Use SDL_PixelFormatEnum as type

main
Susko3 2024-03-06 19:59:05 +01:00 committed by Sam Lantinga
parent 38c54b8e0e
commit 424616e032
9 changed files with 51 additions and 51 deletions

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@ -699,7 +699,7 @@ typedef struct SDL_Palette
*/
typedef struct SDL_PixelFormat
{
Uint32 format;
SDL_PixelFormatEnum format;
SDL_Palette *palette;
Uint8 bits_per_pixel;
Uint8 bytes_per_pixel;
@ -729,7 +729,7 @@ typedef struct SDL_PixelFormat
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(SDL_PixelFormatEnum format);
/**
* Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
@ -747,7 +747,7 @@ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
*
* \sa SDL_GetPixelFormatEnumForMasks
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetMasksForPixelFormatEnum(Uint32 format,
extern DECLSPEC SDL_bool SDLCALL SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatEnum format,
int *bpp,
Uint32 * Rmask,
Uint32 * Gmask,
@ -792,7 +792,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetPixelFormatEnumForMasks(int bpp,
*
* \sa SDL_DestroyPixelFormat
*/
extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_CreatePixelFormat(Uint32 pixel_format);
extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_CreatePixelFormat(SDL_PixelFormatEnum pixel_format);
/**
* Free an SDL_PixelFormat structure allocated by SDL_CreatePixelFormat().

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@ -80,7 +80,7 @@ typedef struct SDL_RendererInfo
const char *name; /**< The name of the renderer */
Uint32 flags; /**< Supported ::SDL_RendererFlags */
int num_texture_formats; /**< The number of available texture formats */
Uint32 texture_formats[16]; /**< The available texture formats */
SDL_PixelFormatEnum texture_formats[16]; /**< The available texture formats */
int max_texture_width; /**< The maximum texture width */
int max_texture_height; /**< The maximum texture height */
} SDL_RendererInfo;

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@ -153,7 +153,7 @@ typedef int (SDLCALL *SDL_blit) (struct SDL_Surface *src, const SDL_Rect *srcrec
* \sa SDL_DestroySurface
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface
(int width, int height, Uint32 format);
(int width, int height, SDL_PixelFormatEnum format);
/**
* Allocate a new RGB surface with a specific pixel format and existing pixel
@ -182,7 +182,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface
* \sa SDL_DestroySurface
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom
(void *pixels, int width, int height, int pitch, Uint32 format);
(void *pixels, int width, int height, int pitch, SDL_PixelFormatEnum format);
/**
* Free an RGB surface.
@ -713,7 +713,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface(SDL_Surface *surface, co
* \sa SDL_ConvertSurface
* \sa SDL_CreateSurface
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *surface, Uint32 pixel_format);
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *surface, SDL_PixelFormatEnum pixel_format);
/**
* Copy an existing surface to a new surface of the specified format and
@ -736,7 +736,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *surfa
* \sa SDL_ConvertSurface
* \sa SDL_CreateSurface
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormatAndColorspace(SDL_Surface *surface, Uint32 pixel_format, SDL_Colorspace colorspace, SDL_PropertiesID props);
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormatAndColorspace(SDL_Surface *surface, SDL_PixelFormatEnum pixel_format, SDL_Colorspace colorspace, SDL_PropertiesID props);
/**
* Copy a block of pixels of one format to another format.
@ -754,7 +754,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormatAndColorspace(SDL_S
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, Uint32 src_format, const void *src, int src_pitch, Uint32 dst_format, void *dst, int dst_pitch);
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormatEnum src_format, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch);
/**
* Copy a block of pixels of one format and colorspace to another format and
@ -781,7 +781,7 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, Uint32 src_
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, Uint32 src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, Uint32 dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
extern DECLSPEC int SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormatEnum src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
/**
* Premultiply the alpha on a block of pixels.
@ -803,7 +803,7 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, Uint32 src_format, const void *src, int src_pitch, Uint32 dst_format, void *dst, int dst_pitch);
extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormatEnum src_format, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch);
/**
* Perform a fast fill of a rectangle with a specific color.

