Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings

main
Sam Lantinga 2023-07-18 12:50:10 -07:00
parent 75e7a6fcfa
commit 9db2cb3513
6 changed files with 83 additions and 38 deletions

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@ -213,6 +213,18 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromRW(SDL_RWops *src, int fre
*/
extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file);
/**
* Reinitialize the SDL mapping database to its initial state.
*
* This will generate gamepad events as needed if device mappings change.
*
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_ReloadGamepadMappings(void);
/**
* Get the number of mappings installed.
*

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@ -878,6 +878,7 @@ SDL3_0.0.0 {
SDL_wcsnlen;
SDL_strnlen;
SDL_AddGamepadMappingsFromFile;
SDL_ReloadGamepadMappings;
# extra symbols go here (don't modify this line)
local: *;
};

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@ -904,3 +904,4 @@
#define SDL_wcsnlen SDL_wcsnlen_REAL
#define SDL_strnlen SDL_strnlen_REAL
#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL

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@ -949,3 +949,4 @@ SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),retu
SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_ReloadGamepadMappings,(void),(),return)

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@ -139,7 +139,7 @@ static SDL_JoystickGUID s_zeroGUID;
static GamepadMapping_t *s_pSupportedGamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static GamepadMapping_t *s_pDefaultMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static GamepadMapping_t *s_pXInputMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static MappingChangeTracker s_mappingChangeTracker;
static MappingChangeTracker *s_mappingChangeTracker SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static char gamepad_magic;
#define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
@ -506,52 +506,61 @@ void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sens
static void PushMappingChangeTracking(void)
{
MappingChangeTracker *tracker;
int i, num_joysticks;
SDL_AssertJoysticksLocked();
++s_mappingChangeTracker.refcount;
if (s_mappingChangeTracker.refcount > 1) {
if (s_mappingChangeTracker) {
++s_mappingChangeTracker->refcount;
return;
}
s_mappingChangeTracker = (MappingChangeTracker *)SDL_calloc(1, sizeof(*tracker));
s_mappingChangeTracker->refcount = 1;
/* Save the list of joysticks and associated mappings */
s_mappingChangeTracker.joysticks = SDL_GetJoysticks(&num_joysticks);
if (!s_mappingChangeTracker.joysticks) {
tracker = s_mappingChangeTracker;
tracker->joysticks = SDL_GetJoysticks(&num_joysticks);
if (!tracker->joysticks) {
return;
}
if (num_joysticks == 0) {
return;
}
s_mappingChangeTracker.joystick_mappings = (GamepadMapping_t **)SDL_malloc(num_joysticks * sizeof(*s_mappingChangeTracker.joystick_mappings));
if (!s_mappingChangeTracker.joystick_mappings) {
tracker->joystick_mappings = (GamepadMapping_t **)SDL_malloc(num_joysticks * sizeof(*tracker->joystick_mappings));
if (!tracker->joystick_mappings) {
return;
}
for (i = 0; i < num_joysticks; ++i) {
s_mappingChangeTracker.joystick_mappings[i] = SDL_PrivateGetGamepadMapping(s_mappingChangeTracker.joysticks[i]);
tracker->joystick_mappings[i] = SDL_PrivateGetGamepadMapping(tracker->joysticks[i]);
}
}
static void AddMappingChangeTracking(GamepadMapping_t *mapping)
{
MappingChangeTracker *tracker;
int num_mappings;
GamepadMapping_t **new_mappings;
num_mappings = s_mappingChangeTracker.num_changed_mappings;
new_mappings = (GamepadMapping_t **)SDL_realloc(s_mappingChangeTracker.changed_mappings, (num_mappings + 1) * sizeof(*new_mappings));
SDL_AssertJoysticksLocked();
SDL_assert(s_mappingChangeTracker != NULL);
tracker = s_mappingChangeTracker;
num_mappings = tracker->num_changed_mappings;
new_mappings = (GamepadMapping_t **)SDL_realloc(tracker->changed_mappings, (num_mappings + 1) * sizeof(*new_mappings));
if (new_mappings) {
s_mappingChangeTracker.changed_mappings = new_mappings;
