psp: draw lines with RenderGeometry, same as with the other renderers.

main
Ryan C. Gordon 2022-01-07 18:18:53 -05:00
parent 9cb2c549fa
commit 6d3b5d66cd
No known key found for this signature in database
GPG Key ID: FA148B892AB48044
1 changed files with 1 additions and 17 deletions

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@ -1120,23 +1120,8 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
break;
}
case SDL_RENDERCMD_DRAW_LINES: {
const size_t count = cmd->data.draw.count;
const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first);
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
PSP_BlendState state = {
.color = GU_RGBA(r,g,b,a),
.texture = NULL,
.mode = cmd->data.draw.blend,
.shadeModel = GU_FLAT
};
PSP_SetBlendState(data, &state);
sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
case SDL_RENDERCMD_DRAW_LINES: /* unused */
break;
}
case SDL_RENDERCMD_FILL_RECTS: {
const size_t count = cmd->data.draw.count;
@ -1339,7 +1324,6 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->QueueSetViewport = PSP_QueueSetViewport;
renderer->QueueSetDrawColor = PSP_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
renderer->QueueDrawPoints = PSP_QueueDrawPoints;
renderer->QueueDrawLines = PSP_QueueDrawPoints; /* lines and points queue vertices the same way. */
renderer->QueueGeometry = PSP_QueueGeometry;
renderer->QueueFillRects = PSP_QueueFillRects;
renderer->QueueCopy = PSP_QueueCopy;