Sync SDL3 wiki -> header
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@ -2131,7 +2131,9 @@ extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest
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* something besides the SDL render API, then you are responsible for setting
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* the alpha channel of the window yourself.
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*
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* The shape is copied inside this function, so you can free it afterwards. If your shape surface changes, you should call SDL_SetWindowShape() again to update the window.
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* The shape is copied inside this function, so you can free it afterwards. If
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* your shape surface changes, you should call SDL_SetWindowShape() again to
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* update the window.
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*
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* The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
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*
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