Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC

main
Sam Lantinga 2024-02-11 18:03:09 -08:00
parent a538936821
commit 9e505252c0
6 changed files with 11 additions and 4 deletions

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@ -3040,3 +3040,7 @@ typedef SDL_version, SDL_Version;
@@
- SDL_HINT_LINUX_JOYSTICK_DEADZONES
+ SDL_HINT_JOYSTICK_LINUX_DEADZONES
@@
@@
- SDL_HINT_PS2_DYNAMIC_VSYNC
+ SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC

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@ -733,6 +733,7 @@ The following hints have been renamed:
* SDL_HINT_LINUX_HAT_DEADZONES => SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
* SDL_HINT_LINUX_JOYSTICK_CLASSIC => SDL_HINT_JOYSTICK_LINUX_CLASSIC
* SDL_HINT_LINUX_JOYSTICK_DEADZONES => SDL_HINT_JOYSTICK_LINUX_DEADZONES
* SDL_HINT_PS2_DYNAMIC_VSYNC => SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
## SDL_init.h

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@ -17,7 +17,7 @@ cmake --install build
```
## Hints
The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC`.
The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC`.
If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of dropping FPS to 30.
## Notes

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@ -1785,7 +1785,7 @@ extern "C" {
*
* This hint should be set before creating a renderer.
*/
#define SDL_HINT_PS2_DYNAMIC_VSYNC "SDL_PS2_DYNAMIC_VSYNC"
#define SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC "SDL_RENDER_PS2_DYNAMIC_VSYNC"
/**
* A variable controlling texture scaling quality.

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@ -288,6 +288,7 @@
#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC
#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES
#define SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
/* ##SDL_joystick.h */
#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
@ -770,6 +771,7 @@
#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC
#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES
#define SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_PS2_DYNAMIC_VSYNC_renamed_SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
/* ##SDL_joystick.h */
#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD

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@ -612,7 +612,7 @@ static void PS2_DestroyRenderer(SDL_Renderer *renderer)
static int PS2_SetVSync(SDL_Renderer *renderer, const int vsync)
{
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
SDL_bool dynamicVsync = SDL_GetHintBoolean(SDL_HINT_PS2_DYNAMIC_VSYNC, SDL_FALSE);
SDL_bool dynamicVsync = SDL_GetHintBoolean(SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC, SDL_FALSE);
data->vsync = vsync ? (dynamicVsync ? 2 : 1) : 0;
return 0;
}
@ -683,7 +683,7 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
gsKit_clear(gsGlobal, GS_BLACK);
data->gsGlobal = gsGlobal;
dynamicVsync = SDL_GetHintBoolean(SDL_HINT_PS2_DYNAMIC_VSYNC, SDL_FALSE);
dynamicVsync = SDL_GetHintBoolean(SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC, SDL_FALSE);
if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
data->vsync = (dynamicVsync ? 2 : 1);
}