haiku: Various fixes from haikuports.
Based on patch here: https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
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444c47a1b8
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619ab7a22d
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@ -16744,7 +16744,8 @@ done
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ac_fn_c_check_member "$LINENO" "struct sigaction" "sa_sigaction" "ac_cv_member_struct_sigaction_sa_sigaction" "#include <signal.h>
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"
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if test "x$ac_cv_member_struct_sigaction_sa_sigaction" = xyes; then :
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$as_echo "#define HAVE_SA_SIGACTION 1" >>confdefs.h
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$as_echo "#define HAVE_SA_SIGACTION /**/" >>confdefs.h
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fi
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@ -20173,7 +20174,8 @@ _ACEOF
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if ac_fn_c_try_compile "$LINENO"; then :
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have_const_param_XextAddDisplay=yes
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$as_echo "#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1" >>confdefs.h
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$as_echo "#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY /**/" >>confdefs.h
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fi
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@ -20207,7 +20209,8 @@ _ACEOF
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if ac_fn_c_try_compile "$LINENO"; then :
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have_XGenericEvent=yes
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$as_echo "#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1" >>confdefs.h
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$as_echo "#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS /**/" >>confdefs.h
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fi
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@ -20552,7 +20555,8 @@ _ACEOF
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if ac_fn_c_try_compile "$LINENO"; then :
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have_xinput2_multitouch=yes
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$as_echo "#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1" >>confdefs.h
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$as_echo "#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH /**/" >>confdefs.h
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SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
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@ -22278,7 +22282,8 @@ _ACEOF
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if ac_fn_c_try_link "$LINENO"; then :
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have_sem_timedwait=yes
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$as_echo "#define HAVE_SEM_TIMEDWAIT 1" >>confdefs.h
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$as_echo "#define HAVE_SEM_TIMEDWAIT /**/" >>confdefs.h
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fi
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@ -23670,7 +23675,7 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
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fi
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# The Haiku platform requires special setup.
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SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding -lstdc++.r4"
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;;
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arm*-apple-darwin*|*-ios-*)
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ARCH=ios
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12
configure.in
12
configure.in
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@ -276,7 +276,7 @@ if test x$enable_libc = xyes; then
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AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
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AC_CHECK_FUNCS(iconv)
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AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE(HAVE_SA_SIGACTION)], ,[#include <signal.h>])
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AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], [], [Description])], ,[#include <signal.h>])
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fi
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dnl AC_CHECK_SIZEOF(void*)
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@ -1619,7 +1619,7 @@ AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=ma
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],[
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],[
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have_const_param_XextAddDisplay=yes
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AC_DEFINE(SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY)
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AC_DEFINE([SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY], [], [Description])
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])
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AC_MSG_RESULT($have_const_param_XextAddDisplay)
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@ -1637,7 +1637,7 @@ XGetEventData(display, cookie);
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XFreeEventData(display, cookie);
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],[
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have_XGenericEvent=yes
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AC_DEFINE(SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS)
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AC_DEFINE([SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS], [], [Description])
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])
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AC_MSG_RESULT($have_XGenericEvent)
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@ -1751,7 +1751,7 @@ int event_type = XI_TouchBegin;
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XITouchClassInfo *t;
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],[
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have_xinput2_multitouch=yes
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AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH)
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AC_DEFINE([SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH], [], [Description])
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SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
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])
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AC_MSG_RESULT($have_xinput2_multitouch)
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@ -2605,7 +2605,7 @@ AC_HELP_STRING([--enable-pthread-sem], [use pthread semaphores [[default=yes]]])
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sem_timedwait(NULL, NULL);
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],[
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have_sem_timedwait=yes
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AC_DEFINE(HAVE_SEM_TIMEDWAIT)
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AC_DEFINE([HAVE_SEM_TIMEDWAIT], [], [Description])
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])
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AC_MSG_RESULT($have_sem_timedwait)
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fi
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@ -3345,7 +3345,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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fi
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# The Haiku platform requires special setup.
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SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding -lstdc++.r4"
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;;
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arm*-apple-darwin*|*-ios-*)
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ARCH=ios
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@ -25,8 +25,10 @@
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/* Handle the BeApp specific portions of the application */
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#include <AppKit.h>
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#include <storage/AppFileInfo.h>
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#include <storage/Path.h>
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#include <storage/Entry.h>
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#include <storage/File.h>
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#include <unistd.h>
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#include "SDL_BApp.h" /* SDL_BApp class definition */
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@ -51,7 +53,24 @@ StartBeApp(void *unused)
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{
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BApplication *App;
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App = new SDL_BApp("application/x-SDL-executable");
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// default application signature
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const char *signature = "application/x-SDL-executable";
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// dig resources for correct signature
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image_info info;
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int32 cookie = 0;
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if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) {
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BFile f(info.name, O_RDONLY);
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if (f.InitCheck() == B_OK) {
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BAppFileInfo app_info(&f);
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if (app_info.InitCheck() == B_OK) {
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char sig[B_MIME_TYPE_LENGTH];
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if (app_info.GetSignature(sig) == B_OK)
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signature = strndup(sig, B_MIME_TYPE_LENGTH);
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}
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}
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}
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App = new SDL_BApp(signature);
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App->Run();
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delete App;
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@ -52,7 +52,7 @@
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#endif
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#ifdef __HAIKU__
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#include <be/kernel/OS.h>
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#include <kernel/OS.h>
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#endif
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#include "SDL_assert.h"
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@ -38,9 +38,9 @@ extern "C" {
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#include <stdio.h>
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#include <AppKit.h>
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#include <InterfaceKit.h>
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#include <be/game/DirectWindow.h>
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#include <game/DirectWindow.h>
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#if SDL_VIDEO_OPENGL
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#include <be/opengl/GLView.h>
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#include <opengl/GLView.h>
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#endif
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#include "SDL_events.h"
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#include "../../main/haiku/SDL_BApp.h"
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@ -94,7 +94,8 @@ int BE_GL_SwapWindow(_THIS, SDL_Window * window) {
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}
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int BE_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
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_GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
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SDL_BWin* win = (SDL_BWin*)context;
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_GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL);
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return 0;
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}
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