Sync SDL3 wiki -> header
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@ -1224,16 +1224,15 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
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/**
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* Convert some audio data of one format to another format.
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*
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* Please note that this function is for convenience, but should not
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* be used to resample audio in blocks, as it will introduce audio
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* artifacts on the boundaries. You should only use this function if
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* you are converting audio data in its entirety in one call. If you
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* want to convert audio in smaller chunks, use an SDL_AudioStream,
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* which is designed for this situation.
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* Please note that this function is for convenience, but should not be used
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* to resample audio in blocks, as it will introduce audio artifacts on the
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* boundaries. You should only use this function if you are converting audio
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* data in its entirety in one call. If you want to convert audio in smaller
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* chunks, use an SDL_AudioStream, which is designed for this situation.
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*
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* Internally, this function creates and destroys an SDL_AudioStream
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* on each use, so it's also less efficient than using one directly,
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* if you need to convert multiple times.
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* Internally, this function creates and destroys an SDL_AudioStream on each
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* use, so it's also less efficient than using one directly, if you need to
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* convert multiple times.
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*
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* \param src_format The format of the source audio
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* \param src_channels The number of channels of the source audio
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