Fixed build on Android and iOS

main
Sam Lantinga 2021-01-21 22:47:37 -08:00
parent 19236b462a
commit 9e45372a2f
3 changed files with 10 additions and 0 deletions

View File

@ -955,6 +955,7 @@ HID_API_EXPORT const wchar_t* HID_API_CALL hid_error(hid_device *device)
return wrapper->backend->hid_error(wrapper->device);
}
#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
/* This is needed to enable input for Nyko and EVORETRO GameCube adaptors */
void SDL_EnableGameCubeAdaptors(void)
{
@ -1009,6 +1010,7 @@ void SDL_EnableGameCubeAdaptors(void)
}
#endif /* SDL_LIBUSB_DYNAMIC */
}
#endif /* HAVE_ENABLE_GAMECUBE_ADAPTORS */
#endif /* SDL_JOYSTICK_HIDAPI */

View File

@ -21,7 +21,13 @@
#ifdef SDL_JOYSTICK_HIDAPI
#ifdef SDL_LIBUSB_DYNAMIC
#define HAVE_ENABLE_GAMECUBE_ADAPTORS
#endif
#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
extern void SDL_EnableGameCubeAdaptors(void);
#endif
#endif /* SDL_JOYSTICK_HIDAPI */

View File

@ -130,7 +130,9 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
Uint8 initMagic = 0x13;
Uint8 rumbleMagic = 0x11;
#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
SDL_EnableGameCubeAdaptors();
#endif
ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {