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Sam Lantinga ad0af48883 Check to make sure the Windows joystick device has buttons and axes
This reverts commit e5a15f94e2.

It turns out removing this check allows mice like the ROG PUGIO II to show up as game controllers. We need to find a different way to differentiate between gaming mice and pedals.

Since these mice show up as controllers, and potentially causing games to use them instead of real controllers, we'll go ahead revert this change for now.

Reopens https://github.com/libsdl-org/SDL/issues/8227
2023-11-02 08:33:15 -07:00
.github CI: change FreeBSD CI runner to cross-platform-actions. 2023-10-26 01:03:40 +03:00
VisualC main: Added _optional_ callback entry points. 2023-11-01 18:40:41 -04:00
VisualC-GDK main: Added _optional_ callback entry points. 2023-11-01 18:40:41 -04:00
VisualC-WinRT main: Added _optional_ callback entry points. 2023-11-01 18:40:41 -04:00
Xcode main: Added _optional_ callback entry points. 2023-11-01 18:40:41 -04:00
android-project Added support for the HP HyperX Clutch Gladiate controller 2023-10-25 09:00:26 -07:00
build-scripts Added "--substring" to the help for rename_symbols.py 2023-10-23 09:14:54 -07:00
cmake cmake: file(RELATIVE_PATH) needs 2 absolute paths 2023-10-30 19:50:35 +01:00
docs mutex: Removed SDL_MUTEX_MAXWAIT. 2023-10-26 14:21:53 -04:00
include main: Added _optional_ callback entry points. 2023-11-01 18:40:41 -04:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Check to make sure the Windows joystick device has buttons and axes 2023-11-02 08:33:15 -07:00
test main: Added _optional_ callback entry points. 2023-11-01 18:40:41 -04:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Add VS code directory to gitignore 2023-07-25 23:36:14 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt main: Added _optional_ callback entry points. 2023-11-01 18:40:41 -04:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Fixed typo 2023-08-31 09:32:39 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)