Sync SDL3 wiki -> header
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@ -169,13 +169,13 @@ typedef struct SDL_IOStream SDL_IOStream;
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* to a win32 `HANDLE`, that this SDL_IOStream is using to access the
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* filesystem. If the program isn't running on Windows, or SDL used some
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* other method to access the filesystem, this property will not be set.
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* - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to
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* a stdio `FILE *`, that this SDL_IOStream is using to access the
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* filesystem. If SDL used some other method to access the filesystem, this
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* property will not be set. PLEASE NOTE that if SDL is using a different C
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* runtime than your app, trying to use this pointer will almost certainly
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* result in a crash! This is mostly a problem on Windows; make sure you
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* build SDL and your app with the same compiler and settings to avoid it.
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* - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a
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* stdio `FILE *`, that this SDL_IOStream is using to access the filesystem.
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* If SDL used some other method to access the filesystem, this property
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* will not be set. PLEASE NOTE that if SDL is using a different C runtime
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* than your app, trying to use this pointer will almost certainly result in
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* a crash! This is mostly a problem on Windows; make sure you build SDL and
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* your app with the same compiler and settings to avoid it.
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* - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast
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* to an Android NDK `AAsset *`, that this SDL_IOStream is using to access
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* the filesystem. If SDL used some other method to access the filesystem,
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