SDL/cmake/test/main_gui.c

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#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <stdio.h>
int main(int argc, char *argv[]) {
SDL_Window *window = NULL;
SDL_Surface *screenSurface = NULL;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Could not initialize SDL: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow(
"Hello SDL",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
640, 480,
0
);
if (window == NULL) {
fprintf(stderr, "could not create window: %s\n", SDL_GetError());
return 1;
}
screenSurface = SDL_GetWindowSurface(window);
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SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff));
SDL_UpdateWindowSurface(window);
SDL_Delay(100);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}