Added automatic mapping for Xbox Elite paddles using the xpadneo driver

We can't actually tell yet whether a controller has paddles, so this code isn't effective, but I'll file an upstream issue and see if we can get that resolved.
main
Sam Lantinga 2023-06-13 10:06:36 -07:00
parent 071d1e29dd
commit b0677f476f
1 changed files with 78 additions and 0 deletions

View File

@ -72,6 +72,50 @@
#define BTN_DPAD_RIGHT 0x223 #define BTN_DPAD_RIGHT 0x223
#endif #endif
#ifndef BTN_TRIGGER_HAPPY
#define BTN_TRIGGER_HAPPY 0x2c0
#define BTN_TRIGGER_HAPPY1 0x2c0
#define BTN_TRIGGER_HAPPY2 0x2c1
#define BTN_TRIGGER_HAPPY3 0x2c2
#define BTN_TRIGGER_HAPPY4 0x2c3
#define BTN_TRIGGER_HAPPY5 0x2c4
#define BTN_TRIGGER_HAPPY6 0x2c5
#define BTN_TRIGGER_HAPPY7 0x2c6
#define BTN_TRIGGER_HAPPY8 0x2c7
#define BTN_TRIGGER_HAPPY9 0x2c8
#define BTN_TRIGGER_HAPPY10 0x2c9
#define BTN_TRIGGER_HAPPY11 0x2ca
#define BTN_TRIGGER_HAPPY12 0x2cb
#define BTN_TRIGGER_HAPPY13 0x2cc
#define BTN_TRIGGER_HAPPY14 0x2cd
#define BTN_TRIGGER_HAPPY15 0x2ce
#define BTN_TRIGGER_HAPPY16 0x2cf
#define BTN_TRIGGER_HAPPY17 0x2d0
#define BTN_TRIGGER_HAPPY18 0x2d1
#define BTN_TRIGGER_HAPPY19 0x2d2
#define BTN_TRIGGER_HAPPY20 0x2d3
#define BTN_TRIGGER_HAPPY21 0x2d4
#define BTN_TRIGGER_HAPPY22 0x2d5
#define BTN_TRIGGER_HAPPY23 0x2d6
#define BTN_TRIGGER_HAPPY24 0x2d7
#define BTN_TRIGGER_HAPPY25 0x2d8
#define BTN_TRIGGER_HAPPY26 0x2d9
#define BTN_TRIGGER_HAPPY27 0x2da
#define BTN_TRIGGER_HAPPY28 0x2db
#define BTN_TRIGGER_HAPPY29 0x2dc
#define BTN_TRIGGER_HAPPY30 0x2dd
#define BTN_TRIGGER_HAPPY31 0x2de
#define BTN_TRIGGER_HAPPY32 0x2df
#define BTN_TRIGGER_HAPPY33 0x2e0
#define BTN_TRIGGER_HAPPY34 0x2e1
#define BTN_TRIGGER_HAPPY35 0x2e2
#define BTN_TRIGGER_HAPPY36 0x2e3
#define BTN_TRIGGER_HAPPY37 0x2e4
#define BTN_TRIGGER_HAPPY38 0x2e5
#define BTN_TRIGGER_HAPPY39 0x2e6
#define BTN_TRIGGER_HAPPY40 0x2e7
#endif
#include "../../core/linux/SDL_evdev_capabilities.h" #include "../../core/linux/SDL_evdev_capabilities.h"
#include "../../core/linux/SDL_udev.h" #include "../../core/linux/SDL_udev.h"
#include "../../core/linux/SDL_sandbox.h" #include "../../core/linux/SDL_sandbox.h"
@ -2036,6 +2080,40 @@ static SDL_bool LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMap
#endif #endif
} }
/* The xpadneo driver uses the happy buttons for triggers.
Unfortunately it also reports them as available for all controllers,
and exposes the Xbox Elite with the VID/PID of an Xbox 360 controller,
so we can't really tell whether this is an Xbox Elite or Xbox One S
controller.
xpadneo has a note about this in the driver code:
https://github.com/atar-axis/xpadneo/blob/master/hid-xpadneo/src/hid-xpadneo.c#L1137
*/
if (SDL_IsJoystickXboxOneElite(SDL_GetJoystickVendor(joystick), SDL_GetJoystickProduct(joystick))) {
int i;
unsigned int paddle_index = 0;
SDL_InputMapping *paddles[4] = {
&out->paddle1,
&out->paddle3,
&out->paddle2,
&out->paddle4
};
for (i = BTN_TRIGGER_HAPPY; i <= BTN_TRIGGER_HAPPY40; ++i) {
if (joystick->hwdata->has_key[i]) {
paddles[paddle_index]->kind = EMappingKind_Button;
paddles[paddle_index]->target = joystick->hwdata->key_map[i];
#ifdef DEBUG_GAMEPAD_MAPPING
SDL_Log("Mapped PADDLE%u to button %d (BTN_TRIGGER_HAPPY%d)", 1 + paddle_index, paddles[paddle_index]->target, i - BTN_TRIGGER_HAPPY);
#endif
++paddle_index;
if (paddle_index == SDL_arraysize(paddles)) {
break;
}
}
}
}
LINUX_JoystickClose(joystick); LINUX_JoystickClose(joystick);
SDL_free(joystick); SDL_free(joystick);