Sync SDL3 wiki -> header
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@ -33,7 +33,7 @@ The Windows GDK port supports the full set of Win32 APIs, renderers, controllers
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* Single-player games have some additional features available:
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* Single-player games have some additional features available:
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* Call `SDL_GDKGetDefaultUser` to get the default XUserHandle pointer.
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* Call `SDL_GDKGetDefaultUser` to get the default XUserHandle pointer.
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* `SDL_GetPrefPath` still works, but only for single-player titles.
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* `SDL_GetPrefPath` still works, but only for single-player titles.
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These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values!
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These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values!
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* What doesn't work:
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* What doesn't work:
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