Implement SDL_main as header-only lib for Win32
(remaining platforms will follow)
SDL_main.h is *not* included by SDL.h anymore, users are supposed to
include it directly now, usually only in the file they implement main() in.
If they need the header elsewhere or don't want SDL_main to implement
main() (but only call SDL_SetMainReady() or whatever), they
can #define SDL_MAIN_HANDLED first, same as before.
For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the
implementation and `#define main SDL_main`, but still defines
SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before.
To make the implementaion in the header shorter and avoid including windows.h,
I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(),
so the header-only part is just the different main functions calling
SDL_Win32RunApp(SDL_main, NULL)
Note that I changed changed the return value and type of OutOfMemory()
to return -1 instead of FALSE, so main() (or WinMain() or whatever)
returns -1 instead of 0 in case of an out-of-memory error
Compared to original Win32 SDL_main, I tweaked the part of the
implementation in SDL_main_impl.h a bit to avoid linker warnings
and conflicts with stuff from windows.h:
- replaced windows.h with own define of WINAPI
and typedef-ing HINSTANCE and LPSTR.
This prevents conflicts between all the generically-named #defines and
types in windows.h and user code (like DrawState in some SDL tests)
- only using one of main() or wmain() gets rid of a MSVC linker error
("warning LNK4067: ambiguous entry point")
If this still causes problems, we might try getting rid of wmain(),
seemed to me like MSVC can use regular main() in UNICODE mode as well
- simplified the UNICODE logic for that - while this is not exactly
equivalent to the old, it should make sense and Works For Me
2022-12-03 19:29:22 -07:00
|
|
|
/*
|
|
|
|
Simple DirectMedia Layer
|
2024-01-01 14:15:26 -07:00
|
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
Implement SDL_main as header-only lib for Win32
(remaining platforms will follow)
SDL_main.h is *not* included by SDL.h anymore, users are supposed to
include it directly now, usually only in the file they implement main() in.
If they need the header elsewhere or don't want SDL_main to implement
main() (but only call SDL_SetMainReady() or whatever), they
can #define SDL_MAIN_HANDLED first, same as before.
For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the
implementation and `#define main SDL_main`, but still defines
SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before.
To make the implementaion in the header shorter and avoid including windows.h,
I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(),
so the header-only part is just the different main functions calling
SDL_Win32RunApp(SDL_main, NULL)
Note that I changed changed the return value and type of OutOfMemory()
to return -1 instead of FALSE, so main() (or WinMain() or whatever)
returns -1 instead of 0 in case of an out-of-memory error
Compared to original Win32 SDL_main, I tweaked the part of the
implementation in SDL_main_impl.h a bit to avoid linker warnings
and conflicts with stuff from windows.h:
- replaced windows.h with own define of WINAPI
and typedef-ing HINSTANCE and LPSTR.
This prevents conflicts between all the generically-named #defines and
types in windows.h and user code (like DrawState in some SDL tests)
- only using one of main() or wmain() gets rid of a MSVC linker error
("warning LNK4067: ambiguous entry point")
If this still causes problems, we might try getting rid of wmain(),
seemed to me like MSVC can use regular main() in UNICODE mode as well
- simplified the UNICODE logic for that - while this is not exactly
equivalent to the old, it should make sense and Works For Me
2022-12-03 19:29:22 -07:00
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event will the authors be held liable for any damages
|
|
|
|
arising from the use of this software.
|
|
|
|
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it
|
|
|
|
freely, subject to the following restrictions:
|
|
|
|
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
|
|
claim that you wrote the original software. If you use this software
|
|
|
|
in a product, an acknowledgment in the product documentation would be
|
|
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
*/
|
|
|
|
|
2022-12-17 22:13:25 -07:00
|
|
|
#ifndef SDL_main_impl_h_
|
|
|
|
#define SDL_main_impl_h_
|
Implement SDL_main as header-only lib for Win32
(remaining platforms will follow)
SDL_main.h is *not* included by SDL.h anymore, users are supposed to
include it directly now, usually only in the file they implement main() in.
If they need the header elsewhere or don't want SDL_main to implement
main() (but only call SDL_SetMainReady() or whatever), they
can #define SDL_MAIN_HANDLED first, same as before.
For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the
implementation and `#define main SDL_main`, but still defines
SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before.
To make the implementaion in the header shorter and avoid including windows.h,
I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(),
so the header-only part is just the different main functions calling
SDL_Win32RunApp(SDL_main, NULL)
Note that I changed changed the return value and type of OutOfMemory()
to return -1 instead of FALSE, so main() (or WinMain() or whatever)
returns -1 instead of 0 in case of an out-of-memory error
Compared to original Win32 SDL_main, I tweaked the part of the
implementation in SDL_main_impl.h a bit to avoid linker warnings
and conflicts with stuff from windows.h:
- replaced windows.h with own define of WINAPI
and typedef-ing HINSTANCE and LPSTR.
