SDL_AddGamepadMappingsFromFile() has been made into a real function

main
Sam Lantinga 2023-07-18 12:05:04 -07:00
parent dfc6e8825e
commit 75e7a6fcfa
5 changed files with 43 additions and 17 deletions

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@ -175,8 +175,8 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
* processing it, so take this into consideration if you are in a memory
* constrained environment.
*
* \param rw the data stream for the mappings to be added
* \param freerw non-zero to close the stream after being read
* \param src the data stream for the mappings to be added
* \param freesrc non-zero to close the stream after being read
* \returns the number of mappings added or -1 on error; call SDL_GetError()
* for more information.
*
@ -186,14 +186,32 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
* \sa SDL_AddGamepadMappingsFromFile
* \sa SDL_GetGamepadMappingForGUID
*/
extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromRW(SDL_RWops *rw, int freerw);
extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromRW(SDL_RWops *src, int freesrc);
/**
* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
* Load a set of gamepad mappings from a file.
*
* Convenience macro.
* You can call this function several times, if needed, to load different
* database files.
*
* If a new mapping is loaded for an already known gamepad GUID, the later
* version will overwrite the one currently loaded.
*
* Mappings not belonging to the current platform or with no platform field
* specified will be ignored (i.e. mappings for Linux will be ignored in
* Windows, etc).
*
* \param file the mappings file to load
* \returns the number of mappings added or -1 on error; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_AddGamepadMapping
* \sa SDL_AddGamepadMappingsFromRW
* \sa SDL_GetGamepadMappingForGUID
*/
#define SDL_AddGamepadMappingsFromFile(file) SDL_AddGamepadMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file);
/**
* Get the number of mappings installed.

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@ -877,6 +877,7 @@ SDL3_0.0.0 {
SDL_GetRealGamepadType;
SDL_wcsnlen;
SDL_strnlen;
SDL_AddGamepadMappingsFromFile;
# extra symbols go here (don't modify this line)
local: *;
};

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@ -903,3 +903,4 @@
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
#define SDL_wcsnlen SDL_wcsnlen_REAL
#define SDL_strnlen SDL_strnlen_REAL
#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL

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@ -948,3 +948,4 @@ SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadInstanceType,(SDL_JoystickID a
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return)

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@ -1661,7 +1661,7 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id
/*
* Add or update an entry into the Mappings Database
*/
int SDL_AddGamepadMappingsFromRW(SDL_RWops *rw, int freerw)
int SDL_AddGamepadMappingsFromRW(SDL_RWops *src, int freesrc)
{
const char *platform = SDL_GetPlatform();
int gamepads = 0;
@ -1669,29 +1669,29 @@ int SDL_AddGamepadMappingsFromRW(SDL_RWops *rw, int freerw)
Sint64 db_size;
size_t platform_len;
if (rw == NULL) {
return SDL_SetError("Invalid RWops");
if (src == NULL) {
return SDL_InvalidParamError("src");
}
db_size = SDL_RWsize(rw);
db_size = SDL_RWsize(src);
buf = (char *)SDL_malloc((size_t)db_size + 1);
if (buf == NULL) {
if (freerw) {
SDL_RWclose(rw);
if (freesrc) {
SDL_RWclose(src);
}
return SDL_SetError("Could not allocate space to read DB into memory");
}
if (SDL_RWread(rw, buf, db_size) != db_size) {
if (freerw) {
SDL_RWclose(rw);
if (SDL_RWread(src, buf, db_size) != db_size) {
if (freesrc) {
SDL_RWclose(src);
}
SDL_free(buf);
return SDL_SetError("Could not read DB");
}
if (freerw) {
SDL_RWclose(rw);
if (freesrc) {
SDL_RWclose(src);
}
buf[db_size] = '\0';
@ -1733,6 +1733,11 @@ int SDL_AddGamepadMappingsFromRW(SDL_RWops *rw, int freerw)
return gamepads;
}
int SDL_AddGamepadMappingsFromFile(const char *file)
{
return SDL_AddGamepadMappingsFromRW(SDL_RWFromFile(file, "rb"), 1);
}
/*
* Add or update an entry into the Mappings Database with a priority
*/