Sync SDL3 wiki -> header

main
SDL Wiki Bot 2024-02-03 04:40:24 +00:00
parent a2c45f61bb
commit 2819988f8b
1 changed files with 3 additions and 1 deletions

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@ -244,7 +244,9 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
* value describing the colorspace for output to the display, defaults to
* SDL_COLORSPACE_SRGB. The direct3d11 and direct3d12 renderers support
* SDL_COLORSPACE_SCRGB, which is a linear color space and supports HDR
* output. If you select SDL_COLORSPACE_SCRGB, drawing still uses the sRGB colorspace, but values can go beyond 1.0 and float (linear) format textures can be used for HDR content.
* output. If you select SDL_COLORSPACE_SCRGB, drawing still uses the sRGB
* colorspace, but values can go beyond 1.0 and float (linear) format
* textures can be used for HDR content.
* - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want
* present synchronized with the refresh rate
*