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@ -132,23 +132,23 @@ SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, SDL_PixelFormatEnum c, const void *d, int e, SDL_PixelFormatEnum f, void *g, int h),(a,b,c,d,e,f,g,h),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, Uint32 b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, SDL_PixelFormatEnum b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return)
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_CreatePixelFormat,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_CreatePixelFormat,(SDL_PixelFormatEnum a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b, Uint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, Uint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, SDL_PixelFormatEnum c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, SDL_PixelFormatEnum e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return)
SDL_DYNAPI_PROC(SDL_TLSID,SDL_CreateTLS,(void),(),return)
SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, Uint32 b, int c, int d, int e),(a,b,c,d,e),return)
@ -318,7 +318,7 @@ SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(Uint32 a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
@ -338,7 +338,7 @@ SDL_DYNAPI_PROC(char*,SDL_GetUserFolder,(SDL_Folder a),(a),return)
SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return)
SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormatEnum a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return)
@ -529,7 +529,7 @@ SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_PollEvent,(SDL_Event *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, SDL_PixelFormatEnum c, const void *d, int e, SDL_PixelFormatEnum f, void *g, int h),(a,b,c,d,e,f,g,h),return)
SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, Uint32 *b, int *c, int *d, int *e),(a,b,c,d,e),return)
@ -995,10 +995,10 @@ SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaModFloat,(SDL_Texture *a, float b),(a,b),
SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaModFloat,(SDL_Texture *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderDrawColorFloat,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderDrawColorFloat,(SDL_Renderer *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_ConvertPixelsAndColorspace,(int a, int b, Uint32 c, SDL_Colorspace d, SDL_PropertiesID e, const void *f, int g, Uint32 h, SDL_Colorspace i, SDL_PropertiesID j, void *k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
SDL_DYNAPI_PROC(int,SDL_ConvertPixelsAndColorspace,(int a, int b, SDL_PixelFormatEnum c, SDL_Colorspace d, SDL_PropertiesID e, const void *f, int g, SDL_PixelFormatEnum h, SDL_Colorspace i, SDL_PropertiesID j, void *k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorspace,(SDL_Surface *a, SDL_Colorspace b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorspace,(SDL_Surface *a, SDL_Colorspace *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormatAndColorspace,(SDL_Surface *a, Uint32 b, SDL_Colorspace c, SDL_PropertiesID d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormatAndColorspace,(SDL_Surface *a, SDL_PixelFormatEnum b, SDL_Colorspace c, SDL_PropertiesID d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderColorScale,(SDL_Renderer *a, float b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderColorScale,(SDL_Renderer *a, float *b),(a,b),return)

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@ -36,7 +36,7 @@ static int _CompareSurfaceCount = 0;
static void
LogErrorFormat(const char *name, const SDL_PixelFormat *format)
{
SDLTest_LogError("%s: %08" SDL_PRIx32 " %s, %u bits/%u bytes per pixel", name, format->format, SDL_GetPixelFormatName(format->format),
SDLTest_LogError("%s: %08d %s, %u bits/%u bytes per pixel", name, format->format, SDL_GetPixelFormatName(format->format),
format->bits_per_pixel, format->bytes_per_pixel);
SDLTest_LogError("%s: R mask %08" SDL_PRIx32 ", loss %u, shift %u", name, format->Rmask, format->Rloss, format->Rshift);
SDLTest_LogError("%s: G mask %08" SDL_PRIx32 ", loss %u, shift %u", name, format->Gmask, format->Gloss, format->Gshift);

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@ -83,7 +83,7 @@ Uint8 *SDL_expand_byte[9] = {
#define CASE(X) \
case X: \
return #X;
const char *SDL_GetPixelFormatName(Uint32 format)
const char *SDL_GetPixelFormatName(SDL_PixelFormatEnum format)
{
switch (format) {
@ -157,7 +157,7 @@ const char *SDL_GetPixelFormatName(Uint32 format)
}
#undef CASE
SDL_bool SDL_GetMasksForPixelFormatEnum(Uint32 format, int *bpp, Uint32 *Rmask,
SDL_bool SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatEnum format, int *bpp, Uint32 *Rmask,
Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask)
{
Uint32 masks[4];
@ -574,7 +574,7 @@ Uint32 SDL_GetPixelFormatEnumForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint3
static SDL_PixelFormat *formats;
static SDL_SpinLock formats_lock = 0;
SDL_PixelFormat *SDL_CreatePixelFormat(Uint32 pixel_format)
SDL_PixelFormat *SDL_CreatePixelFormat(SDL_PixelFormatEnum pixel_format)
{
SDL_PixelFormat *format;
@ -612,7 +612,7 @@ SDL_PixelFormat *SDL_CreatePixelFormat(Uint32 pixel_format)
return format;
}
int SDL_InitFormat(SDL_PixelFormat *format, Uint32 pixel_format)
int SDL_InitFormat(SDL_PixelFormat *format, SDL_PixelFormatEnum pixel_format)
{
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;

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@ -29,7 +29,7 @@
#include "SDL_blit.h"
/* Pixel format functions */
extern int SDL_InitFormat(SDL_PixelFormat *format, Uint32 pixel_format);
extern int SDL_InitFormat(SDL_PixelFormat *format, SDL_PixelFormatEnum pixel_format);
extern int SDL_CalculateSize(Uint32 format, int width, int height, size_t *size, size_t *pitch, SDL_bool minimalPitch);
extern SDL_Colorspace SDL_GetDefaultColorspaceForFormat(Uint32 pixel_format);

