Added more entries and brackets to WhatsNew.txt for 2.0.4.
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@ -27,7 +27,10 @@ General:
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* Added a Vivante video driver that is used on various SoC platforms
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* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated
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* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling
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* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads
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* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
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* Improved support for WAV and BMP files with unusual chunks in them
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* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState
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Windows:
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* Added support for Windows Phone 8.1
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@ -39,7 +42,7 @@ Windows:
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* SDL_SysWMinfo now contains the window HDC
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* Added support for Unicode command line options
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* Prevent beeping when Alt-key combos are pressed
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* SDL_SetTextInputRect re-positions the OS-rendered IME
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* SDL_SetTextInputRect() re-positions the OS-rendered IME
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Mac OS X:
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* Implemented drag-and-drop support
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@ -62,8 +65,8 @@ iOS:
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* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
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* Added sRGB OpenGL ES context support on iOS 7+
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* Added native resolution support for the iPhone 6 Plus
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* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize gets the window resolution in pixels
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* SDL_GetWindowSize and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
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* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
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* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
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* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
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* Fixed various rotation and orientation issues
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* Fixed memory leaks
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