This prevents conflicts between all the generically-named #defines and
types in windows.h and user code (like DrawState in some SDL tests)
- only using one of main() or wmain() gets rid of a MSVC linker error
("warning LNK4067: ambiguous entry point")
If this still causes problems, we might try getting rid of wmain(),
seemed to me like MSVC can use regular main() in UNICODE mode as well
- simplified the UNICODE logic for that - while this is not exactly
equivalent to the old, it should make sense and Works For Me
2022-12-03 19:29:22 -07:00
|
|
|
|
2023-03-30 12:26:31 -06:00
|
|
|
#ifndef SDL_main_h_
|
Implement SDL_main as header-only lib for Win32
(remaining platforms will follow)
SDL_main.h is *not* included by SDL.h anymore, users are supposed to
include it directly now, usually only in the file they implement main() in.
If they need the header elsewhere or don't want SDL_main to implement
main() (but only call SDL_SetMainReady() or whatever), they
can #define SDL_MAIN_HANDLED first, same as before.
For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the
implementation and `#define main SDL_main`, but still defines
SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before.
To make the implementaion in the header shorter and avoid including windows.h,
I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(),
so the header-only part is just the different main functions calling
SDL_Win32RunApp(SDL_main, NULL)
Note that I changed changed the return value and type of OutOfMemory()
to return -1 instead of FALSE, so main() (or WinMain() or whatever)
returns -1 instead of 0 in case of an out-of-memory error
Compared to original Win32 SDL_main, I tweaked the part of the
implementation in SDL_main_impl.h a bit to avoid linker warnings
and conflicts with stuff from windows.h:
- replaced windows.h with own define of WINAPI
and typedef-ing HINSTANCE and LPSTR.
This prevents conflicts between all the generically-named #defines and
types in windows.h and user code (like DrawState in some SDL tests)
- only using one of main() or wmain() gets rid of a MSVC linker error
("warning LNK4067: ambiguous entry point")
If this still causes problems, we might try getting rid of wmain(),
seemed to me like MSVC can use regular main() in UNICODE mode as well
- simplified the UNICODE logic for that - while this is not exactly
equivalent to the old, it should make sense and Works For Me
2022-12-03 19:29:22 -07:00
|
|
|
#error "This header should not be included directly, but only via SDL_main.h!"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* if someone wants to include SDL_main.h but doesn't want the main handing magic,
|
|
|
|
(maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first
|
2022-12-11 17:22:43 -07:00
|
|
|
SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation,
|
|
|
|
not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants
|
|
|
|
to have the SDL_main implementation (from this header) in another source file
|
|
|
|
than their main() function, for example if SDL_main requires C++
|
|
|
|
and main() is implemented in plain C */
|
|
|
|
#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
|
Implement SDL_main as header-only lib for Win32
(remaining platforms will follow)
SDL_main.h is *not* included by SDL.h anymore, users are supposed to
include it directly now, usually only in the file they implement main() in.
If they need the header elsewhere or don't want SDL_main to implement
main() (but only call SDL_SetMainReady() or whatever), they
can #define SDL_MAIN_HANDLED first, same as before.
For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the
implementation and `#define main SDL_main`, but still defines
SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before.
To make the implementaion in the header shorter and avoid including windows.h,
I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(),
so the header-only part is just the different main functions calling
SDL_Win32RunApp(SDL_main, NULL)
Note that I changed changed the return value and type of OutOfMemory()
to return -1 instead of FALSE, so main() (or WinMain() or whatever)
returns -1 instead of 0 in case of an out-of-memory error
Compared to original Win32 SDL_main, I tweaked the part of the
implementation in SDL_main_impl.h a bit to avoid linker warnings
and conflicts with stuff from windows.h:
- replaced windows.h with own define of WINAPI
and typedef-ing HINSTANCE and LPSTR.
