Map the guide button by default on Android 11

Sam Lantinga 2020-10-16 12:40:12 -07:00
parent 3755f6920f
commit 99ed0d7ab9
1 changed files with 4 additions and 11 deletions

View File

@ -978,19 +978,12 @@ static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *na
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
}
#if 0 /* The guide button generally isn't functional (or acts as a home button) on most Android controllers */
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) {
SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
#if 0 /* Actually this will be done in Steam */
} else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
/* The guide button doesn't exist, use the start button instead,
so you can do Steam guide button chords and open the Steam overlay.
*/
SDL_strlcat(mapping_string, "guide:b6,", sizeof(mapping_string));
button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_START);
#endif
/* The guide button generally isn't functional (or acts as a home button) on most Android controllers before Android 11 */
if (SDL_GetAndroidSDKVersion() >= 30 /* Android 11 */) {
SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
}
}
#endif
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
}