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@ -113,7 +113,7 @@ int SDL_CalculateSize(Uint32 format, int width, int height, size_t *size, size_t
* Create an empty RGB surface of the appropriate depth using the given
* enum SDL_PIXELFORMAT_* format
*/
SDL_Surface *SDL_CreateSurface(int width, int height, Uint32 format)
SDL_Surface *SDL_CreateSurface(int width, int height, SDL_PixelFormatEnum format)
{
size_t pitch, size;
SDL_Surface *surface;
@ -202,7 +202,7 @@ SDL_Surface *SDL_CreateSurface(int width, int height, Uint32 format)
* Create an RGB surface from an existing memory buffer using the given
* enum SDL_PIXELFORMAT_* format
*/
SDL_Surface *SDL_CreateSurfaceFrom(void *pixels, int width, int height, int pitch, Uint32 format)
SDL_Surface *SDL_CreateSurfaceFrom(void *pixels, int width, int height, int pitch, SDL_PixelFormatEnum format)
{
SDL_Surface *surface;
@ -1546,7 +1546,7 @@ SDL_Surface *SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *for
return SDL_ConvertSurfaceWithPixelFormatAndColorspace(surface, format, colorspace, 0);
}
SDL_Surface *SDL_ConvertSurfaceFormat(SDL_Surface *surface, Uint32 pixel_format)
SDL_Surface *SDL_ConvertSurfaceFormat(SDL_Surface *surface, SDL_PixelFormatEnum pixel_format)
{
SDL_Colorspace colorspace;
SDL_PropertiesID props;
@ -1567,7 +1567,7 @@ SDL_Surface *SDL_ConvertSurfaceFormat(SDL_Surface *surface, Uint32 pixel_format)
return SDL_ConvertSurfaceFormatAndColorspace(surface, pixel_format, colorspace, props);
}
SDL_Surface *SDL_ConvertSurfaceFormatAndColorspace(SDL_Surface *surface, Uint32 pixel_format, SDL_Colorspace colorspace, SDL_PropertiesID props)
SDL_Surface *SDL_ConvertSurfaceFormatAndColorspace(SDL_Surface *surface, SDL_PixelFormatEnum pixel_format, SDL_Colorspace colorspace, SDL_PropertiesID props)
{
SDL_PixelFormat *format;
SDL_Surface *convert = NULL;
@ -1655,8 +1655,8 @@ SDL_Surface *SDL_DuplicatePixels(int width, int height, Uint32 format, SDL_Color
}
int SDL_ConvertPixelsAndColorspace(int width, int height,
Uint32 src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch,
Uint32 dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch)
SDL_PixelFormatEnum src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch,
SDL_PixelFormatEnum dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch)
{
SDL_Surface src_surface, dst_surface;
SDL_PixelFormat src_fmt, dst_fmt;
@ -1734,8 +1734,8 @@ int SDL_ConvertPixelsAndColorspace(int width, int height,
}
int SDL_ConvertPixels(int width, int height,
Uint32 src_format, const void *src, int src_pitch,
Uint32 dst_format, void *dst, int dst_pitch)
SDL_PixelFormatEnum src_format, const void *src, int src_pitch,
SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch)
{
return SDL_ConvertPixelsAndColorspace(width, height,
src_format, SDL_COLORSPACE_UNKNOWN, 0, src, src_pitch,
@ -1752,8 +1752,8 @@ int SDL_ConvertPixels(int width, int height,
* https://developer.arm.com/documentation/101964/0201/Pre-multiplied-alpha-channel-data
*/
int SDL_PremultiplyAlpha(int width, int height,
Uint32 src_format, const void *src, int src_pitch,
Uint32 dst_format, void *dst, int dst_pitch)
SDL_PixelFormatEnum src_format, const void *src, int src_pitch,
SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch)
{
int c;
Uint32 srcpixel;