This prevents conflicts between all the generically-named #defines and
types in windows.h and user code (like DrawState in some SDL tests)
- only using one of main() or wmain() gets rid of a MSVC linker error
("warning LNK4067: ambiguous entry point")
If this still causes problems, we might try getting rid of wmain(),
seemed to me like MSVC can use regular main() in UNICODE mode as well
- simplified the UNICODE logic for that - while this is not exactly
equivalent to the old, it should make sense and Works For Me
2022-12-03 19:29:22 -07:00
|
|
|
|
2024-01-25 15:39:38 -07:00
|
|
|
/* the implementations below must be able to use the implement real main(), nothing renamed
|
|
|
|
(the user's main() will be renamed to SDL_main so it can be called from here) */
|
|
|
|
#ifdef main
|
|
|
|
#undef main
|
|
|
|
#endif
|
2022-12-11 20:38:06 -07:00
|
|
|
|
2024-01-25 15:39:38 -07:00
|
|
|
#ifdef SDL_MAIN_USE_CALLBACKS
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
/* currently there are no platforms that _need_ a magic entry point here
|
|
|
|
for callbacks, but if one shows up, implement it here. */
|
|
|
|
|
|
|
|
#else /* use a standard SDL_main, which the app SHOULD NOT ALSO SUPPLY. */
|
|
|
|
|
|
|
|
/* this define makes the normal SDL_main entry point stuff work...we just provide SDL_main() instead of the app. */
|
|
|
|
#define SDL_MAIN_CALLBACK_STANDARD 1
|
|
|
|
|
|
|
|
int SDL_main(int argc, char **argv)
|
|
|
|
{
|
|
|
|
return SDL_EnterAppMainCallbacks(argc, argv, SDL_AppInit, SDL_AppIterate, SDL_AppEvent, SDL_AppQuit);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* platform-specific tests */
|
|
|
|
|
|
|
|
#endif /* SDL_MAIN_USE_CALLBACKS */
|
|
|
|
|
|
|
|
|
|
|
|
/* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point. */
|
|
|
|
#if !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)
|
|
|
|
|
|
|
|
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
|
|
|
|
|
|
|
|
/* these defines/typedefs are needed for the WinMain() definition */
|
|
|
|
#ifndef WINAPI
|
|
|
|
#define WINAPI __stdcall
|
|
|
|
#endif
|
|
|
|
|
|
|
|
typedef struct HINSTANCE__ * HINSTANCE;
|
|
|
|
typedef char* LPSTR;
|
|
|
|
typedef wchar_t* PWSTR;
|
|
|
|
|
|
|
|
/* The VC++ compiler needs main/wmain defined, but not for GDK */
|
|
|
|
#if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK)
|
|
|
|
|
|
|
|
/* This is where execution begins [console apps] */
|
|
|
|
#if defined( UNICODE ) && UNICODE
|
|
|
|
int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
|
|
|
|
{
|
|
|
|
(void)argc;
|
|
|
|
(void)wargv;
|
|
|
|
(void)wenvp;
|
|
|
|
return SDL_RunApp(0, NULL, SDL_main, NULL);
|
|
|
|
}
|
|
|
|
#else /* ANSI */
|
|
|
|
int main(int argc, char *argv[])
|
|
|
|
{
|
|
|
|
(void)argc;
|
|
|
|
(void)argv;
|
|
|
|
return SDL_RunApp(0, NULL, SDL_main, NULL);
|
|
|
|
}
|
|
|
|
#endif /* UNICODE */
|
|
|
|
|
|
|
|
#endif /* _MSC_VER && ! SDL_PLATFORM_GDK */
|
|
|
|
|
|
|
|
/* This is where execution begins [windowed apps and GDK] */
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined( UNICODE ) && UNICODE
|
|
|
|
int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw)
|
|
|
|
#else /* ANSI */
|
|
|
|
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
(void)hInst;
|
|
|
|
(void)hPrev;
|
|
|
|
(void)szCmdLine;
|
|
|
|
(void)sw;
|
|
|
|
return SDL_RunApp(0, NULL, SDL_main, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
} /* extern "C" */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* end of SDL_PLATFORM_WIN32 and SDL_PLATFORM_GDK impls */
|
|
|
|
|
|
|
|
#elif defined(SDL_PLATFORM_WINRT)
|
|
|
|
|
|
|
|
/* WinRT main based on SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14 */
|
|
|
|
|
|
|
|
#include <wrl.h>
|
|
|
|
|
|
|
|
/* At least one file in any SDL/WinRT app appears to require compilation
|
|
|
|
with C++/CX, otherwise a Windows Metadata file won't get created, and
|
|
|
|
an APPX0702 build error can appear shortly after linking.
|
|
|
|
|
|
|
|
The following set of preprocessor code forces this file to be compiled
|
|
|
|
as C++/CX, which appears to cause Visual C++ 2012's build tools to
|
|
|
|
create this .winmd file, and will help allow builds of SDL/WinRT apps
|
|
|
|
to proceed without error.
|
|
|
|
|
|
|
|
If other files in an app's project enable C++/CX compilation, then it might
|
|
|
|
be possible for the .cpp file including SDL_main.h to be compiled without /ZW,
|
|
|
|
for Visual C++'s build tools to create a winmd file, and for the app to
|
|
|
|
build without APPX0702 errors. In this case, if
|
|
|
|
SDL_WINRT_METADATA_FILE_AVAILABLE is defined as a C/C++ macro, then
|
|
|
|
the #error (to force C++/CX compilation) will be disabled.
