Fixed bug 5291 - SDL_SetRenderTarget unnecessarily changes target when current target is the native texture of the passed in texture
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f2fff21762
commit
88cb4962cd
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@ -1879,12 +1879,6 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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if (!SDL_RenderTargetSupported(renderer)) {
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return SDL_Unsupported();
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}
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if (texture == renderer->target) {
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/* Nothing to do! */
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return 0;
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}
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FlushRenderCommands(renderer); /* time to send everything to the GPU! */
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/* texture == NULL is valid and means reset the target to the window */
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if (texture) {
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@ -1901,6 +1895,13 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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}
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}
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if (texture == renderer->target) {
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/* Nothing to do! */
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return 0;
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}
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FlushRenderCommands(renderer); /* time to send everything to the GPU! */
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SDL_LockMutex(renderer->target_mutex);
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if (texture && !renderer->target) {
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