2015-06-21 09:33:46 -06:00
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/*
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2024-01-01 14:15:26 -07:00
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 09:33:46 -06:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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2023-02-01 16:21:53 -07:00
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This file is created by : Nitin Jain (nitin.j4\samsung.com)
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2015-06-21 09:33:46 -06:00
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*/
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/* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */
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2022-11-26 21:43:38 -07:00
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#include <SDL3/SDL.h>
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2022-12-14 21:58:20 -07:00
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#include <SDL3/SDL_main.h>
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2023-03-16 17:25:39 -06:00
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#include <SDL3/SDL_test.h>
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2015-06-21 09:33:46 -06:00
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2024-01-23 18:40:51 -07:00
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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2023-03-08 03:40:07 -07:00
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDL_Surface *surface;
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static int done;
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2015-06-21 09:33:46 -06:00
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2023-03-08 03:40:07 -07:00
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static void DrawChessBoard(void)
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2015-06-21 09:33:46 -06:00
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{
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2022-11-30 13:51:59 -07:00
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int row = 0, column = 0, x = 0;
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2022-12-31 12:19:32 -07:00
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SDL_FRect rect;
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SDL_Rect darea;
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2015-11-25 13:39:28 -07:00
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/* Get the Size of drawing surface */
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2022-12-27 07:21:13 -07:00
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SDL_GetRenderViewport(renderer, &darea);
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2015-11-25 13:39:28 -07:00
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2022-11-30 13:51:59 -07:00
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for (; row < 8; row++) {
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column = row % 2;
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2015-11-25 13:39:28 -07:00
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x = column;
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2022-11-30 13:51:59 -07:00
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for (; column < 4 + (row % 2); column++) {
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2015-11-25 13:39:28 -07:00
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
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2022-12-31 12:19:32 -07:00
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rect.w = (float)(darea.w / 8);
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rect.h = (float)(darea.h / 8);
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rect.x = (float)(x * rect.w);
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rect.y = (float)(row * rect.h);
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2015-11-25 13:39:28 -07:00
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x = x + 2;
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SDL_RenderFillRect(renderer, &rect);
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2023-01-12 00:17:58 -07:00
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/* Draw a red diagonal line through the upper left rectangle */
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if (column == 0 && row == 0) {
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SDL_SetRenderDrawColor(renderer, 0xFF, 0, 0, 0xFF);
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SDL_RenderLine(renderer, 0, 0, rect.w, rect.h);
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}
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2015-11-25 13:39:28 -07:00
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}
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}
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2023-12-11 09:43:31 -07:00
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SDL_RenderPresent(renderer);
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2015-06-21 09:33:46 -06:00
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}
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2023-03-08 03:40:07 -07:00
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static void loop(void)
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2015-06-21 09:33:46 -06:00
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{
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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Fixed bug 3605 - Software renderer no longer renders after Android screen orientation change
Sylvain
This still happens with the current trunk version. (software renderer of testdrawchessboard.c)
When there is a rotation, the window size changed and the internal surface is marked as "surface_valid == SDL_FALSE".
And all further call fails.
SDL_video.c :
2478 void
2479 SDL_OnWindowResized(SDL_Window * window)
2480 {
2481 window->surface_valid = SDL_FALSE;
2482 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
2483 }
some error set to :
2233 return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
So, this seems to be the behavior of the API ...
In the loop() function of testdrawchessboard.c, we can recreate the surface/renderer :
65 if (e.type == SDL_WINDOWEVENT)
66 {
67 if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
68 {
69 surface = SDL_GetWindowSurface(window);
70 renderer = SDL_CreateSoftwareRenderer(surface);
71 }
72 /* Clear the rendering surface with the specified color */
73 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
74 SDL_RenderClear(renderer);
75 }
And it displays correctly.
2017-08-13 22:12:14 -06:00
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2023-01-28 16:22:16 -07:00
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/* Re-create when window surface has been resized */
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if (e.type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
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Fixed bug 3605 - Software renderer no longer renders after Android screen orientation change
Sylvain
This still happens with the current trunk version. (software renderer of testdrawchessboard.c)
When there is a rotation, the window size changed and the internal surface is marked as "surface_valid == SDL_FALSE".
And all further call fails.
SDL_video.c :
2478 void
2479 SDL_OnWindowResized(SDL_Window * window)
2480 {
2481 window->surface_valid = SDL_FALSE;
2482 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
2483 }
some error set to :
2233 return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
So, this seems to be the behavior of the API ...
In the loop() function of testdrawchessboard.c, we can recreate the surface/renderer :
65 if (e.type == SDL_WINDOWEVENT)
66 {
67 if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
68 {
69 surface = SDL_GetWindowSurface(window);
70 renderer = SDL_CreateSoftwareRenderer(surface);
71 }
72 /* Clear the rendering surface with the specified color */
73 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
74 SDL_RenderClear(renderer);
75 }
And it displays correctly.
