parent
023f067903
commit
851b0e16be
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@ -20,3 +20,4 @@ General:
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* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
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* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
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* Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number
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* Added SDL_GetRenderVSync() to get vsync of the given renderer
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@ -1925,6 +1925,17 @@ extern DECLSPEC void *SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer * re
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*/
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extern DECLSPEC int SDLCALL SDL_SetRenderVSync(SDL_Renderer* renderer, int vsync);
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/**
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* Get VSync of the given renderer.
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*
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* \param renderer The renderer to toggle
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* \param set output vsync 1 for on, 0 for off. All other values are reserved
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* \returns a 0 int on success, or non-zero on failure
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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@ -856,6 +856,7 @@ SDL3_0.0.0 {
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SDL_wcsstr;
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SDL_modf;
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SDL_modff;
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SDL_GetRenderVSync;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -884,3 +884,4 @@
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/* New API symbols are added at the end */
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#define SDL_modf SDL_modf_REAL
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#define SDL_modff SDL_modff_REAL
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#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL
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@ -929,3 +929,4 @@ SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),r
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/* New API symbols are added at the end */
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SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
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@ -4492,3 +4492,13 @@ int SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
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}
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return 0;
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}
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int SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (vsync == NULL) {
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return SDL_InvalidParamError("vsync");
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}
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*vsync = renderer->wanted_vsync;
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return 0;
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}
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