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@ -8,7 +8,7 @@
/* Test case functions */
/* Definition of all RGB formats used to test pixel conversions */
static const Uint32 g_AllFormats[] = {
static const SDL_PixelFormatEnum g_AllFormats[] = {
SDL_PIXELFORMAT_INDEX1LSB,
SDL_PIXELFORMAT_INDEX1MSB,
SDL_PIXELFORMAT_INDEX2LSB,
@ -126,20 +126,20 @@ static int pixels_allocFreeFormat(void *arg)
const char *expectedError = "Unknown pixel format";
const char *error;
int i;
Uint32 format;
SDL_PixelFormatEnum format;
Uint32 masks;
SDL_PixelFormat *result;
/* Blank/unknown format */
format = 0;
SDLTest_Log("Pixel Format: %s (%" SDL_PRIu32 ")", unknownFormat, format);
format = SDL_PIXELFORMAT_UNKNOWN;
SDLTest_Log("Pixel Format: %s (%d)", unknownFormat, format);
/* Allocate format */
result = SDL_CreatePixelFormat(format);
SDLTest_AssertPass("Call to SDL_CreatePixelFormat()");
SDLTest_AssertCheck(result != NULL, "Verify result is not NULL");
if (result != NULL) {
SDLTest_AssertCheck(result->format == format, "Verify value of result.format; expected: %" SDL_PRIu32 ", got %" SDL_PRIu32, format, result->format);
SDLTest_AssertCheck(result->format == format, "Verify value of result.format; expected: %d, got %d", format, result->format);
SDLTest_AssertCheck(result->bits_per_pixel == 0,
"Verify value of result.bits_per_pixel; expected: 0, got %u",
result->bits_per_pixel);
@ -157,14 +157,14 @@ static int pixels_allocFreeFormat(void *arg)
/* RGB formats */
for (i = 0; i < g_numAllFormats; i++) {
format = g_AllFormats[i];
SDLTest_Log("Pixel Format: %s (%" SDL_PRIu32 ")", g_AllFormatsVerbose[i], format);
SDLTest_Log("Pixel Format: %s (%d)", g_AllFormatsVerbose[i], format);
/* Allocate format */
result = SDL_CreatePixelFormat(format);
SDLTest_AssertPass("Call to SDL_CreatePixelFormat()");
SDLTest_AssertCheck(result != NULL, "Verify result is not NULL");
if (result != NULL) {
SDLTest_AssertCheck(result->format == format, "Verify value of result.format; expected: %" SDL_PRIu32 ", got %" SDL_PRIu32, format, result->format);
SDLTest_AssertCheck(result->format == format, "Verify value of result.format; expected: %d, got %d", format, result->format);
if (!SDL_ISPIXELFORMAT_FOURCC(format)) {
SDLTest_AssertCheck(result->bits_per_pixel > 0,
"Verify value of result.bits_per_pixel; expected: >0, got %u",
@ -192,7 +192,7 @@ static int pixels_allocFreeFormat(void *arg)
SDLTest_AssertPass("Call to SDL_ClearError()");
format = g_invalidPixelFormats[i];
result = SDL_CreatePixelFormat(format);
SDLTest_AssertPass("Call to SDL_CreatePixelFormat(%" SDL_PRIu32 ")", format);
SDLTest_AssertPass("Call to SDL_CreatePixelFormat(%d)", format);
SDLTest_AssertCheck(result == NULL, "Verify result is NULL");
error = SDL_GetError();
SDLTest_AssertPass("Call to SDL_GetError()");
@ -225,12 +225,12 @@ static int pixels_getPixelFormatName(void *arg)
const char *unknownFormat = "SDL_PIXELFORMAT_UNKNOWN";
const char *error;
int i;
Uint32 format;
SDL_PixelFormatEnum format;
const char *result;
/* Blank/undefined format */
format = 0;
SDLTest_Log("RGB Format: %s (%" SDL_PRIu32 ")", unknownFormat, format);
format = SDL_PIXELFORMAT_UNKNOWN;
SDLTest_Log("RGB Format: %s (%d)", unknownFormat, format);
/* Get name of format */
result = SDL_GetPixelFormatName(format);
@ -245,7 +245,7 @@ static int pixels_getPixelFormatName(void *arg)
/* RGB formats */
for (i = 0; i < g_numAllFormats; i++) {
format = g_AllFormats[i];
SDLTest_Log("RGB Format: %s (%" SDL_PRIu32 ")", g_AllFormatsVerbose[i], format);
SDLTest_Log("RGB Format: %s (%d)", g_AllFormatsVerbose[i], format);
/* Get name of format */
result = SDL_GetPixelFormatName(format);
@ -266,7 +266,7 @@ static int pixels_getPixelFormatName(void *arg)
for (i = 0; i < g_numInvalidPixelFormats; i++) {
format = g_invalidPixelFormats[i];
result = SDL_GetPixelFormatName(format);
SDLTest_AssertPass("Call to SDL_GetPixelFormatName(%" SDL_PRIu32 ")", format);
SDLTest_AssertPass("Call to SDL_GetPixelFormatName(%d)", format);
SDLTest_AssertCheck(result != NULL, "Verify result is not NULL");
if (result != NULL) {
SDLTest_AssertCheck(result[0] != '\0',