Check to make sure the Windows joystick device has buttons and axes

This reverts commit e5a15f94e2.

It turns out removing this check allows mice like the ROG PUGIO II to show up as game controllers. We need to find a different way to differentiate between gaming mice and pedals.

Since these mice show up as controllers, and potentially causing games to use them instead of real controllers, we'll go ahead revert this change for now.

Reopens https://github.com/libsdl-org/SDL/issues/8227
main
Sam Lantinga 2023-11-02 08:33:15 -07:00
parent ac6b32bb02
commit ad0af48883
1 changed files with 8 additions and 0 deletions

View File

@ -451,6 +451,7 @@ static BOOL CALLBACK EnumJoystickDetectCallback(LPCDIDEVICEINSTANCE pDeviceInsta
char *hidPath = NULL;
char *name = NULL;
LPDIRECTINPUTDEVICE8 device = NULL;
DIDEVCAPS caps;
/* We are only supporting HID devices. */
CHECK(pDeviceInstance->dwDevType & DIDEVTYPE_HID);
@ -460,6 +461,13 @@ static BOOL CALLBACK EnumJoystickDetectCallback(LPCDIDEVICEINSTANCE pDeviceInsta
CHECK(QueryDevicePath(device, &hidPath));
CHECK(QueryDeviceInfo(device, &vendor, &product));
/* Check to make sure the device has buttons and axes.
* This fixes incorrectly detecting the ROG CHAKRAM X mouse as a game controller on Windows 10
*/
caps.dwSize = sizeof(caps);
CHECK(SUCCEEDED(IDirectInputDevice8_GetCapabilities(device, &caps)));
CHECK(caps.dwAxes > 0 && caps.dwButtons > 0);
CHECK(!SDL_IsXInputDevice(vendor, product, hidPath));
pNewJoystick = *(JoyStick_DeviceData **)pContext;