|
|
|
|
|
|
|
|
Please note that /ZW can be specified on a file-by-file basis. To do this,
|
|
|
|
right click on the file in Visual C++, click Properties, then change the
|
|
|
|
setting through the dialog that comes up.
|
|
|
|
*/
|
|
|
|
#ifndef SDL_WINRT_METADATA_FILE_AVAILABLE
|
|
|
|
#if !defined(__cplusplus) || !defined(__cplusplus_winrt)
|
|
|
|
#error The C++ file that includes SDL_main.h must be compiled as C++ code with /ZW, otherwise build errors due to missing .winmd files can occur.
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Prevent MSVC++ from warning about threading models when defining our
|
|
|
|
custom WinMain. The threading model will instead be set via a direct
|
|
|
|
call to Windows::Foundation::Initialize (rather than via an attributed
|
|
|
|
function).
|
|
|
|
|
|
|
|
To note, this warning (C4447) does not seem to come up unless this file
|
|
|
|
is compiled with C++/CX enabled (via the /ZW compiler flag).
|
|
|
|
*/
|
|
|
|
#ifdef _MSC_VER
|
|
|
|
#pragma warning(disable : 4447)
|
|
|
|
/* Make sure the function to initialize the Windows Runtime gets linked in. */
|
|
|
|
#pragma comment(lib, "runtimeobject.lib")
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
|
|
|
int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
|
|
|
|
{
|
|
|
|
return SDL_RunApp(0, NULL, SDL_main, NULL);
|
|
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
|
|
} /* extern "C" */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* end of WinRT impl */
|
|
|
|
|
|
|
|
#elif defined(SDL_PLATFORM_NGAGE)
|
|
|
|
/* same typedef as in ngage SDKs e32def.h */
|
|
|
|
typedef signed int TInt;
|
|
|
|
/* TODO: if it turns out that this only works when built as C++,
|
|
|
|
move SDL_PLATFORM_NGAGE into the C++ section in SDL_main.h */
|
|
|
|
TInt E32Main()
|
|
|
|
{
|
|
|
|
return SDL_RunApp(0, NULL, SDL_main, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* end of SDL_PLATFORM_NGAGE impl */
|
|
|
|
|
|
|
|
#else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
|
|
|
|
int main(int argc, char *argv[])
|
|
|
|
{
|
|
|
|
return SDL_RunApp(argc, argv, SDL_main, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* end of impls for standard-conforming platforms */
|
|
|
|
|
|
|
|
#endif /* SDL_PLATFORM_WIN32 etc */
|
|
|
|
|
|
|
|
#endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */
|
|
|
|
|
|
|
|
/* rename users main() function to SDL_main() so it can be called from the wrappers above */
|
|
|
|
#define main SDL_main
|
2022-12-11 20:38:06 -07:00
|
|
|
|
Implement SDL_main as header-only lib for Win32
(remaining platforms will follow)
SDL_main.h is *not* included by SDL.h anymore, users are supposed to
include it directly now, usually only in the file they implement main() in.
If they need the header elsewhere or don't want SDL_main to implement
main() (but only call SDL_SetMainReady() or whatever), they
can #define SDL_MAIN_HANDLED first, same as before.
For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the
implementation and `#define main SDL_main`, but still defines
SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before.
To make the implementaion in the header shorter and avoid including windows.h,
I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(),
so the header-only part is just the different main functions calling
SDL_Win32RunApp(SDL_main, NULL)
Note that I changed changed the return value and type of OutOfMemory()
to return -1 instead of FALSE, so main() (or WinMain() or whatever)
returns -1 instead of 0 in case of an out-of-memory error
Compared to original Win32 SDL_main, I tweaked the part of the
implementation in SDL_main_impl.h a bit to avoid linker warnings
and conflicts with stuff from windows.h:
- replaced windows.h with own define of WINAPI
and typedef-ing HINSTANCE and LPSTR.
This prevents conflicts between all the generically-named #defines and
types in windows.h and user code (like DrawState in some SDL tests)
- only using one of main() or wmain() gets rid of a MSVC linker error
("warning LNK4067: ambiguous entry point")
If this still causes problems, we might try getting rid of wmain(),
seemed to me like MSVC can use regular main() in UNICODE mode as well
- simplified the UNICODE logic for that - while this is not exactly
equivalent to the old, it should make sense and Works For Me
2022-12-03 19:29:22 -07:00
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#endif /* SDL_MAIN_HANDLED */
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2022-12-17 22:13:25 -07:00
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#endif /* SDL_main_impl_h_ */
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