s_mappingChangeTracker.changed_mappings[num_mappings] = mapping;
s_mappingChangeTracker.num_changed_mappings = (num_mappings + 1);
tracker->changed_mappings = new_mappings;
tracker->changed_mappings[num_mappings] = mapping;
tracker->num_changed_mappings = (num_mappings + 1);
}
}
static SDL_bool HasMappingChangeTracking(GamepadMapping_t *mapping)
static SDL_bool HasMappingChangeTracking(MappingChangeTracker *tracker, GamepadMapping_t *mapping)
{
int i;
for (i = 0; i < s_mappingChangeTracker.num_changed_mappings; ++i) {
if (s_mappingChangeTracker.changed_mappings[i] == mapping) {
for (i = 0; i < tracker->num_changed_mappings; ++i) {
if (tracker->changed_mappings[i] == mapping) {
return SDL_TRUE;
}
}
@ -561,26 +570,32 @@ static SDL_bool HasMappingChangeTracking(GamepadMapping_t *mapping)
static void PopMappingChangeTracking(void)
{
int i;
MappingChangeTracker *tracker;
SDL_assert(s_mappingChangeTracker.refcount > 0);
--s_mappingChangeTracker.refcount;
if (s_mappingChangeTracker.refcount > 0) {
SDL_AssertJoysticksLocked();
SDL_assert(s_mappingChangeTracker != NULL);
tracker = s_mappingChangeTracker;
--tracker->refcount;
if (tracker->refcount > 0) {
return;
}
s_mappingChangeTracker = NULL;
/* Now check to see what gamepads changed because of the mapping changes */
if (s_mappingChangeTracker.joysticks && s_mappingChangeTracker.joystick_mappings) {
for (i = 0; s_mappingChangeTracker.joysticks[i]; ++i) {
SDL_JoystickID joystick = s_mappingChangeTracker.joysticks[i];
GamepadMapping_t *old_mapping = s_mappingChangeTracker.joystick_mappings[i];
GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick);
if (tracker->joysticks && tracker->joystick_mappings) {
for (i = 0; tracker->joysticks[i]; ++i) {
/* Looking up the new mapping might create one and associate it with the gamepad (and generate events) */
SDL_JoystickID joystick = tracker->joysticks[i];
SDL_Gamepad *gamepad = SDL_GetGamepadFromInstanceID(joystick);
GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick);
GamepadMapping_t *old_mapping = gamepad ? gamepad->mapping : tracker->joystick_mappings[i];
if (new_mapping && !old_mapping) {
SDL_PrivateGamepadAdded(joystick);
} else if (old_mapping && !new_mapping) {
SDL_PrivateGamepadRemoved(joystick);
} else if (old_mapping != new_mapping || HasMappingChangeTracking(new_mapping)) {
} else if (old_mapping != new_mapping || HasMappingChangeTracking(tracker, new_mapping)) {
if (gamepad) {
SDL_PrivateLoadButtonMapping(gamepad, new_mapping);
}
@ -589,19 +604,10 @@ static void PopMappingChangeTracking(void)
}
}
if (s_mappingChangeTracker.joysticks) {
SDL_free(s_mappingChangeTracker.joysticks);
s_mappingChangeTracker.joysticks = NULL;
}
if (s_mappingChangeTracker.joystick_mappings) {
SDL_free(s_mappingChangeTracker.joystick_mappings);
s_mappingChangeTracker.joystick_mappings = NULL;
}
if (s_mappingChangeTracker.changed_mappings) {
SDL_free(s_mappingChangeTracker.changed_mappings);
s_mappingChangeTracker.changed_mappings = NULL;
}
s_mappingChangeTracker.num_changed_mappings = 0;
SDL_free(tracker->joysticks);
SDL_free(tracker->joystick_mappings);
SDL_free(tracker->changed_mappings);
SDL_free(tracker);
}
#ifdef __ANDROID__
@ -1738,6 +1744,28 @@ int SDL_AddGamepadMappingsFromFile(const char *file)
return SDL_AddGamepadMappingsFromRW(SDL_RWFromFile(file, "rb"), 1);
}
int SDL_ReloadGamepadMappings(void)
{
SDL_Gamepad *gamepad;
SDL_LockJoysticks();
PushMappingChangeTracking();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
AddMappingChangeTracking(gamepad->mapping);
}
SDL_QuitGamepadMappings();
SDL_InitGamepadMappings();
PopMappingChangeTracking();
SDL_UnlockJoysticks();
return 0;
}
/*
* Add or update an entry into the Mappings Database with a priority
*/

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@ -1627,6 +1627,8 @@ static void loop(void *arg)
OpenVirtualGamepad();
} else if (event.key.keysym.sym == SDLK_d) {
CloseVirtualGamepad();
} else if (event.key.keysym.sym == SDLK_r && (event.key.keysym.mod & SDL_KMOD_CTRL)) {
SDL_ReloadGamepadMappings();
} else if (event.key.keysym.sym == SDLK_ESCAPE) {
done = SDL_TRUE;
}