Fixed a few additional sizeof locations

main
Sam Lantinga 2023-03-09 15:25:48 -08:00
parent c6443d86c9
commit 21e444b2e7
3 changed files with 4 additions and 4 deletions

View File

@ -370,7 +370,7 @@ static int CPU_haveARMSIMD(void)
fd = open("/proc/self/auxv", O_RDONLY | O_CLOEXEC);
if (fd >= 0) {
Elf32_auxv_t aux;
while (read(fd, &aux, sizeof aux) == sizeof aux) {
while (read(fd, &aux, sizeof(aux)) == sizeof(aux)) {
if (aux.a_type == AT_PLATFORM) {
const char *plat = (const char *)aux.a_un.a_val;
if (plat) {

View File

@ -42,9 +42,9 @@
/* This is the version of the dynamic API. This doesn't match the SDL version
and should not change until there's been a major revamp in API/ABI.
So 2.0.5 adds functions over 2.0.4? This number doesn't change;
the sizeof (jump_table) changes instead. But 2.1.0 changes how a function
the sizeof(jump_table) changes instead. But 2.1.0 changes how a function
works in an incompatible way or removes a function? This number changes,
since sizeof (jump_table) isn't sufficient anymore. It's likely
since sizeof(jump_table) isn't sufficient anymore. It's likely
we'll forget to bump every time we add a function, so this is the
failsafe switch for major API change decisions. Respect it and use it
sparingly. */

View File

@ -233,7 +233,7 @@ static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL
size_indices = indices ? size_indices : 0;
if (texture) {
GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMUVPOINT), 4, &cmd->data.draw.first);
GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMUVPOINT), 4, &cmd->data.draw.first);
GSTEXTURE *ps2_tex = (GSTEXTURE *) texture->driverdata;
if (vertices == NULL) {