Louis Pearson
|
b4cc068efa
|
Separate sockets/plugs, fix join search function
|
2022-08-08 12:45:34 -06:00 |
Louis Pearson
|
8c26b29ca6
|
Get wires connecting
Unforunately this has exposed my circuit analysis is incomplete
|
2022-08-07 23:46:16 -06:00 |
Louis Pearson
|
c4663deb1f
|
Put tile constants in one place
|
2022-08-05 17:48:55 -06:00 |
Louis Pearson
|
cce79b4d90
|
Uncomment door code
Still doesn't work because I decided to do doors differently. My next
step is to make the door entities add and remove tiles
|
2022-08-05 16:42:24 -06:00 |
Louis Pearson
|
83bd4d9aec
|
Attempt to solve invisible rocks
They are on the map, but the wrong tile is getting selected
|
2022-08-05 00:18:22 -06:00 |
Louis Pearson
|
e8ebe43de6
|
Partially fix circuits and wires
|
2022-08-04 22:16:33 -06:00 |
Louis Pearson
|
b5ca48e1b3
|
Render one-way platforms
|
2022-08-04 14:48:29 -06:00 |
Louis Pearson
|
8d3f69af03
|
Rearrange tiles, add one way platform tiles
- Update autotile to work based off of offset
- Update wired.ldtk to use new tiles
- Regenerate tiles.zig
- Remove hard-coded autotiles
|
2022-08-04 14:41:15 -06:00 |
Louis Pearson
|
f88d689404
|
Update generated tiles
|
2022-08-04 03:17:03 -06:00 |
Louis Pearson
|
2296695c0d
|
Update ldtk map
|
2022-08-03 22:05:50 -06:00 |
Louis Pearson
|
aa7a1988ba
|
Begin implementing LDtk import
|
2022-08-03 18:31:44 -06:00 |
Louis Pearson
|
61a6fc9905
|
Add ldtk file
|
2022-08-03 16:23:59 -06:00 |
Louis Pearson
|
b1b25753a3
|
Get saving working better
|
2022-01-31 00:31:02 -07:00 |
Louis Pearson
|
63ba55b565
|
Implment basic saves
|
2022-01-30 02:15:55 -07:00 |
Louis Pearson
|
746d2c3a2f
|
Update ui, edit levels
|
2022-01-29 15:04:36 -07:00 |
Louis Pearson
|
5aac12931b
|
Move levels
|
2022-01-23 15:26:33 -07:00 |
Louis Pearson
|
f60ec33b21
|
Add coins
|
2022-01-23 06:19:41 -07:00 |
Louis Pearson
|
255eb30727
|
And gates!
Digital logic requires creating a graph
|
2022-01-23 04:24:08 -07:00 |
Louis Pearson
|
bcce1eda3e
|
Doors reset and camera follows player
|
2022-01-23 00:03:04 -07:00 |
Louis Pearson
|
3b467a4173
|
DOORS
|
2022-01-22 23:10:28 -07:00 |
Louis Pearson
|
d8f624a838
|
Wires work properly again
|
2022-01-22 22:17:20 -07:00 |
Louis Pearson
|
73cb53e5e3
|
Begin using world coordinates for everything
|
2022-01-22 18:08:53 -07:00 |
Louis Pearson
|
19a1b8cad7
|
Reduce tilemap size
|
2022-01-22 16:31:12 -07:00 |
Louis Pearson
|
7dcc08c557
|
Remove sprites.png, improve music
|
2022-01-21 20:37:50 -07:00 |
Louis Pearson
|
18dae1722d
|
Add auditory active circuit tone
|
2022-01-20 01:54:44 -07:00 |
Louis Pearson
|
b1a22f7c11
|
Revamp map
|
2022-01-20 01:26:00 -07:00 |
Louis Pearson
|
b5aa3db4e8
|
Minor changes
|
2022-01-19 22:15:12 -07:00 |
Louis Pearson
|
c780095d1b
|
Planning out circuit logic
|
2022-01-19 01:35:14 -07:00 |
Louis Pearson
|
666230517e
|
Add door and source objects
|
2022-01-19 00:17:11 -07:00 |
Louis Pearson
|
dc831e0948
|
Made player let go of wire if they go too far
|
2022-01-18 22:58:46 -07:00 |
Louis Pearson
|
882657f528
|
Trying to figure out rope physics
|
2022-01-18 21:01:47 -07:00 |
Louis Pearson
|
90ef353288
|
Wires can be placed into plugs
|
2022-01-18 00:05:03 -07:00 |
Louis Pearson
|
f42ceadaca
|
Improve map format
|
2022-01-17 21:33:47 -07:00 |
Louis Pearson
|
1e70cebc3f
|
Wall jumping!
|
2022-01-17 17:24:22 -07:00 |
Louis Pearson
|
9527e74e89
|
Add gravity process
|
2022-01-17 13:48:59 -07:00 |
Louis Pearson
|
54d6aab97e
|
Physics
|
2022-01-15 23:59:15 -07:00 |
Louis Pearson
|
b050b4c104
|
Got full map drawing
|
2022-01-15 13:58:08 -07:00 |
Louis Pearson
|
7dcf2f0e02
|
Draw mpa to screen, generate zig source from tiled
|
2022-01-15 03:09:06 -07:00 |
Louis Pearson
|
d2c5ddd815
|
map2src
|
2022-01-15 02:46:15 -07:00 |
Louis Pearson
|
0f56ac1f2c
|
Got ecs and assets imported
|
2022-01-14 21:58:57 -07:00 |