Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading
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943ab983cb
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@ -221,17 +221,6 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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* point formats, SDL_COLORSPACE_HDR10 for 10-bit formats,
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* SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL
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* for YUV textures.
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* - `SDL_PROP_SURFACE_MAXCLL_NUMBER`: MaxCLL (Maximum Content Light Level)
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* indicates the maximum light level of any single pixel (in cd/m2 or nits)
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* of the entire playback sequence. MaxCLL is usually measured off the final
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* delivered content after mastering. If one uses the full light level of
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* the HDR mastering display and adds a hard clip at its maximum value,
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* MaxCLL would be equal to the peak luminance of the mastering monitor.
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* - `SDL_PROP_SURFACE_MAXFALL_NUMBER`: MaxFALL (Maximum Frame Average Light
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* Level) indicates the maximum value of the frame average light level (in
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* cd/m2 or nits) of the entire playback sequence. MaxFALL is calculated by
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* averaging the decoded luminance values of all the pixels within a frame.
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* MaxFALL is usually much lower than MaxCLL.
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* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
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* used when converting between different colorspaces. Currently this
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* supports the form "*=N", where N is a floating point scale factor applied
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@ -249,8 +238,6 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
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#define SDL_PROP_SURFACE_COLORSPACE_NUMBER "SDL.surface.colorspace"
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#define SDL_PROP_SURFACE_MAXCLL_NUMBER "SDL.surface.maxCLL"
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#define SDL_PROP_SURFACE_MAXFALL_NUMBER "SDL.surface.maxFALL"
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#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap"
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/**
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