Don't need to use raw input to track the mouse during mouse capture (thanks Brick!)
parent
0b6a821188
commit
5e89b3c89e
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@ -742,6 +742,19 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_MOUSEMOVE:
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!data->mouse_tracked) {
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TRACKMOUSEEVENT trackMouseEvent;
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trackMouseEvent.cbSize = sizeof(TRACKMOUSEEVENT);
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trackMouseEvent.dwFlags = TME_LEAVE;
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trackMouseEvent.hwndTrack = data->hwnd;
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if (TrackMouseEvent(&trackMouseEvent)) {
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data->mouse_tracked = SDL_TRUE;
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}
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}
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if (!mouse->relative_mode || mouse->relative_mode_warp) {
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/* Only generate mouse events for real mouse */
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if (GetMouseMessageSource() != SDL_MOUSE_EVENT_SOURCE_TOUCH &&
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@ -781,13 +794,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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RAWINPUT inp;
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UINT size = sizeof(inp);
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const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp;
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const SDL_bool isCapture = ((data->window->flags & SDL_WINDOW_MOUSE_CAPTURE) != 0);
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/* Relative mouse motion is delivered to the window with keyboard focus */
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if (!isRelative || data->window != SDL_GetKeyboardFocus()) {
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if (!isCapture) {
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break;
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}
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break;
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}
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GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
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@ -910,28 +920,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data, mouseID);
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} else if (isCapture) {
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/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
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POINT pt;
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RECT hwndRect;
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HWND currentHnd;
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GetCursorPos(&pt);
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currentHnd = WindowFromPoint(pt);
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ScreenToClient(hwnd, &pt);
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GetClientRect(hwnd, &hwndRect);
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/* if in the window, WM_MOUSEMOVE, etc, will cover it. */
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if(currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right) {
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SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
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SDL_SendMouseMotion(data->window, mouseID, 0, (int)pt.x, (int)pt.y);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
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}
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} else {
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SDL_assert(0 && "Shouldn't happen");
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}
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@ -951,7 +939,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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break;
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#ifdef WM_MOUSELEAVE
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case WM_MOUSELEAVE:
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if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
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if (!IsIconic(hwnd)) {
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@ -973,18 +960,16 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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}
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/* When WM_MOUSELEAVE is fired we can be assured that the cursor has left the window.
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Regardless of relative mode, it is important that mouse focus is reset as there is a potential
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race condition when in the process of leaving/entering relative mode, resulting in focus never
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being lost. This then causes a cascading failure where SDL_WINDOWEVENT_ENTER / SDL_WINDOWEVENT_LEAVE
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can stop firing permanently, due to the focus being in the wrong state and TrackMouseEvent never
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resubscribing. */
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if (!(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE))
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/* When WM_MOUSELEAVE is fired we can be assured that the cursor has left the window */
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if (!(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
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SDL_SetMouseFocus(NULL);
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}
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/* Once we get WM_MOUSELEAVE we're guaranteed that the window is no longer tracked */
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data->mouse_tracked = SDL_FALSE;
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returnCode = 0;
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break;
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#endif /* WM_MOUSELEAVE */
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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@ -1467,6 +1452,31 @@ static void WIN_UpdateClipCursorForWindows()
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}
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}
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static void WIN_UpdateMouseCapture()
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{
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SDL_Window* focusWindow = SDL_GetKeyboardFocus();
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if (focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
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SDL_WindowData *data = (SDL_WindowData *) focusWindow->driverdata;
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if (!data->mouse_tracked) {
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POINT pt;
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if (GetCursorPos(&pt) && ScreenToClient(data->hwnd, &pt)) {
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SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
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SDL_MouseID mouseID = SDL_GetMouse()->mouseID;
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SDL_SendMouseMotion(data->window, mouseID, 0, (int)pt.x, (int)pt.y);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
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}
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}
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}
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}
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/* A message hook called before TranslateMessage() */
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static SDL_WindowsMessageHook g_WindowsMessageHook = NULL;
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static void *g_WindowsMessageHookData = NULL;
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@ -1584,6 +1594,9 @@ WIN_PumpEvents(_THIS)
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/* Update the clipping rect in case someone else has stolen it */
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WIN_UpdateClipCursorForWindows();
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/* Update mouse capture */
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WIN_UpdateMouseCapture();
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}
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@ -292,18 +292,22 @@ WIN_SetRelativeMouseMode(SDL_bool enabled)
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static int
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WIN_CaptureMouse(SDL_Window *window)
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{
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if (!window) {
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SDL_Window *focusWin = SDL_GetKeyboardFocus();
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if (focusWin) {
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WIN_OnWindowEnter(SDL_GetVideoDevice(), focusWin); /* make sure WM_MOUSELEAVE messages are (re)enabled. */
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if (window) {
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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SetCapture(data->hwnd);
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} else {
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SDL_Window *focus_window = SDL_GetMouseFocus();
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if (focus_window) {
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SDL_WindowData *data = (SDL_WindowData *)focus_window->driverdata;
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if (!data->mouse_tracked) {
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SDL_SetMouseFocus(NULL);
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}
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}
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ReleaseCapture();
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}
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/* While we were thinking of SetCapture() when designing this API in SDL,
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we didn't count on the fact that SetCapture() only tracks while the
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left mouse button is held down! Instead, we listen for raw mouse input
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and manually query the mouse when it leaves the window. :/ */
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return ToggleRawInput(window != NULL);
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return 0;
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}
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static Uint32
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@ -953,18 +953,6 @@ void WIN_OnWindowEnter(_THIS, SDL_Window * window)
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if (window->flags & SDL_WINDOW_ALWAYS_ON_TOP) {
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WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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#ifdef WM_MOUSELEAVE
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{
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TRACKMOUSEEVENT trackMouseEvent;
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trackMouseEvent.cbSize = sizeof(TRACKMOUSEEVENT);
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trackMouseEvent.dwFlags = TME_LEAVE;
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trackMouseEvent.hwndTrack = data->hwnd;
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TrackMouseEvent(&trackMouseEvent);
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}
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#endif /* WM_MOUSELEAVE */
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}
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void
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@ -53,6 +53,7 @@ typedef struct
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SDL_bool in_window_deactivation;
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RECT cursor_clipped_rect;
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SDL_Point last_raw_mouse_position;
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SDL_bool mouse_tracked;
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struct SDL_VideoData *videodata;
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#if SDL_VIDEO_OPENGL_EGL
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EGLSurface egl_surface;
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