Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-03-19 04:57:27 +00:00
parent 24ec1c09b9
commit b2682da035
1 changed files with 7 additions and 7 deletions

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@ -169,13 +169,13 @@ typedef struct SDL_IOStream SDL_IOStream;
* to a win32 `HANDLE`, that this SDL_IOStream is using to access the
* filesystem. If the program isn't running on Windows, or SDL used some
* other method to access the filesystem, this property will not be set.
* - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to
* a stdio `FILE *`, that this SDL_IOStream is using to access the
* filesystem. If SDL used some other method to access the filesystem, this
* property will not be set. PLEASE NOTE that if SDL is using a different C
* runtime than your app, trying to use this pointer will almost certainly
* result in a crash! This is mostly a problem on Windows; make sure you
* build SDL and your app with the same compiler and settings to avoid it.
* - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a
* stdio `FILE *`, that this SDL_IOStream is using to access the filesystem.
* If SDL used some other method to access the filesystem, this property
* will not be set. PLEASE NOTE that if SDL is using a different C runtime
* than your app, trying to use this pointer will almost certainly result in
* a crash! This is mostly a problem on Windows; make sure you build SDL and
* your app with the same compiler and settings to avoid it.
* - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast
* to an Android NDK `AAsset *`, that this SDL_IOStream is using to access
* the filesystem. If SDL used some other method to access the filesystem,