audio: Let default formats differ for output and capture devices.
parent
62cf24eeb9
commit
883aee32c5
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@ -274,15 +274,19 @@ static SDL_AudioDevice *CreateAudioOutputDevice(const char *name, const SDL_Audi
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// The audio backends call this when a new device is plugged in.
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SDL_AudioDevice *SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, const SDL_AudioSpec *inspec, void *handle)
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{
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const SDL_AudioFormat default_format = iscapture ? DEFAULT_AUDIO_CAPTURE_FORMAT : DEFAULT_AUDIO_OUTPUT_FORMAT;
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const int default_channels = iscapture ? DEFAULT_AUDIO_CAPTURE_CHANNELS : DEFAULT_AUDIO_OUTPUT_CHANNELS;
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const int default_freq = iscapture ? DEFAULT_AUDIO_CAPTURE_FREQUENCY : DEFAULT_AUDIO_OUTPUT_FREQUENCY;
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SDL_AudioSpec spec;
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if (!inspec) {
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spec.format = DEFAULT_AUDIO_FORMAT;
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spec.channels = DEFAULT_AUDIO_CHANNELS;
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spec.freq = DEFAULT_AUDIO_FREQUENCY;
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spec.format = default_format;
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spec.channels = default_channels;
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spec.freq = default_freq;
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} else {
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spec.format = (inspec->format != 0) ? inspec->format : DEFAULT_AUDIO_FORMAT;
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spec.channels = (inspec->channels != 0) ? inspec->channels : DEFAULT_AUDIO_CHANNELS;
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spec.freq = (inspec->freq != 0) ? inspec->freq : DEFAULT_AUDIO_FREQUENCY;
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spec.format = (inspec->format != 0) ? inspec->format : default_format;
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spec.channels = (inspec->channels != 0) ? inspec->channels : default_channels;
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spec.freq = (inspec->freq != 0) ? inspec->freq : default_freq;
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}
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SDL_AudioDevice *device = iscapture ? CreateAudioCaptureDevice(name, &spec, handle) : CreateAudioOutputDevice(name, &spec, handle);
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@ -1092,10 +1096,11 @@ static SDL_AudioFormat ParseAudioFormatString(const char *string)
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return 0;
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}
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static void PrepareAudioFormat(SDL_AudioSpec *spec)
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static void PrepareAudioFormat(SDL_bool iscapture, SDL_AudioSpec *spec)
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{
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if (spec->freq == 0) {
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spec->freq = DEFAULT_AUDIO_FREQUENCY;
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spec->freq = iscapture ? DEFAULT_AUDIO_CAPTURE_FREQUENCY : DEFAULT_AUDIO_OUTPUT_FREQUENCY;
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const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); // !!! FIXME: should be a hint?
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if (env != NULL) {
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const int val = SDL_atoi(env);
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@ -1106,7 +1111,7 @@ static void PrepareAudioFormat(SDL_AudioSpec *spec)
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}
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if (spec->channels == 0) {
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spec->channels = DEFAULT_AUDIO_CHANNELS;
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spec->channels = iscapture ? DEFAULT_AUDIO_CAPTURE_CHANNELS : DEFAULT_AUDIO_OUTPUT_CHANNELS;;
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const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
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if (env != NULL) {
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const int val = SDL_atoi(env);
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@ -1118,7 +1123,7 @@ static void PrepareAudioFormat(SDL_AudioSpec *spec)
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if (spec->format == 0) {
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const SDL_AudioFormat val = ParseAudioFormatString(SDL_getenv("SDL_AUDIO_FORMAT"));
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spec->format = (val != 0) ? val : DEFAULT_AUDIO_FORMAT;
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spec->format = (val != 0) ? val : (iscapture ? DEFAULT_AUDIO_CAPTURE_FORMAT : DEFAULT_AUDIO_OUTPUT_FORMAT);
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}
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}
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@ -1142,6 +1147,7 @@ void SDL_UpdatedAudioDeviceFormat(SDL_AudioDevice *device)
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// this expects the device lock to be held.
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static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec *inspec)
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{
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SDL_assert(!device->is_opened);
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SDL_assert(device->logical_devices == NULL);
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// Just pretend to open a zombie device. It can still collect logical devices on the assumption they will all migrate when the default device is officially changed.
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@ -1151,7 +1157,7 @@ static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec
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SDL_AudioSpec spec;
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SDL_memcpy(&spec, inspec, sizeof (SDL_AudioSpec));
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PrepareAudioFormat(&spec);
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PrepareAudioFormat(device->iscapture, &spec);
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/* We allow the device format to change if it's better than the current settings (by various definitions of "better"). This prevents
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something low quality, like an old game using S8/8000Hz audio, from ruining a music thing playing at CD quality that tries to open later.
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@ -50,10 +50,13 @@ extern void (*SDL_Convert_F32_to_S32)(Sint32 *dst, const float *src, int num_sam
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#define DEFAULT_INPUT_DEVNAME "System audio capture device"
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/* these are used when no better specifics are known. We default to CD audio quality. */
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#define DEFAULT_AUDIO_FORMAT SDL_AUDIO_S16
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#define DEFAULT_AUDIO_CHANNELS 2
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#define DEFAULT_AUDIO_FREQUENCY 44100
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#define DEFAULT_AUDIO_OUTPUT_FORMAT SDL_AUDIO_S16
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#define DEFAULT_AUDIO_OUTPUT_CHANNELS 2
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#define DEFAULT_AUDIO_OUTPUT_FREQUENCY 44100
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#define DEFAULT_AUDIO_CAPTURE_FORMAT SDL_AUDIO_S16
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#define DEFAULT_AUDIO_CAPTURE_CHANNELS 1
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#define DEFAULT_AUDIO_CAPTURE_FREQUENCY 44100
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typedef struct SDL_AudioDevice SDL_AudioDevice;
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typedef struct SDL_LogicalAudioDevice SDL_LogicalAudioDevice;
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