2017-08-13 22:12:14 -06:00
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2022-11-30 13:51:59 -07:00
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SDL_DestroyRenderer(renderer);
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Fixed bug 3605 - Software renderer no longer renders after Android screen orientation change
Sylvain
This still happens with the current trunk version. (software renderer of testdrawchessboard.c)
When there is a rotation, the window size changed and the internal surface is marked as "surface_valid == SDL_FALSE".
And all further call fails.
SDL_video.c :
2478 void
2479 SDL_OnWindowResized(SDL_Window * window)
2480 {
2481 window->surface_valid = SDL_FALSE;
2482 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
2483 }
some error set to :
2233 return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
So, this seems to be the behavior of the API ...
In the loop() function of testdrawchessboard.c, we can recreate the surface/renderer :
65 if (e.type == SDL_WINDOWEVENT)
66 {
67 if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
68 {
69 surface = SDL_GetWindowSurface(window);
70 renderer = SDL_CreateSoftwareRenderer(surface);
71 }
72 /* Clear the rendering surface with the specified color */
73 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
74 SDL_RenderClear(renderer);
75 }
And it displays correctly.
2017-08-13 22:12:14 -06:00
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2022-11-30 13:51:59 -07:00
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surface = SDL_GetWindowSurface(window);
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renderer = SDL_CreateSoftwareRenderer(surface);
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/* Clear the rendering surface with the specified color */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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SDL_RenderClear(renderer);
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}
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2023-01-23 18:54:09 -07:00
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if (e.type == SDL_EVENT_QUIT) {
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2015-11-25 13:39:28 -07:00
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done = 1;
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2024-01-23 18:40:51 -07:00
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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2015-11-25 13:39:28 -07:00
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emscripten_cancel_main_loop();
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2015-06-21 09:33:46 -06:00
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#endif
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2015-11-25 13:39:28 -07:00
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return;
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}
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2015-06-21 09:33:46 -06:00
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2023-01-23 18:54:09 -07:00
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if ((e.type == SDL_EVENT_KEY_DOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) {
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2015-11-25 13:39:28 -07:00
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done = 1;
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2024-01-23 18:40:51 -07:00
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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2015-11-25 13:39:28 -07:00
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emscripten_cancel_main_loop();
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2015-06-21 09:33:46 -06:00
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#endif
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2015-11-25 13:39:28 -07:00
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return;
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}
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}
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2021-03-26 16:52:30 -06:00
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DrawChessBoard();
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2015-11-25 13:39:28 -07:00
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/* Got everything on rendering surface,
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now Update the drawing image on window screen */
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SDL_UpdateWindowSurface(window);
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2015-06-21 09:33:46 -06:00
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}
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2022-11-30 13:51:59 -07:00
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int main(int argc, char *argv[])
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2015-06-21 09:33:46 -06:00
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{
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2023-03-16 17:25:39 -06:00
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SDLTest_CommonState *state;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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2023-11-09 14:29:15 -07:00
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if (!state) {
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2023-03-16 17:25:39 -06:00
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return 1;
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}
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2015-06-21 09:33:46 -06:00
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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2023-03-16 17:25:39 -06:00
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/* Parse commandline */
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if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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return 1;
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}
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2015-11-25 13:39:28 -07:00
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/* Initialize SDL */
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2022-11-27 09:38:43 -07:00
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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2015-11-25 13:39:28 -07:00
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
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return 1;
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}
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/* Create window and renderer for given surface */
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2023-03-05 15:44:38 -07:00
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window = SDL_CreateWindow("Chess Board", 640, 480, SDL_WINDOW_RESIZABLE);
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2023-11-09 14:29:15 -07:00
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if (!window) {
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2022-11-30 13:51:59 -07:00
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n", SDL_GetError());
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2015-11-25 13:39:28 -07:00
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return 1;
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}
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surface = SDL_GetWindowSurface(window);
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renderer = SDL_CreateSoftwareRenderer(surface);
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2023-11-09 14:29:15 -07:00
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if (!renderer) {
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2022-11-30 13:51:59 -07:00
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n", SDL_GetError());
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2015-11-25 13:39:28 -07:00
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return 1;
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}
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/* Clear the rendering surface with the specified color */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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SDL_RenderClear(renderer);
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/* Draw the Image on rendering surface */
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done = 0;
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2024-01-23 18:40:51 -07:00
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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2015-06-21 09:33:46 -06:00
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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loop();
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2015-11-25 13:39:28 -07:00
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}
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2015-06-21 09:33:46 -06:00
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#endif
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2023-10-05 05:41:01 -06:00
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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2015-08-09 12:01:01 -06:00
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SDL_Quit();
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2023-03-16 17:25:39 -06:00
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SDLTest_CommonDestroyState(state);
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2015-11-25 13:39:28 -07:00
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return 0;
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2015-06-21 09:33:46 -06:00
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}
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