to add it here. virtual_modifiers LevelThree; type "FOUR_LEVEL" { // Key type modifier mask: all the modifiers used in the key type modifiers = Shift + LevelThree; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "AltGr"; level_name[Level4] = "Shift AltGr"; };
-
Bind it to a [keycode] in the
[xkb_symbols]
section:- Map [keysyms] used in the
xkb_compat
section hereinabove. - Bind [real modifiers] to keys using these keysyms with
modifier_map
.
Note: Only one key binding to real modifier is required. The corresponding keysym must then be on the first level of the first Group.
Note: One can optionally bind directly a virtual modifier to a key using
virtualmodifiers
instead of doing it in thexkb_compat
section. But the recommended way is to use thexkb_compat
section.// Shift: defined in pc symbols key <LFSH> {[ Shift_L ]}; key <RTSH> {[ Shift_R ]}; modifier_map Shift { Shift_L, Shift_R }; // The previous will resolve to: // modifier_map Shift { <LFSH>, <RTSH> }; // Thus the real modifier Shift is added to the modmap of // <LFSH> and <RTSH>. // The “Any + Any” interpret statement matches <LFSH> and <RTSH>, // therefore these keys set the Shift modifier. // LevelThree: defined in pc symbols // With the following 2 lines: // 1. The modifier keysym is on the first level of the first group. // 2. The real modifier Mod5 is bound to <LVL3>, // i.e. Mod5 is added to its modmap. // 3. It matches the interpret statement “ISO_Level3_Shift+Any”, // which adds the LevelThree modifier to the vmodmap of <LVL3>. // 4. The mapping of LevelThree to real modifiers is the union // of modmaps with corresponding vmodmaps containing // LevelThree. In our case there is only one: therefore // LevelThree maps to Mod5. key <LVL3> {[ ISO_Level3_Shift ]}; modifier_map Mod5 { <LVL3> }; // LevelThree: defined in level3 symbols // Not bound to a real modifier, so interpret statement // “ISO_Level3_Shift” applies. key <RALT> {[ISO_Level3_Shift], type[group1]="ONE_LEVEL" }; // Note: we could have the following line, but it is not necessary // because we have the mappings of <LVL3>. // modifier_map Mod5 { <RALT> }; // Warning: if we had the for example the following line, the // mapping of LevelThree to real modifiers would be “Mod1+Mod5”. // modifier_map Mod1 { <RALT> }; // Alternative definitions, without using interpret statements virtual_modifiers LevelThree; key <LVL3> { virtualmodifiers=LevelThree , repeats=False , symbols[Group1] = [ISO_Level3_Shift] , actions[Group1] = [SetMods(modifiers=LevelThree)] }; modifier_map Mod5 { <LVL3> }; key <RALT> { repeat=False , symbols[Group1] = [ISO_Level3_Shift] , actions[Group1] = [SetMods(modifiers=LevelThree)] , type[group1]="ONE_LEVEL" }; // FOUR_LEVEL key type example from latin symbols key <AB05> {[b, B, leftdoublequotemark, leftsinglequotemark]};
- Map [keysyms] used in the
Key actions
@todo list of all actions and their parameters
The following table provide an overview of the available actions:
Category | Action | Alias | Description |
---|---|---|---|
NoAction |
Do nothing. | ||
[Modifier action] | SetMods |
Modifies the depressed modifiers | |
^ | LatchMods |
Modifies the latched modifiers | |
^ | LockMods |
Modifies the locked modifiers | |
[Group action] | SetGroup |
TODO | |
^ | LatchGroup |
TODO | |
^ | LockGroup |
TODO | |
[Legacy action] | MovePointer |
MovePtr |
TODO |
^ | PointerButton |
PtrBtn |
TODO |
^ | LockPointerButton |
LockPtrBtn |
TODO |
^ | SetPointerDefault |
SetPtrDflt |
TODO |
^ | SetControls |
TODO | |
^ | LockControls |
TODO | |
^ | TerminateServer |
Terminate |
TODO |
^ | SwitchScreen |
TODO | |
^ | Private |
TODO |
Common syntax:
- Boolean values:
true
,yes
,on
false
,no
,off
Modifiers actions
[modifier action]: @ref modifiers-actions
@todo default values
There are 3 modifiers actions:
- `SetMods`
-
Modifies the _depressed_ modifiers.
Parameters:
modifiers
ormods
: the list of modifiers to modify, separated by+
, or the special valuemodMapMods
. The latter means the parameter value has to be read from thevmodmap
attribute of the key.clearLocks
: boolean (see its use hereinafter).
- `LatchMods`
-
Modifies the _latched_ modifiers
Parameters:
modifiers
ormods
: seeSetMods
.clearLocks
: boolean (see its use hereinafter).latchToLock
: boolean (see its use hereinafter).
- `LockMods`
-
Modifies the _locked_ modifiers.
Parameters:
modifiers
ormods
: seeSetMods
.affect
:lock
: the action only locks the modifier, but cannot unlock it.unlock
: the action only unlocks modifier, but cannot lock it.both
: the first key press locks the modifier and the second key press releases the modifier. It is a default mode.neither
: do not lock nor unlock, i.e. do nothing.
@todo highlight that there is reference counting for the modifiers, e.g. to manage multiple physical keys for the same modifier.
These actions perform different tasks on key press and on key release:
Action | On key press | On key release |
---|---|---|
SetMods |
|
|
LatchMods |
|
|
LockMods
|
|
|
@todo Finish
Group actions
[group action]: @ref group-actions
There are 3 group actions:
- SetGroup
- TODO
- LatchGroup
- TODO
- LockGroup
- TODO
@todo Describe each action
Unsupported legacy actions
[legacy action]: @ref legacy-actions
@attention The following legacy actions are kept for compatibility only: they are parsed
and validated but have no effect. This allows to use keymaps defined in
xkeyboard-config
for both X11 and Wayland.
Pointer actions
Action | Alias | Description |
---|---|---|
MovePointer |
MovePtr |
|
PointerButton |
PtrBtn |
|
LockPtrButton |
LockPtrBtn |
|
LockPointerButton |
LockPointerBtn |
|
SetPointerDefault |
SetPtrDflt |
@todo Describe each action
Control flags actions
@todo SetControls
, LockControls
Server actions
@todo TerminateServer
, SwitchScreen
Private action
@todo Private