Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-01-15 04:32:24 +00:00
parent 3a4ac15a27
commit 99f6bcf504
1 changed files with 1 additions and 1 deletions

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@ -33,7 +33,7 @@ The Windows GDK port supports the full set of Win32 APIs, renderers, controllers
* Single-player games have some additional features available: * Single-player games have some additional features available:
* Call `SDL_GDKGetDefaultUser` to get the default XUserHandle pointer. * Call `SDL_GDKGetDefaultUser` to get the default XUserHandle pointer.
* `SDL_GetPrefPath` still works, but only for single-player titles. * `SDL_GetPrefPath` still works, but only for single-player titles.
These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values! These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values!
* What doesn't work: * What doesn't work: