Louis Pearson
b4282c42a9
Update nix lock
2022-08-09 16:33:54 -06:00
Louis Pearson
26c59d7b06
Remove visited buffer from circuit fill
...
Looks like this could have been done sooner. Wonder why I bothered with
a visited buffer in the first place.
2022-08-09 00:33:58 -06:00
Louis Pearson
8fc64bcae4
Place player better on move, fix coin saving
2022-08-09 00:11:34 -06:00
Louis Pearson
68bdf13c89
Save switch state
2022-08-08 23:29:16 -06:00
Louis Pearson
797c21a80b
Save wires, fix deletion
2022-08-08 23:07:40 -06:00
Louis Pearson
cfbee44872
Delete wires from database after loading
2022-08-08 22:19:28 -06:00
Louis Pearson
af85ae5ae7
Add wires to database
2022-08-08 21:56:26 -06:00
Louis Pearson
1404d6067e
Persist collection of coins to memory
2022-08-08 18:22:56 -06:00
Louis Pearson
240587344d
Database now handles entities
2022-08-08 18:00:25 -06:00
Louis Pearson
a35d481b15
Improve switch node, recursive circuit eval
...
- Switches now have two possible states, stored in a u8. This is either
on/off in the case of vertical switches, or a toggle between the two
SwitchOutlets for Tee switches
- Circuit is now recursively evaluated to make sure every node was
updated after their parent node.
2022-08-08 15:50:05 -06:00
Louis Pearson
c179f234dd
Prototype switch circuitnode implementation
2022-08-08 14:39:33 -06:00
Louis Pearson
b4cc068efa
Separate sockets/plugs, fix join search function
2022-08-08 12:45:34 -06:00
Louis Pearson
8c26b29ca6
Get wires connecting
...
Unforunately this has exposed my circuit analysis is incomplete
2022-08-07 23:46:16 -06:00
Louis Pearson
ae51861c6e
Format circuit
2022-08-07 21:23:13 -06:00
Louis Pearson
55c12f4828
Update state of circuit graph
2022-08-07 21:20:22 -06:00
Louis Pearson
76d50ce508
Begin adding global circuit sim
2022-08-07 16:37:37 -06:00
Louis Pearson
020e6f3615
Read and write circuit nodes
2022-08-07 15:56:26 -06:00
Louis Pearson
c086c6d9de
Add coordinate type, formatting functions
2022-08-07 14:40:08 -06:00
Louis Pearson
2df39b45f3
Copy And code to Xor
2022-08-07 12:51:20 -06:00
Louis Pearson
37051fe1eb
Connect both inputs of And gate
2022-08-07 12:47:44 -06:00
Louis Pearson
5f6393fef7
Fix coordinate bug with circuit analyzer
2022-08-07 00:51:08 -06:00
Louis Pearson
99b49dabd4
Initial draft of circuit analysis
2022-08-07 00:16:00 -06:00
Louis Pearson
376e001a69
Remove memory leaks from switching levels
2022-08-06 17:37:25 -06:00
Louis Pearson
6bfead54cc
Allow movement between screens
2022-08-06 17:30:06 -06:00
Louis Pearson
109b3aade7
Implement proof of concept screen movement
2022-08-06 02:48:16 -06:00
Louis Pearson
7482a917ac
Get world database working
2022-08-06 02:15:04 -06:00
Louis Pearson
03bf16cba4
Remove debug statements
2022-08-06 01:18:55 -06:00
Louis Pearson
f5691e45f1
Import multiple levels
2022-08-06 01:15:38 -06:00
Louis Pearson
3fcd7e0942
Flesh out world data format, make parseLevel fn
2022-08-05 21:55:07 -06:00
Louis Pearson
9655abc120
Fix is_door
2022-08-05 19:47:33 -06:00
Louis Pearson
c137c88cef
Plan world data structure
2022-08-05 19:11:36 -06:00
Louis Pearson
4c51c52d05
Remove the other sources of off-by-one
2022-08-05 18:34:08 -06:00
Louis Pearson
d81c1f5ab1
Use world for isSolid in map
...
For some reason, I made all my map tile constants have to be shifted by
one. It's very annoying.
2022-08-05 17:53:27 -06:00
Louis Pearson
c4663deb1f
Put tile constants in one place
2022-08-05 17:48:55 -06:00
Louis Pearson
d2d25b4e56
Add doors back in
2022-08-05 16:58:57 -06:00
Louis Pearson
cce79b4d90
Uncomment door code
...
Still doesn't work because I decided to do doors differently. My next
step is to make the door entities add and remove tiles
2022-08-05 16:42:24 -06:00
Louis Pearson
3c0f4580b5
Fix bug where some tiles were not showing up
...
Turns out I was shifting a u7 thinking it was u8, and this caused the
high bit to be chopped off of some values. I also made the high bit
indicate the type instead of the low bit.
2022-08-05 15:23:22 -06:00
Louis Pearson
83bd4d9aec
Attempt to solve invisible rocks
...
They are on the map, but the wrong tile is getting selected
2022-08-05 00:18:22 -06:00
Louis Pearson
638440f619
Fix switch toggling
2022-08-04 22:32:20 -06:00
Louis Pearson
e8ebe43de6
Partially fix circuits and wires
2022-08-04 22:16:33 -06:00
Louis Pearson
dd26d1f093
Iron out wrinkles with one way platforms
2022-08-04 20:48:27 -06:00
Louis Pearson
8ad6d20fbd
Initial implementation of one way platforms
2022-08-04 20:39:28 -06:00
Louis Pearson
d799830ad9
Get the game running again
2022-08-04 19:02:11 -06:00
Louis Pearson
280d73ae59
Game is compiling
2022-08-04 17:56:32 -06:00
Louis Pearson
84b5e4cb41
Begin converting game.zig to use ldtk data
2022-08-04 17:18:34 -06:00
Louis Pearson
b5ca48e1b3
Render one-way platforms
2022-08-04 14:48:29 -06:00
Louis Pearson
8d3f69af03
Rearrange tiles, add one way platform tiles
...
- Update autotile to work based off of offset
- Update wired.ldtk to use new tiles
- Regenerate tiles.zig
- Remove hard-coded autotiles
2022-08-04 14:41:15 -06:00
Louis Pearson
0c79bfe575
Simplify world types
2022-08-04 13:11:20 -06:00
Louis Pearson
8c7a6b096f
Remove bounded array
2022-08-04 12:11:29 -06:00
Louis Pearson
d27051e526
Add AutoTileset kinds
2022-08-04 09:39:54 -06:00