Added test debug logs for additional event types
parent
9be597a0d6
commit
b2e2bcc203
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@ -1077,7 +1077,7 @@ SDLTest_PrintEvent(SDL_Event * event)
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SDL_Log("SDL EVENT: Window %d hit test", event->window.windowID);
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break;
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default:
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SDL_Log("SDL EVENT: Window %d got unknown event %d",
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SDL_Log("SDL EVENT: Window %d got unknown event 0x%4.4x",
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event->window.windowID, event->window.event);
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break;
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}
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@ -1206,6 +1206,13 @@ SDLTest_PrintEvent(SDL_Event * event)
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SDL_Log("SDL EVENT: Clipboard updated");
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break;
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case SDL_FINGERMOTION:
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SDL_Log("SDL EVENT: Finger: motion touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
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(long) event->tfinger.touchId,
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(long) event->tfinger.fingerId,
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event->tfinger.x, event->tfinger.y,
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event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
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break;
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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SDL_Log("SDL EVENT: Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
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@ -1232,6 +1239,25 @@ SDLTest_PrintEvent(SDL_Event * event)
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SDL_Log("SDL EVENT: render targets reset");
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break;
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case SDL_APP_TERMINATING:
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SDL_Log("SDL EVENT: App terminating");
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break;
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case SDL_APP_LOWMEMORY:
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SDL_Log("SDL EVENT: App running low on memory");
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break;
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case SDL_APP_WILLENTERBACKGROUND:
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SDL_Log("SDL EVENT: App will enter the background");
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break;
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case SDL_APP_DIDENTERBACKGROUND:
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SDL_Log("SDL EVENT: App entered the background");
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break;
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case SDL_APP_WILLENTERFOREGROUND:
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SDL_Log("SDL EVENT: App will enter the foreground");
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break;
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case SDL_APP_DIDENTERFOREGROUND:
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SDL_Log("SDL EVENT: App entered the foreground");
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break;
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case SDL_QUIT:
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SDL_Log("SDL EVENT: Quit requested");
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break;
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@ -1239,7 +1265,7 @@ SDLTest_PrintEvent(SDL_Event * event)
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SDL_Log("SDL EVENT: User event %d", event->user.code);
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break;
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default:
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SDL_Log("Unknown event %04x", event->type);
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SDL_Log("Unknown event 0x%4.4x", event->type);
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break;
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}
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}
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