2015-06-21 09:33:46 -06:00
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/*
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Simple DirectMedia Layer
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2024-01-01 14:15:26 -07:00
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 09:33:46 -06:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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2022-11-26 02:41:46 -07:00
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#ifndef SDL_build_config_h_
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#define SDL_build_config_h_
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2015-06-21 09:33:46 -06:00
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2023-01-07 16:40:09 -07:00
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#include <SDL3/SDL_platform_defines.h>
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2017-09-29 11:07:37 -06:00
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2017-09-29 11:15:44 -06:00
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/**
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* \file SDL_build_config.h
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2023-02-18 10:32:06 -07:00
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*
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2023-11-06 08:26:06 -07:00
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* This is a set of defines to configure the SDL features
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2017-09-29 11:15:44 -06:00
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*/
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2017-09-29 11:07:37 -06:00
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2017-09-29 11:15:44 -06:00
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/* Add any platform that doesn't build using the configure system. */
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2024-01-23 18:40:51 -07:00
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#if defined(SDL_PLATFORM_WIN32)
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#include "SDL_build_config_windows.h"
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#elif defined(SDL_PLATFORM_WINRT)
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#include "SDL_build_config_winrt.h"
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#elif defined(SDL_PLATFORM_WINGDK)
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#include "SDL_build_config_wingdk.h"
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#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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#include "SDL_build_config_xbox.h"
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#elif defined(SDL_PLATFORM_MACOS)
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#include "SDL_build_config_macos.h"
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#elif defined(SDL_PLATFORM_IOS)
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#include "SDL_build_config_ios.h"
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#elif defined(SDL_PLATFORM_ANDROID)
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#include "SDL_build_config_android.h"
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#elif defined(SDL_PLATFORM_EMSCRIPTEN)
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#include "SDL_build_config_emscripten.h"
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#elif defined(SDL_PLATFORM_NGAGE)
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#include "SDL_build_config_ngage.h"
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#else
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/* This is a minimal configuration just to get SDL running on new platforms. */
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#include "SDL_build_config_minimal.h"
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#endif /* platform config */
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2015-06-21 09:33:46 -06:00
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2017-09-29 11:15:44 -06:00
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#ifdef USING_GENERATED_CONFIG_H
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#error Wrong SDL_build_config.h, check your include path?
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2015-06-21 09:33:46 -06:00
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#endif
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#endif /* SDL_build_config_h_ */
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