Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-01-15 04:32:24 +00:00
parent 3a4ac15a27
commit 99f6bcf504
1 changed files with 1 additions and 1 deletions

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@ -33,7 +33,7 @@ The Windows GDK port supports the full set of Win32 APIs, renderers, controllers
* Single-player games have some additional features available:
* Call `SDL_GDKGetDefaultUser` to get the default XUserHandle pointer.
* `SDL_GetPrefPath` still works, but only for single-player titles.
These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values!
* What doesn't work: