Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading

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Sam Lantinga 2024-02-02 15:09:43 -08:00
parent 943ab983cb
commit 25fd5da1a7
1 changed files with 0 additions and 13 deletions

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@ -221,17 +221,6 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
* point formats, SDL_COLORSPACE_HDR10 for 10-bit formats, * point formats, SDL_COLORSPACE_HDR10 for 10-bit formats,
* SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL * SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL
* for YUV textures. * for YUV textures.
* - `SDL_PROP_SURFACE_MAXCLL_NUMBER`: MaxCLL (Maximum Content Light Level)
* indicates the maximum light level of any single pixel (in cd/m2 or nits)
* of the entire playback sequence. MaxCLL is usually measured off the final
* delivered content after mastering. If one uses the full light level of
* the HDR mastering display and adds a hard clip at its maximum value,
* MaxCLL would be equal to the peak luminance of the mastering monitor.
* - `SDL_PROP_SURFACE_MAXFALL_NUMBER`: MaxFALL (Maximum Frame Average Light
* Level) indicates the maximum value of the frame average light level (in
* cd/m2 or nits) of the entire playback sequence. MaxFALL is calculated by
* averaging the decoded luminance values of all the pixels within a frame.
* MaxFALL is usually much lower than MaxCLL.
* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
* used when converting between different colorspaces. Currently this * used when converting between different colorspaces. Currently this
* supports the form "*=N", where N is a floating point scale factor applied * supports the form "*=N", where N is a floating point scale factor applied
@ -249,8 +238,6 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface); extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
#define SDL_PROP_SURFACE_COLORSPACE_NUMBER "SDL.surface.colorspace" #define SDL_PROP_SURFACE_COLORSPACE_NUMBER "SDL.surface.colorspace"
#define SDL_PROP_SURFACE_MAXCLL_NUMBER "SDL.surface.maxCLL"
#define SDL_PROP_SURFACE_MAXFALL_NUMBER "SDL.surface.maxFALL"
#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap" #define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap"
/** /**