SDL3 removed SDL_HINT_RENDER_SCALE_QUALITY hint

textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead
main
Anonymous Maarten 2024-04-18 01:32:03 +02:00 committed by Sam Lantinga
parent 093160904d
commit 7dd4f1ec22
1 changed files with 0 additions and 3 deletions

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@ -494,9 +494,6 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *rendere
/** /**
* Create a texture for a rendering context. * Create a texture for a rendering context.
* *
* You can set the texture scaling method by setting
* `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture.
*
* \param renderer the rendering context * \param renderer the rendering context
* \param format one of the enumerated values in SDL_PixelFormatEnum * \param format one of the enumerated values in SDL_PixelFormatEnum
* \param access one of the enumerated values in SDL_TextureAccess * \param access one of the enumerated values in SDL_TextureAccess